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[dev1137] Salvage Battlefield Expansion
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:48:57
So because it's not OMGWTF for SAM, it's not top tier? Okay. And soloing was a lot more commonplace at 75, evasion gear was actually useful. The original claim was Salvage was the premium gear of 75, I showed that for many jobs only one to two pieces of Salvage gear where useful outside of niche situational things. I would also disagree with your claim of soloing being more commonplace at 75, this game became MUCH more solo centric after abyssea came out. I'm sorry it's not all tailored to one job? All the pieces were useful in high end sets. And no, it really isn't more commonplace now to find soloes. I listed multiple jobs that had more useful gear coming from Sky, Ground, or Even sea than they did from Salvage? Telling me pieces like Ares head where useful just makes me laugh.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 03:49:54
Quote: ITT: Accuracy was never an issue back at 75. I didn't realize that Accuracy being an issue suddenly made an item like Ares head actually not terrible. That being said by the end of 75 content Accuracy wasn't that important, if you remember. Quote: Full usukane were a pretty good set to 5\5 as a evasion\dd hybrid set for sam and nin too And the amount of times you would use an evasion/DD hybrid set on Sam I can count on one hand. For Ninja, still not that important.
How was ares head terrible in an acc ws set?
Most people had to use stuff like optical hat for that.
Acc+12 atk+12 was pretty amazing in such a setting
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:50:31
So because it's not OMGWTF for SAM, it's not top tier? Okay. And soloing was a lot more commonplace at 75, evasion gear was actually useful. The original claim was Salvage was the premium gear of 75, I showed that for many jobs only one to two pieces of Salvage gear where useful outside of niche situational things. I would also disagree with your claim of soloing being more commonplace at 75, this game became MUCH more solo centric after abyssea came out. I'm sorry it's not all tailored to one job? All the pieces were useful in high end sets. And no, it really isn't more commonplace now to find soloes. I listed multiple jobs that had more useful gear coming from Sky, Ground, or Even sea than they did from Salvage? Telling me pieces like Ares head where useful just makes me laugh. Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:50:41
SAM didn't use any shura, guess all shura gear sucked. :( Head sam used, Body was a filler piece for Mnks, Hands where trash, Legs where good until Hachiryu, Feet where trash. If someone called Shura a premium set and was claiming it was a good set to 5/5 for something situational I would call them out on it too. Gnadbhod's helm. Mirke Wardecors for MNK. Usukane were better than shura for MNK. Forgot about Gnadbods, already said Usukane was better than Shura for mnk.
Lakshmi.Rearden
Serveur: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 03:51:59
Let's see.
Ares Head for certain NM's, WAR/DRK
Ares Body goes without saying
Ares Legs goes without saying
Full AM set for Apoc
Usukane 5/5 MNK/SAM tanking
Usukane Legs for WS
Usukane Feet TP
Usukane stuff for Evasion build
Marduk body goes without saying
Head for BRD skill, still use to this day
forget what the other pieces do but I know I used more of them
Morrigan body duh
Morrigan hands duh
Morrigan Legs duh
forget hat/feet stats
Skadi Body duh
Skadi Legs duh
Skadi feet duh
forget hands/hat
I think that's 17/25 pieces that were top tier and that's not counting Apoc sets or the pieces I can't really remember. I'm sorry you used PLD's on Khim/Cerb and don't know how to SAM or MNK tank.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:52:00
SAM didn't use any shura, guess all shura gear sucked. :( Head sam used, Body was a filler piece for Mnks, Hands where trash, Legs where good until Hachiryu, Feet where trash. If someone called Shura a premium set and was claiming it was a good set to 5/5 for something situational I would call them out on it too. Gnadbhod's helm. Mirke Wardecors for MNK. Usukane were better than shura for MNK. Forgot about Gnadbods, already said Usukane was better than Shura for mnk. Point is, a lot of abj gear was useless, unlike salvage gear.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:52:51
Quote: How was ares head terrible in an acc ws set?
Most people had to use stuff like optical hat for that.
Acc+12 atk+12 was pretty amazing in such a setting
I cannot think of any situation that you where in such dire need of accuracy in your WS set you would sacrifice so much STR and DEX.
Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:53:40
Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good. Coming from the guy that plays DRK, lol.
Lakshmi.Rearden
Serveur: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 03:57:24
Byakko's Haidate
Adaman Hauberk
Hecatomb Mittens
Hecatomb Cap
Hecatomb Leggings
Hecatomb Subligar
Kirin's Osode
Dalmatica (For BLM only, basically)
Koenig Head? Shield skill
Seiryu's Kote
Shura Kabuto
Shura Togi
Shura Haidate (Only for SAM at time of Salvage)
Homam Cosciales
" Gambieras
" Manoplas
Nashira Legs
17/40?
