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New Job: Rune Fencer
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-24 01:56:36
this game sounds too complex for my small brain
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 01:56:53
I have double melds already, but with crown+boots, I can swap my melded hands to +STR/Attack
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-24 01:57:19
materia system needs a revamp... 24% success on a double meld is BS when i see some people with trip/quad/5 melds ><. It's insane luck
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 01:58:19
Did you actually check the materia? They probably used crap materia to get the 5 meld achievement and I really doubt it's useful stats.
Carbuncle.Ambivalent
Serveur: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 01:58:26
I know it would be more optimal, but I'm trying not to fall in the same trap in XI, because it made me miserable :(
As long as I'm gearing correctly I'm not going to stress over having perfect gear again.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 01:59:22
Yeah i'm not in a rush for it, but when I get crown+boots, the double meld will be easy.
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-24 02:01:11
yeah the 5 meld isn't good stuff, but i've seen a ton of trip enmity+s belts/swords, that equaled like +45 each piece.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:01:45
triples aren't impossible. gradd has a few triples.
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-24 02:02:51
he said he bought his. point being it's like what, a 19% success rate at most, on +1 stuff? (we're massively derailing this thread and i'm sorry lol)
By GraddHelian 2012-06-24 02:03:31
materia system needs a revamp... 24% success on a double meld is BS when i see some people with trip/quad/5 melds ><. It's insane luck
Gil is honestly so easy to come by in this game, that you can just buy the materia'd gear other people make.
I literally will just like spend a week making gil, then buy everything I want after I finish a job.
Like these:
Was only 8mil but can make 8mil in no time flat.
Spent 3mil today trying to make a body tho... think ill just stick to buying stuff others make XD
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:04:17
yeah, but triples are still kinda reasonably obtainable. I don't expect more than doubles though on someone, singles are pretty mandatory if it's better than something else, like a melded pair of gloves over AF or something.
At least we're not QQing about RDM though.
[+]
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:04:54
materia system needs a revamp... 24% success on a double meld is BS when i see some people with trip/quad/5 melds ><. It's insane luck
Gil is honestly so easy to come by in this game, that you can just buy the materia'd gear other people make.
I literally will just like spend a week making gil, then buy everything I want after I finish a job.
Like these:
Was only 8mil but can make 8mil in no time flat.
Spent 3mil today trying to make a body tho... think ill just stick to buying stuff others make XD that's cuz you use CC and not Jibby.
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-24 02:05:40
i think we should have an ff 14 discussion thread, cuz the 14 forums on here (ffxivpro or w/e) aren't THAT populated.
By GraddHelian 2012-06-24 02:06:43
materia system needs a revamp... 24% success on a double meld is BS when i see some people with trip/quad/5 melds ><. It's insane luck
Gil is honestly so easy to come by in this game, that you can just buy the materia'd gear other people make.
I literally will just like spend a week making gil, then buy everything I want after I finish a job.
Like these:
Was only 8mil but can make 8mil in no time flat.
Spent 3mil today trying to make a body tho... think ill just stick to buying stuff others make XD that's cuz you use CC and not Jibby.
So True :(
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:07:07
i think we should have an ff 14 discussion thread, cuz the 14 forums on here (ffxivpro or w/e) aren't THAT populated. being on topic is for squares.
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-06-24 02:07:34
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-06-24 02:08:53
wow talk about derailment lol
Carbuncle.Ambivalent
Serveur: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 02:08:58
So does Blue mage, Rune fencer is a better version.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:10:36
14 is good because no BLU in it. If I wanted to play an awful job, I'd just play RDM. Red is a better color anyways.
[+]
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-24 02:10:37
It's on
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10483
By Ramuh.Austar 2012-06-24 02:11:30
Valefor.Prothescar said: »
It's on 14 has some of those. They look almost just like that too.
[+]
Serveur: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-24 02:11:41
Draylo's only saying that because he just finished his 75 Tizona :P
Carbuncle.Ambivalent
Serveur: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 02:12:00
Draylo is a nerd and he has dorito farts.
Carbuncle.Ambivalent
Serveur: Carbuncle
Game: FFXI
Posts: 287
By Carbuncle.Ambivalent 2012-06-24 02:14:45
i think we should have an ff 14 discussion thread, cuz the 14 forums on here (ffxivpro or w/e) aren't THAT populated.
I agree. XIVpro is just dead. Though it would probably get trolled to hell.
[+]
Bahamut.Airget
Serveur: Bahamut
Game: FFXI
Posts: 27
By Bahamut.Airget 2012-06-24 02:19:27
Where did the Fencer discussion go?
