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[dev1137] Salvage Battlefield Expansion
Serveur: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2012-10-12 11:45:14
At least the bosses are different.. I think I see a Khimaira in the pic?
Yeah, that would be a nice little change at least. A different ToAU king for each of 3 of the zones, then perhaps a vampire, chair-guy, or maybe even Urteil (that dark knight offering the 50M bounty) dressed up as a chariot for the 4th?
Serveur: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2012-10-12 12:12:37
At least the bosses are different.. I think I see a Khimaira in the pic?
Another Khimaira, hold the phone. >_>
Reuse something like Caturae or scale up a giant Colibri or something.
Giant Colibri > Khimaira
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-10-12 12:14:00
GIant Qiqirn with giant bombs that one shot you if you dont move away from them
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Quetzalcoatl.Kenrusai
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1899
By Quetzalcoatl.Kenrusai 2012-10-12 12:16:21
Khimaira is my favorite mob, I like this!
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-10-12 13:43:15
Let's hope it's better work then what we waited for on Neo-Limbus. Waited several months for a small content that barely has anything.
Meh that wasn't really surprising, traditional Limbus didn't rly favor the Askar jobs, and since Phorcy's came into existance before Neo-Limbus, the only way it was going to succeed was if the gear was a significant upgrade to Thaumas, and wow did that not happen.
I think Neo-Salvage has a much better chance at succeeding since old salvage gear > old NI, and its reasonable to assume the equivalent will be better than Neo-NI. That said, can we see the gear already?
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Valefor.Sapphire
Serveur: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2012-10-12 14:07:00
I dont really care what the monsters are as long as they bleed Alexandrites when im killing them.
Bismarck.Lucried
Serveur: Bismarck
Game: FFXI
Posts: 54
By Bismarck.Lucried 2012-10-12 14:53:22
I dont really care what the monsters are as long as they bleed Alexandrites when im killing them.
what you said^
Serveur: Sylph
Game: FFXI
Posts: 325
By Sylph.Sukasaroth 2012-10-12 15:20:43
Valefor.Prothescar said: »They already specified that the lamps and mobs removing Pathos deal is in neosalvage only. Nothing in old salvage is being changed.
They can start my making that *** skirmish pephredo show up more.
0 times in 12 runs. FFFFFFFFUUUUUUUUUUU
Asura.Fondue
Serveur: Asura
Game: FFXI
Posts: 2446
By Asura.Fondue 2012-10-12 15:21:53
Valefor.Prothescar said: »They already specified that the lamps and mobs removing Pathos deal is in neosalvage only. Nothing in old salvage is being changed.
They can start my making that *** skirmish pephredo show up more.
0 times in 12 runs. FFFFFFFFUUUUUUUUUUU
You have many, many, many more runs to go before the BR qqing can start
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Serveur: Sylph
Game: FFXI
Posts: 363
By Sylph.Wardeniii 2012-10-12 15:26:03
I dont really care what the monsters are as long as they bleed Alexandrites when im killing them.
No one makes me bleed my own alexandrites.
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Bahamut.Bojack
Serveur: Bahamut
Game: FFXI
Posts: 2076
By Bahamut.Bojack 2012-10-12 15:36:28
Lakshmi.Sparthosx said: »At least the bosses are different.. I think I see a Khimaira in the pic?
Another Khimaira, hold the phone. >_>
Reuse something like Caturae or scale up a giant Colibri or something.
Giant Colibri > Khimaira
I don't like colibris, especially giant ones. They'd probably give it a move called All-you-can-eat Buffet (AoE Snatch Morsel) and would get 5 RCBs at once then one shot everyone with Pecking Flurry. lol
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3867
By Carbuncle.Nynja 2012-10-12 16:39:33
I don't like colibris, especially giant ones. They'd probably give it a move called All-you-can-eat Buffet (AoE Snatch Morsel) and would get 5 RCBs at once then one shot everyone with Pecking Flurry. lol
Has it ever been tested if the colibri actually STEALS the food effect, or just dispels food?
Serveur: Sylph
Game: FFXI
Posts: 659
By Sylph.Systematicchaos 2012-10-12 16:44:39
Lakshmi.Sparthosx said: »At least the bosses are different.. I think I see a Khimaira in the pic?
