Lakshmi.Rooks said: »
Siren.Dayus said: »
Speaking of so many macros (yes I just shamelessly used that as a segue to my semi-unrelated question) is it relatively painless to use Spellcast for Snapshot gear swaps? I've been avoiding using Spellcast like the plague because it seems like learning how to use it/messing with XML would be a whole...thing. But on the other hand I'm kinda getting tired of having to hit two semi-precisely timed macros every single time I want to shoot a bullet.
As a gear-related side note, has it actually been proven that the AF2 + 2 hat provides a higher roll supercharge proc rate than the base hat? BG just says its 50% instead of the 33% the base gives but also says verification is needed on the 50%.
As a gear-related side note, has it actually been proven that the AF2 + 2 hat provides a higher roll supercharge proc rate than the base hat? BG just says its 50% instead of the 33% the base gives but also says verification is needed on the 50%.
My /ra rule:
Code
<!--Ranged Attack Rule--> <if spell="Ranged"> <if EquipAmmo="$QDBullet"> <addtochat>DANGER DANGER DANGER -- Attempting to fire QD Bullet on a regular shot, aborting</addtochat> <equip> <ammo>remove</ammo> </equip> <cancelspell /> <return /> </if> <equip when="precast" set="Snapshot" /> <midcastdelay delay=".7" /> <aftercastdelay delay="5"/> <equip when="midcast" set="Ranged" /> </if>
Sorry but like I said I've never really messed with SC so you lost me with the coding. Did you like, define "Snapshot" and "Ranged" as gear sets in another section of code? I'm just confused because it seems like the first occurance of "Ranged" is checking for a condition while the second one seems to be a gear set...just doesn't seem like you'd be able to call them the same thing.
So no one has any solid data about the AF2 + 2 hat supercharge proc rate vs. the base hat's? It's just that it's basically the deal breaker as to if I upgrade that or my RDM hat instead.