To those who needs an updated spreadsheet, I finished adding newer gears from Ou, SoA +1 rings and Ambuscade +2 except ambu +2 head(can't quite figure out how to do dead aim just yet). I'll be uploading the newer version as soon as dead aim is done. Feel free to pm me if you would like to help or want current version copy ._.
I did another round of spreadsheet check for optimal melee sets, for those who's interested, here is the result:
Setup:
Over-tp rounds: 0
SAM roll: 52 stp (Since we are COR, it's pretty reasonable to assume we almost always have SAM roll as one of the buffs)
Capped acc
Melee leaden salute:
Tp:
*QA+3 herc feet
WS:
*MAB herc legs/feet.
Due to lower WS cycle time, I'm getting fomalhaut beating dp despite dp has higher leaden damage. I'm also getting 2 oat weapons beating fettering mainhand oat offhand on spreadsheet.
There was a mythic bow v.s aeonic gun for TF debate on RNG forum a while ago, I haven't check /ra but I wouldn't be surprised if Fomalhaut beats Dp in ranged attack + leaden spam situations as well.
Melee last stand, capped attack:
/NIN Tp:
WS:
*AGI/wsd augment on herc
I derped and completely forget that haverton and Karieyh doesn't coexist, so feel free to change melee Dw gears to suppa + petrov.
/WAR tp:
*There's the possibility to get better tp body with DM augment I think, haven't check that.
*I'm getting degen +1 and heitaroi beating blurred +1 and petrov, but the difference isn't huge.
Melee last stand, uncapped attack:
WS:
*If you have higher attack on AGI/WSD herc augment, herc may still win. Otherwise +2 ambuscade set is still very good for attack uncapped situations.
*/NIN seems to beat /WAR if attack is capped, if attack isn't capped then /WAR needs berserk up to win. In the long run /WAR still wins even with 2 min berserk downtime.
Savage blade, capped attack:
Tp:
WS:
STR/WSD augment on herc
Uncapped attack:
WS:
*Caro necklace has higher damage than gorget when attack isn't capped, but due to 1% tp return which worth 1% of damage and ws acc it's still my preferred choice for this slot most of the time.
*Meg +2 feet replaces Rawhide D if attack isn't capped.
Thoughts on SoA ring choices:
Outside of utility ring choices, it's Karieyh +1 v.s haverton +1 IMO. Haverton +1 is more versatile since it can be use for DW, it's also max racc ring and caps snapshot without having to augment ambu back and taeons. Karieyh +1 seems to be BiS for last stand/savage with capped attack, if attack is uncapped then it's not as useful. That being said if you have other job that benefits from it it's probably a better choice.
I'm not sure if I'm missing anything so any advice are welcomed.