Another Khimaira, hold the phone. >_>
Reuse something like Caturae or scale up a giant Colibri or something.
Giant Colibri > Khimaira
I don't like colibris, especially giant ones. They'd probably give it a move called All-you-can-eat Buffet (AoE Snatch Morsel) and would get 5 RCBs at once then one shot everyone with Pecking Flurry. lol
Not to mention Wise Crack... That ***...
Necro Bump Detected!
[49 days between previous and next post]
Valefor.Lazarus
Serveur: Valefor
Game: FFXI
Posts: 10
By Valefor.Lazarus 2012-11-30 06:18:47
Hey SE make sure you don't put a stupid bug into Salvage this time that the player base can find and take advantage of. Later on causing you to ban half of your player base again...
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-11-30 06:34:13
It's surprising it's coming this soon given that they didn't really add anything other than pathos unlocking on the test server. I don't really get why they're withholding the bulk of the content from us...isn't the point of the test server to...test stuff? You know, so it won't glitch out when it goes live? Oh well. Maybe we'll get to test it next week.
Lakshmi.Saevel
Serveur: Lakshmi
Game: FFXI
Posts: 2228
By Lakshmi.Saevel 2012-11-30 06:40:24
Leviathan.Kincard said: »It's surprising it's coming this soon given that they didn't really add anything other than pathos unlocking on the test server. I don't really get why they're withholding the bulk of the content from us...isn't the point of the test server to...test stuff? You know, so it won't glitch out when it goes live? Oh well. Maybe we'll get to test it next week.
Artificial extension of content shelf life. If they release the NM's and gear system on the test server then people will figure it out and get a jump start on a strategy for it. It's no secret that within a couple of weeks from an events release people on BG would of locked in a farming strategy. Their were deliberately waiting to the absolute last minute to show us the gear / event, and everyone here should KNOW it's going to be an extremely uncomfortable grind fest. It'll either be nearly impossible to *beat* but decent drop rates, or farm-able with extremely low drop rates. Most likely the latter.
Leviathan.Kincard
Serveur: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-11-30 06:53:31
No, I understand that (Though it's just as likely they truly did not have the content even ready for testing), but if they don't at least let us test it a little bit before it goes live, we won't know if NMs popping is people screwing up the runs or just the NMs glitching out. I'm sure there's someone out there that thought Zhayolm was glitched when they didn't know how the hell the frogs are popped.
I don't mind them keeping it from us for shelf life, but it does kinda becomes an actual problem if they don't let people test the damn thing.
By Quiznor 2012-11-30 06:55:31
Hey SE make sure you don't put a stupid bug into Salvage this time that the player base can find and take advantage of. Later on causing you to ban half of your player base again...
I hope they do,so we can get rid of all those *** douchebags (omg i just said douchebags)
Ragnarok.Zuhra
Serveur: Ragnarok
Game: FFXI
Posts: 16
By Ragnarok.Zuhra 2012-12-07 14:08:38
Hey SE make sure you don't put a stupid bug into Salvage this time that the player base can find and take advantage of. Later on causing you to ban half of your player base again...
I hope they do,so we can get rid of all those *** douchebags (omg i just said douchebags)
That's a pretty broad generalization for a mass of players you never knew. Especially since they were only extorting a glitch that SE failed to repair, you didn't see Nintendo or GameFreak recalling their original Pokemon games because of the unknown glitch that made the games extremely unbalanced, they just made more games with the glitch in mind.
Ragnarok.Zuhra
Serveur: Ragnarok
Game: FFXI
Posts: 16
By Ragnarok.Zuhra 2012-12-07 14:11:51
I am most curious how the upgrades will work, and how much of an upgrade they will be. Somehow i doubt they will actually upgrade into the new Neo Gear, but be something similar to the +1,+2, and +3's from NeoNyzul. Only thing i can say for sure is I'm looking forward to those old halls again.
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-12-07 14:52:07
I am most curious how the upgrades will work, and how much of an upgrade they will be. Somehow i doubt they will actually upgrade into the new Neo Gear, but be something similar to the +1,+2, and +3's from NeoNyzul. Only thing i can say for sure is I'm looking forward to those old halls again. They already announced way back that it would be similar to how Limbus gear was upgraded. As seen in the first post of this thread.
