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[dev1137] Salvage Battlefield Expansion
Fenrir.Gukai
Serveur: Fenrir
Game: FFXI
Posts: 30
By Fenrir.Gukai 2012-07-26 01:07:15
Well Salvage was the premium gear you could obtain, and they've waited and waited to give us the upgrade. It's been my belief they have waited so long because it will again put it on top of the desired gear to obtain... freakin better be or or.... else!!!
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By Avitori 2012-07-26 01:10:18
Is needing the old salvage gear a turn off or is that just me? Have yet to see Usu body drop from Genbu in SSR, :3
Sylph.Jkun
Serveur: Sylph
Game: FFXI
Posts: 175
By Sylph.Jkun 2012-07-26 01:31:15
Watch them take PUP off Usukane and put it on Morrigan's. Aha.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 01:58:09
Well Salvage was the premium gear you could obtain, and they've waited and waited to give us the upgrade. It's been my belief they have waited so long because it will again put it on top of the desired gear to obtain... freakin better be or or.... else!!! Huh? While I agree Salvage had some good gear to call it premium would be silly. Kings, Limbus, Dynamis, Sky, and other events had gear as good or better than many salvage pieces. I just hope they make Ares body good so Drk finally can have a decent body that doesn't cost 30-50m along with a hard to obtain Abjuration.
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-07-26 02:13:33
Huh? While I agree Salvage had some good gear to call it premium would be silly. Kings, Limbus, Dynamis, Sky, and other events had gear as good or better than many salvage pieces. I just hope they make Ares body good so Drk finally can have a decent body that doesn't cost 30-50m along with a hard to obtain Abjuration.
Salvage was pretty much the best armor to come from an actual event. Dynamis and Limbus gear is drastically inferior, and Limbus only covers select jobs. Sky and Einherjar had some comparable pieces, but not full sets of gear. Sea had accessories. Its not even close really.
I'll be very disappointed if the old salvage gear is required for Neo-Salvage, as in, I'd rather delete my account than go back to that Bee.
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-07-26 02:14:49
Idk why they didnt just magian trial drops from new NMs in the zone.
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:21:46
Huh? While I agree Salvage had some good gear to call it premium would be silly. Kings, Limbus, Dynamis, Sky, and other events had gear as good or better than many salvage pieces. I just hope they make Ares body good so Drk finally can have a decent body that doesn't cost 30-50m along with a hard to obtain Abjuration.
Salvage was pretty much the best armor to come from an actual event. Dynamis and Limbus gear is drastically inferior, and Limbus only covers select jobs. Sky and Einherjar had some comparable pieces, but not full sets of gear. Sea had accessories. Its not even close really.
I'll be very disappointed if the old salvage gear is required for Neo-Salvage, as in, I'd rather delete my account than go back to that Bee. I disagree. None of the sets where good enough to warrant using 5/5, there where some godly pieces like Usukane Sune-ate just like Sky had godly pieces like Haidate and Limbus had godly pieces like Homam legs. Ares was pretty shitty for its time, most pieces extremely situational, the best being a small upgrade of a WS piece.
Usukane: Head was situational and pretty bad, Hands where situational for evasion which wasn't very important back at 75, body was situational but generally not amazing, Feet where amazing, Legs where a WS piece beat by Hachiryu.
I can't speak for Morrigan from a mage stand point as I have no experience in that but most of it was pretty useless for Blu being the only mage I played. For Skadi the legs where the only real amazing piece, the feet had a place for move speed.
For instance in the TP/WS sets of jobs I have experience on:
1. Warrior used at most 2 pieces of Ares, arguably only 1 without RC. They used 3 Pieces of Sky gear, and 3 pieces of kings gear. Even ZNMs had more Warrior gear.
2. Samurai used at most 2 pieces of Usukane, probably 1 but I forget STP requirements back then. They used at least 3 pieces of Sky gear.
3. Monk used 2 pieces of Usukane. At least 2 pieces of Sky gear.
4. Dark Knight once again only used 1 piece of Ares but used multiple pieces of Sky, Sea, and Ground gear.
For any job I can really think of the amount of actual Salvage gear used in their TP/WS sets was much lower than gear obtained from Sky or Ground HNMs.