[+]
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:58:30
Let's see.
Ares Head for certain NM's, WAR/DRK
Ares Body goes without saying
Ares Legs goes without saying
Full AM set for Apoc
Usukane 5/5 MNK/SAM tanking
Usukane Legs for WS
Usukane Feet TP
Usukane stuff for Evasion build
Marduk body goes without saying
Head for BRD skill, still use to this day
forget what the other pieces do but I know I used more of them
Morrigan body duh
Morrigan hands duh
Morrigan Legs duh
forget hat/feet stats
Skadi Body duh
Skadi Legs duh
Skadi feet duh
forget hands/hat
I think that's 17/25 pieces that were top tier and that's not counting Apoc sets or the pieces I can't really remember. I'm sorry you used PLD's on Khim/Cerb and don't know how to SAM or MNK tank. I'm sorry I was actually completely against using Plds at any event back at 75 and used Sam and War tanking for most everything, are you trying to tell me that the Evasion stats on Usukane made it good for tanking compared to a proper PDT set?
Ares Head has no actual place except in a made up world of 35% accuracy
Ares Body very situational for Refresh and Drg.
Ares Legs said was good.
Pretty sure Apoc did not use Ares for full AM.
Usukane 5/5 apparently was a small bit better for Mnk.
Legs wheren't premium but where decent kind of like Shura legs.
Usukane Feet once again good.
Why the hell are you using Evasion while Sam tanking?
Lets compare this to an Abjuration set like Hecatomb!
Head best in slot WS piece for Every job that can use it unless I'm forgetting something.
Body situational WS piece
Hands best in slot WS piece for most jobs that can use it unless Alkys
Legs best in slot WS piece for Thf
Feet best in slot WS piece for most the jobs that can use it
Premium pieces beyond "I think evasion is good for Sam tanking!"?
5/10 maybe.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:01:18
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets.
Lakshmi.Rearden
Serveur: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 04:01:37
So what you're arguing is that in order to be effective, you'd need both sets of gear because all you said was WS
Lakshmi.Rearden
Serveur: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-07-26 04:02:38
Also, forgot I couldn't swap PDT in instead of using a TP set with a lot of defensive stats on two jobs that have a high amount of evasion and damage mitigation abilities via Seigan or Counterstance (lolpdt) and dodge.
[+]
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:03:30
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets. Considering I have talked about multiple jobs that use Usukane and Ares, in fact most of them, you are delusional. As far as an Evasion piece being better, only thing I can think of is Hands for Mnk.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 04:04:06
Was it perfect? no.
Would that be overpowered? yes.
Was it fairly well balanced vs the jobs that could use it and how hard it was to get?
Kinda, maybe a bit too low droprate on everything, but it was still worth it, as they were all top tier gear.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:06:46
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets. Considering I have talked about multiple jobs that use Usukane and Ares, in fact most of them, you are delusional. As far as an Evasion piece being better, only thing I can think of is Hands for Mnk.
Quote: Also, forgot I couldn't swap PDT in instead of using a TP set with a lot of defensive stats on two jobs that have a high amount of evasion and damage mitigation abilities via Seigan or Counterstance (lolpdt) and dodge. Sounds like you TPed in things like Optical hat because "defensive stats are good!" Use your actual DD gear when TE is up, use your PDT gear when its down, using something like Usukane hands while you could be using an offensive piece just to try and get dodges is hilariously bad.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:07:01
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets. Considering I have talked about multiple jobs that use Usukane and Ares, in fact most of them, you are delusional. As far as an Evasion piece being better, only thing I can think of is Hands for Mnk. I'm sorry full Ares was the best DRG jump set in the game? I'm sorry full usu was the best MNK/PUP tp set in the game? I'm sorry having +29 evasion on 3/5 pieces of usukane with no sacrifice to haste on my MNK was a bad thing when I'd otherwise have to use ohat/sh+1/rasetsu to reach that level of evasion? Not to mention a loss of subtle blow, acc, and counter. Evasion was useful, ares was useful, skadi was useful, marduk's, morrigan's, it was all useful and the best when used appropriately.
Serveur: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-07-26 04:08:06
Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good. Coming from the guy that plays DRK, lol.
I don't play DRK, but funny you're talking ***when you have all your jobs and everything else anon. And since I'm drunk: you have the worst *** avatar ever.
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 04:08:06
There's seriously people debating Salvage gear was bad? At 75 cap?