07-25-2012 06:47 PM | Okipuit | Community Rep | |
| | It's time to Salvage some gear!
Sorry for the bump but we just received the following information from development:
Along with the higher tier Salvage expansion, we will also be introducing means to revamp the existing Salvage equipment. This will not take place via Trial of the Magians, instead it will be similar to the system used for Homam/Nashira equipment in the higher tier Limbus. | |
07-27-2012 01:26 PM | Camate | Community Rep | |
| | Greetings!
Similar to how we added jobs that previously could not wear Homam/Nashira to the new Murzim and Shedir equipment available via the new higher-tier Limbus areas, the development team is planning to add dancer, scholar, and other jobs to the new Salvage equipment, but not to the currently existing Salvage gear.
In regards to reducing the number of required players for entry, I believe a similar response was made in the past about assault, but we do not have any plans of lowering the requirement due to concerns that instances will be filled faster causing congestion. | |
08-13-2012 07:39 PM | Camate | Community Rep | |
| | Greetings!
The higher tier Salvage expansion is currently under-development as we speak and I’d like to share the basic concept of what we will be adding.
Higher Tier Expansion
High tier expansions will be added for each of the four areas (Arrapago Remnants, Silver Sea Remnants, Zhayolm Remnants, Bhaflau Remnants)
Fundamental concept is the same as the original Salvage, but will be targeting level 99 characters
Will contain strategy elements such as route selection and NM spawning conditions
Changes to the Pathos of Alzadaal
After considering that these imbued items clutter inventory, and the time spent lotting and distributing them made it difficult to focus on strategy, we will be changing the system so that instead of using items to unlock limitations, they will randomly be removed when defeating monsters.
While it will no longer be possible to select the player you wish to unlock, we are planning to make adjustments so that the effects removed by defeating monsters will be more than enough to go around.
Up to 18 players can participate, but we are envisioning a difficulty level that can be cleared with around 6 players. Additionally, due to the change in the system, the higher tier focus will be on relieving the entry-level difficulty associated with doing Salvage, while providing content and rewards for level 99 characters.
Reward wise we will be preparing two kinds of equipment: revamped versions of the previously existing Salvage gear and new equipment.
Finally, as shown on the road map we will be adding this to the Test Server around September and plan on spending time for balancing/adjustments. With that said, actual implementation is still a bit off, but we are working our best so you can all try it out on the Test Server.
We will be releasing more specific information around the timing of Test Server implementation, so hang in there a bit and look forward to it! | |
08-14-2012 01:14 PM | Camate | Community Rep | |
| | Good morning!
As there are quite a few questions in regards to how the new unlocking system will work, I’d like to explain about it just a bit more.
Unlocking System Changes
As mentioned in my previous post, the first objective of this is to relieve the stress related to worrying about cells so that everyone can enjoy this content more. This is why we are only removing the aspect where you need to use items to unlock limitations, but the process of defeating monsters in order to remove the limitations will not change.
The trends for unlocking by each area and each monster will carry over, so think of it as the same flow as in the past when it comes to the order of defeating monsters and all the tricks to unlock Pathos efficiently.
Who Will Be Unlocked
I think the biggest concern at the moment is that by unlocking taking place at random, it will no longer be possible to formulate strategies around which jobs and players get unlocked first. The original Salvage had cases where certain areas would only yield a certain amount of cells, or if cells were not obtained at the right moment you would have to wait a while to get them again, making it so each cell was carefully used.
For the higher tier expansion, the direction will be changing quite a bit, and as long as you don’t have severely bad luck, we would like to make it so that it will be possible to fully unlock all limitations. With that said, we will be making adjustments to the number of monsters and the unlocking rate so that the pace of unlocking is not so slow that it makes it not possible to get stuff done.
*We are currently looking into a similar treasure chest that appears upon entry like the original Salvage, and we are thinking to make it so players can choose who will be unlocked. | |
08-22-2012 02:55 PM | Okipuit | Community Rep | |
| | I have some more information to share about the content of the Salvage higher-tier expansion.