By Ashandarei 2012-07-26 03:24:34
Huh? While I agree Salvage had some good gear to call it premium would be silly. Kings, Limbus, Dynamis, Sky, and other events had gear as good or better than many salvage pieces. I just hope they make Ares body good so Drk finally can have a decent body that doesn't cost 30-50m along with a hard to obtain Abjuration.
Salvage was pretty much the best armor to come from an actual event. Dynamis and Limbus gear is drastically inferior, and Limbus only covers select jobs. Sky and Einherjar had some comparable pieces, but not full sets of gear. Sea had accessories. Its not even close really.
I'll be very disappointed if the old salvage gear is required for Neo-Salvage, as in, I'd rather delete my account than go back to that Bee. I disagree. None of the sets where good enough to warrant using 5/5, there where some godly pieces like Usukane Sune-ate just like Sky had godly pieces like Haidate and Limbus had godly pieces like Homam legs. Ares was pretty shitty for its time, most pieces extremely situational, the best being a small upgrade of a WS piece.
Usukane: Head was situational and pretty bad, Hands where situational for evasion which wasn't very important back at 75, body was situational but generally not amazing, Feet where amazing, Legs where a WS piece beat by Hachiryu.
I can't speak for Morrigan from a mage stand point as I have no experience in that but most of it was pretty useless for Blu being the only mage I played. For Skadi the legs where the only real amazing piece, the feet had a place for move speed.
For instance in the TP/WS sets of jobs I have experience on:
1. Warrior used at most 2 pieces of Ares, arguably only 1 without RC. They used 3 Pieces of Sky gear, and 3 pieces of kings gear. Even ZNMs had more Warrior gear.
2. Samurai used at most 2 pieces of Usukane, probably 1 but I forget STP requirements back then. They used at least 3 pieces of Sky gear.
3. Monk used 2 pieces of Usukane. At least 2 pieces of Sky gear.
4. Dark Knight once again only used 1 piece of Ares but used multiple pieces of Sky, Sea, and Ground gear.
For any job I can really think of the amount of actual Salvage gear used in their TP/WS sets was much lower than gear obtained from Sky or Ground HNMs.
Been awhile but... Didn't MNK use 5/5?
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 03:26:12
Morrigan was a good 5\5 set.
Ares head, hands and feet was good situational ws pieces.
Body was great.
Legs were a great ws piece and apoc aftermath legs.
Skadi everything other than head was great.
And all marduk pieces had good uses.
All usukane pieces were good, and great as 5\5 for monk and pup.
How was that not great for it's time? lol
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Posts: 3213
By Asura.Failaras 2012-07-26 03:27:06
Quote: been awhile but... Didn't MNK use 5/5?
Also been a while but I believe the Turban/Usukane/Bkote/Haidate/Usukane set was better.
Quote: Morrigan was a good 5\5 set.
Ares head, hands and feet was a good situational ws pieces.
Body was great.
Legs were a great ws piece and apoc aftermath legs.
Skadi everything other than head was great.
And all marduk pieces had good uses.
All usukane pieces were good, and great as 5\5 for monk and pup.
How was that not great for it's time? lol Ares feet where absolute garbage, hands and head where pretty close to garbage. I said Legs where good, in my opinion Ares Legs and Usukane Feet where two of the only "exceptional" pieces to come out of salvage.
Usukane Head was terrible, usukane Hands where only used for Evasion, Usukane Legs where beat by Hachiryu, Usukane Body was nothing exceptional but depending on STP could be better than other options for Sam and was best for other jobs like Mnk.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:29:18
Do you realize what 5/5 usukane's stats are?
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Ramuh.Austar
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Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:29:30
Quote: been awhile but... Didn't MNK use 5/5?
Also been a while but I believe the Turban/Usukane/Bkote/Haidate/Usukane set was better. No it wasn't.
Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 03:32:01
ITT: Accuracy was never an issue back at 75.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-07-26 03:32:28
Quote: been awhile but... Didn't MNK use 5/5?
Also been a while but I believe the Turban/Usukane/Bkote/Haidate/Usukane set was better. No it wasn't. 5/5 Usukane was still the way to go at 90, duh.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:32:31
Full ares was probably your best Jump set as DRG, too.
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Cerberus.Kvazz
Serveur: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-07-26 03:35:31
Full usukane were a pretty good set to 5\5 as a evasion\dd hybrid set for sam and nin too
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Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:36:55
Situational or not, all the salvage gear was high end. Even skadi hat had a use for THF for SA/TA-non WS.