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:08:26
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets. Considering I have talked about multiple jobs that use Usukane and Ares, in fact most of them, you are delusional. As far as an Evasion piece being better, only thing I can think of is Hands for Mnk.
Quote: Also, forgot I couldn't swap PDT in instead of using a TP set with a lot of defensive stats on two jobs that have a high amount of evasion and damage mitigation abilities via Seigan or Counterstance (lolpdt) and dodge. Sounds like you TPed in things like Optical hat because "defensive stats are good!" Use your actual DD gear when TE is up, use your PDT gear when its down, using something like Usukane hands while you could be using an offensive piece just to try and get dodges is hilariously bad. Or you could wear evasion when it was appropriate to use it over PDT? Nah, that's too easy.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:08:38
People used evasion when there were situations that evasion was better than PDT. And just because you can't acknowledge the fact that something is good for one job and not another doesn't mean it's not a top tier piece on a listed job's sets. Considering I have talked about multiple jobs that use Usukane and Ares, in fact most of them, you are delusional. As far as an Evasion piece being better, only thing I can think of is Hands for Mnk. I'm sorry full Ares was the best DRG jump set in the game? I'm sorry full usu was the best MNK/PUP tp set in the game? I'm sorry having +29 evasion on 3/5 pieces of usukane with no sacrifice to haste on my MNK was a bad thing when I'd otherwise have to use ohat/sh+1/rasetsu to reach that level of evasion? Not to mention a loss of subtle blow, acc, and counter. Evasion was useful, ares was useful, skadi was useful, marduk's, morrigan's, it was all useful and the best when used appropriately. I recognized that full Usukane was the best TP set for Mnk/Pup many posts ago. Evasion was trash, Salvage wasn't premium any more than Sky, Sea, Ground, or any other form of 75 event gear was.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:09:28
Bahamut.Cantontai said: »Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good. Coming from the guy that plays DRK, lol.
I don't play DRK, but funny you're talking ***when you have all your jobs and everything else anon. And since I'm drunk: you have the worst *** avatar ever. Well excuse me for posting on a character from 2009. That's why it's annon, so derps like you don't be like "omg senjikuro at 99? noob"
Serveur: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-07-26 04:10:39
Bahamut.Cantontai said: »Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good. Coming from the guy that plays DRK, lol.
I don't play DRK, but funny you're talking ***when you have all your jobs and everything else anon. And since I'm drunk: you have the worst *** avatar ever. Well excuse me for posting on a character from 2009. That's why it's annon, so derps like you don't be like "omg senjikuro at 99? noob"
***, you're totally right, I forgot you can't update your jobs/gear on FFXIAH. My bad.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:11:31
Bahamut.Cantontai said: »Bahamut.Cantontai said: »Quote: Ares head was useful for DRG. Full set was the best Jump set you could get. I can honestly list off a use for every piece of salvage gear where it was top tier. Top tier for useless things does not make it good. Coming from the guy that plays DRK, lol.
I don't play DRK, but funny you're talking ***when you have all your jobs and everything else anon. And since I'm drunk: you have the worst *** avatar ever. Well excuse me for posting on a character from 2009. That's why it's annon, so derps like you don't be like "omg senjikuro at 99? noob"
***, you're totally right, I forgot you can't update your jobs/gear on FFXIAH. My bad. On a server that doesn't exist anymore? Nope.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:13:15
Evasion tanking HNMs, lol PDT:
[+]
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:15:05
I like how you are using an example of a LS that used Hauteclaire Plds to tank everything. Also that Ironguy is showing just how useless evasion tanking was at 75 by sitting down while doing it and not generating any damage or hate.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:16:30
I like how you are using an example of a LS that used Hauteclaire Plds to tank everything. Also that Ironguy is showing just how useless evasion tanking was at 75 by sitting down while doing it and not generating any damage or hate. He's also losing a lot less hate than the hate he'd lose by getting hit in PDT gear.
And no, he's not trying to hold hate, he's trying to survive because everyone in the party is a healer except Naten, and he's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE anyways.
Serveur: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2012-07-26 04:19:40
Im 100% sure i saw apoc drks running around in full ares's one of them was my old dyna leader.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 04:19:42
Looks to me like 5 people having to hold Cerberus because they are using two terrible tanks that don't do damage or generate hate with their awesome Evasion and Enmity gear.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 04:21:58
Looks to me like 5 people having to hold Cerberus because they are using two terrible tanks that don't do damage or generate hate with their awesome Evasion and Enmity gear. Looks to me like you just couldn't get salvage gear at 75 and are trying to delude yourself into thinking it really wasn't worth the effort despite every single piece being a top end piece for the things they were used for.
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
| |
10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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