After warping to the next floor, a lamp will be placed for voluntary Pathos unlocking
We will be making it possible so that each player can check the lamp and select a status to be unlocked that was unlocked in the floors prior. (In order to use the lamp, certain conditions must be fulfilled on the previous floor; however, we are planning to make the conditions easy to accomplish.)
The plan is not to make this the main focus of unlocking, but it is an alternative method if the necessary unlocks did not occur while defeating monsters and the aim is to secure a method for voluntary unlocking.
Unlocking Pathos as an element of strategy
The strategy and knowledge for which routes to take and which monsters to defeat in order to unlock statuses will be necessary just like they were for the existing Salvage content. While only the order will be random, the only difference is in the amount of monsters that are necessary to defeat, and we are planning to have a good amount of room to make use of the knowledge gained from the existing Salvage.
Jobs that can equip the rewards
Dancer and scholar cannot equip the rewards from the existing Salvage content. While this will not change, the revamped Salvage equipment as well as the new equipment will have dancer and scholar added to the list of jobs that can equip them. We will also be making adjustments so that the stats are compatible.
I think the easiest way to see how this content has changed would be to try it out first-hand on the Test Server and we are working hard to implement this. However, it seems like it is going to take some more time, so hang in there just a bit more. | |
08-23-2012 12:40 PM | Camate | Community Rep | |
| | Greetings!
Since the last post made by Okipuit there have been some questions. We will check and see if we can get some information, but keep in mind they are still working on all the details.
In the meantime, I just wanted to share another quick bit of information about unlocking Pathos.
We are actually planning to make it so when a Pathos is removed, it is displayed in everyone’s chat logs. We will be addressing this for both unlocking by defeating monsters as well as when the lamp is used.
When players use cells it is shown in the chat log, but players who are far away cannot see it. We feel that this will be much better to confirm and share the status of unlocking. | |
09-13-2012 02:14 PM | Okipuit | Community Rep | |
| | Greetings,
I have an announcement to make about the Salvage high-tier expansion that we will be adding to the Test Server.
During this week’s Test Server update, we will start off by only implementing Zhayolm Remnants.
(Same as before, the entrance will be the Guilded Gateway.)
At the current stage, adjustments for monster placement/strength, drop items, and pathos unlocking rate, have not been finalized. There is a possibility that we may change these elements moving forward. Also, we’ve made it so that notorious monsters that appear when completing certain requirements, do not spawn on the Test Server.
We would like to receive feedback focusing on the largest change from original Salvage, the pathos unlocking system.
To aid in your testing endeavors, we have setup the Test Server as stated below:
It will be possible to enter solo.
When checking the Guilded Gateway, you will receive a Remnants Permit, so it will be possible to participate without obtaining the key item in advance.
(Each member who wishes to participate will need to obtain the key item via the above method.)
There will be no cool-down time between entry.
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10-12-2012 04:35 AM | Gildrein | Community Rep | |
| | [dev1137] Salvage Battlefield Expansion
* The following content is in development. Specific details may differ from the release version.
This battlefield expansion is aimed at seasoned adventurers and many of the rules are based on those of previous Salvage content. The method by which Pathos of Alzadaal restrictions can be removed, however, has been modified.
Differences from Previous Salvage Content
Entry is restricted to adventurers level 85 and above.
Pathos of Alzadaal restrictions may no longer be removed by imbued items, but by the following methods: - Defeating certain monsters in specified areas will randomly remove a Pathos of Alzadaal restriction from participants.
- Examining the Runic Lamps within each remnant will allow players to remove restrictions of their choice.
* Runic Lamps will be available near remnant entrances and teleport exits.
* The chance for removing restrictions, and which monsters' defeat are capable of removing restrictions, are still under development.
Test Server Settings Participants may enter battlefields alone.
Remnants Permits will not be required for entry.
No time restrictions will be placed on battlefield reentry.
Only the Zhaylom and Arrapago Remnants are available for entry at present.
The placement and strength of enemies, as well as items obtainable, may differ from the release version.
Boss enemies are still under development, and will be replaced with substitute enemies.
Notorious monsters that only spawn under certain conditions will not be introduced.
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