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Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:39:18
Quote: ITT: Accuracy was never an issue back at 75. I didn't realize that Accuracy being an issue suddenly made an item like Ares head actually not terrible. That being said by the end of 75 content Accuracy wasn't that important, if you remember.
Quote: Full usukane were a pretty good set to 5\5 as a evasion\dd hybrid set for sam and nin too And the amount of times you would use an evasion/DD hybrid set on Sam I can count on one hand. For Ninja, still not that important.
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By Asura.Failaras 2012-07-26 03:40:29
Situational or not, all the salvage gear was high end. Even skadi hat had a use for THF for SA/TA-non WS. If we want to talk situationals most end game gear had a use some where. Salvage gear is nothing more amazing than Sky gear or Kings gear was at the time.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:40:38
So because it's not OMGWTF for SAM, it's not top tier? Okay. And soloing was a lot more commonplace at 75, evasion gear was actually useful.
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-07-26 03:41:42
Damn if only I had my Skadi...this is going to be some epic gear here.
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Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:41:48
Situational or not, all the salvage gear was high end. Even skadi hat had a use for THF for SA/TA-non WS. If we want to talk situationals most end game gear had a use some where. Salvage gear is nothing more amazing than Sky gear or Kings gear was at the time. This entire game is based on situational things.
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Fenrir.Dibble
Serveur: Fenrir
Game: FFXI
Posts: 141
By Fenrir.Dibble 2012-07-26 03:42:31
also increase Alexandrite drop rates Kthnx
600 million for one step of 9 is HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE Since the new jobs will only get access to Mythics I feel there must be some hope that this is going to improve.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:43:15
SAM didn't use any shura, guess all shura gear sucked. :(
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Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:44:20
So because it's not OMGWTF for SAM, it's not top tier? Okay. And soloing was a lot more commonplace at 75, evasion gear was actually useful. The original claim was Salvage was the premium gear of 75, I showed that for many jobs only one to two pieces of Salvage gear where useful outside of niche situational things. I would also disagree with your claim of soloing being more commonplace at 75, this game became MUCH more solo centric after abyssea came out.
By Artemicion 2012-07-26 03:44:55
Unless you got your hands on Hachiryu, I recall 5/5 Usukane being the best setup for a MNK to TP in as far as overall stats go, presuming you had a black belt to help cover the haste deficit.
Please correct me if I'm mistaken, as it has been many years.
[+]
Serveur: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2012-07-26 03:46:51
SAM didn't use any shura, guess all shura gear sucked. :( Head sam used, Body was a filler piece for Mnks, Hands where trash, Legs where good until Hachiryu, Feet where trash. If someone called Shura a premium set and was claiming it was a good set to 5/5 for something situational I would call them out on it too.
Quote: Unless you got your hands on Hachiryu, I recall 5/5 Usukane being the best setup for a MNK to TP in as far as overall stats go, presuming you had a black belt to help cover the haste deficit.
Please correct me if I'm mistaken, as it has been many years. I was probably wrong on 5/5 Usukane for Mnk, although the difference between the two sets is almost insignificant.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:47:15
So because it's not OMGWTF for SAM, it's not top tier? Okay. And soloing was a lot more commonplace at 75, evasion gear was actually useful. The original claim was Salvage was the premium gear of 75, I showed that for many jobs only one to two pieces of Salvage gear where useful outside of niche situational things. I would also disagree with your claim of soloing being more commonplace at 75, this game became MUCH more solo centric after abyssea came out. I'm sorry it's not all tailored to one job? All the pieces were useful in high end sets. And no, it really isn't more commonplace now to find soloes.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-26 03:48:25
SAM didn't use any shura, guess all shura gear sucked. :( Head sam used, Body was a filler piece for Mnks, Hands where trash, Legs where good until Hachiryu, Feet where trash. If someone called Shura a premium set and was claiming it was a good set to 5/5 for something situational I would call them out on it too. Gnadbhod's helm. Mirke Wardecors for MNK. Usukane were better than shura for MNK.
Bahamut.Itze
Serveur: Bahamut
Game: FFXI
Posts: 375
By Bahamut.Itze 2012-07-26 03:48:29
75/75 salvage bring on the new stuff!
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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