The concept to this new class looks interesting, I knew it was going to be a magical defense tank class, it would've just been dumb if they made it another DD. I"m really looking forward to how this will play out when it's released. The Rune Fencer shows that they want to give each job it's own definition. Since you basically have an evasion tank NIN and a defensive tank PLD with some magical defense, but now they added a tank which focuses more on magical defense, I can only imagine how dynamic it'll be.
There's so much potential with this new job and it's such a pain that they have plans to release two jobs that I'd really want to get to 99. Though these aren't jobs I'd want to grind to 99 but actually enjoy and learn how to play them from 1-99. That's why I kinda wish the expansion offers some forced 1-99 experience again to amplify the sense of exploring the unknown.
With those in mind though it'll be interesting to see how other jobs are tweaked such as RDM, since now this class could be considered the DD RDM in a sense, now RDM can focus on being what it's suppose to be an enfeebler mainly. I understand lot of people seem worried about RDM but I honestly feel like these two jobs were created to fill the barrier between what people wanted RDM to be. Time will tell though, these months are gonna be a pain waiting for this boxed expansion to be released can't wait to see more details on everything XD.
Bahamut.Atoreis
Serveur: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-06-24 03:05:24
You are not only offtopic thread with XIV trashtalk but you also doing it in topic with very important fresh info. You have XIV forum so please go there. I dont give a ***your forum is not that populated because I see only you three spamming.
[+]
By Artemicion 2012-06-24 03:12:58
Too much crying and speculation.
But I will say I am glad to see what is in probability another great-sword specialist. That combined with a new category of magic, makes for a pretty exciting experience on the horizon.
Bismarck.Zuidar
Serveur: Bismarck
Game: FFXI
Posts: 1290
By Bismarck.Zuidar 2012-06-24 03:30:45
Too much crying and speculation.
But I will say I am glad to see what is in probability another great-sword specialist. That combined with a new category of magic, makes for a pretty exciting experience on the horizon.
depending on their Greatsword Skill rank, Rune fencer will be another job that could use resolution and probably another heavy armor job
Bahamut.Atoreis
Serveur: Bahamut
Game: FFXI
Posts: 475
By Bahamut.Atoreis 2012-06-24 03:30:47
Too much crying and speculation.
But I will say I am glad to see what is in probability another great-sword specialist. That combined with a new category of magic, makes for a pretty exciting experience on the horizon.
It really doesnt look like great sword but normal sword. Those drawing in first topic are mangaish and everything in manga is bigger. In game AF clothes really dont fit 2hander.
Rune Fencer | 魔導剣士
Épéiste runique
Runenfechter |
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
 |  | | Click image to enlarge |
Rune Fencer Overview
Strengths
Their exceptional magic defense and elemental resistance put them squarely in the tank category, along with paladins and ninjas.
Two broad categories round out their runic arsenal: - Element-based runes add elemental damage to attacks and increase resistance to certain elements.
- Enchantment-based runes increase either the fencer's attacking prowess or their ability to defend.
Rune fencers will possess versatile abilities like one that cuts the duration of the next enhancing magic spell cast on them by half, but in turn amplifies the spell's effect 1.5 times, and another that erects a barrier that reduces magic damage.
Weaknesses
Acquisition Unrevealed
Requires Seekers of Adoulin expansion pack.
Job Traits, Job Abilities, and Spells
Spell List| Level | Name | Element |
|---|
| Empty | Empty | Empty |
Skills
Combat Skills| Skill | Grade | 49 | 99 |
|---|
| Hand-to-Hand | - | - | - | | Dagger | - | - | - | | Sword | - | - | - | | Great Sword | - | - | - | | Axe | - | - | - | | Great Axe | - | - | - | | Scythe | - | - | - | | Polearm | - | - | - | | Katana | - | - | - | | Great Katana | - | - | - | | Club | - | - | - | | Staff | - | - | - |
| Magic Skills| Skill | Grade | 49 | 99 |
|---|
| Divine | - | - | - | | Healing | - | - | - | | Enhancing | - | - | - | | Enfeebling | - | - | - | | Elemental | - | - | - | | Dark | - | - | - | | Ninjutsu | - | - | - | | Summoning | - | - | - | | Blue Magic | - | - | - |
| Ranged Combat Skills| Skill | Grade | 49 | 99 |
|---|
| Archery | - | - | - | | Marksmanship | - | - | - | | Throwing | - | - | - |
| Defensive Skills| Skill | Grade | 49 | 99 |
|---|
| Guard | - | - | - | | Evasion | - | - | - | | Shield | - | - | - | | Parry | - | - | - |
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Armor
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