Quetzalcoatl.Langly said:
»Thanks Afania. I used to use your sets but I had noticed they were out of date a while back.
On the other hand, thank you for the spreadsheet. I was not aware of it. This will help me update my swaps.
Thank you Seha for updating the gearsets. Appreciate it!!
np. I have been exchanging pm with Verda while trying to refine some ranged tp set, and I'd like to share what I've came up with. I only focus last stand physical ws build though, as it's kinda meta(?) recently.
From what I've observed on spreadsheet, gear paradigm and playstyle changes depending on whether you're using Armageddon III or Fomalhaut.
Assuming you have decent number of sam roll for 4 hit, and capped pdif, Fomalhaut favors stp build and a simple, straight forward playstyle which is tp > ws > tp > ws. If you have another fomalhaut user in pt, then it's probably tp > wait for others to ws > ws for SC > tp > wait for others to ws > ws for SC >. Fomalhaut has a ws:white dmg split of roughly 80:20, so any extra tp you gain it increases your ws and sc dmg and you get more total dps out of tp overflow/bigger ws and sc.
Thus the ideal tp set for Fomalhaut seems to favor stp gears, something like this:
ItemSet 348483
agi/rattk/racc/stp augment on herc feet, AGI/rattk/racc/stp on JSE back. I'm not sure if I miss any other better feet. Racc path adhemar +1.
Without triple shot, Mummu +1 over empy body.
If racc is an issue swap out stp ring for haverton for another 20 racc. Outside of acc swaps fomalhaut/last stand build generally only need 1 tp set. A Skillchain bonus ws set may be situationally useful if you are the person closing SC though.
Armageddon 3 is a lot more complex, with AM3 and triple shot up the ws:white dmg gets close to 50:50 and it strongly favors crit hit dmg/crit hit rate build since white dmg is so damn high. With Arma AM3 up the tp set for last stand would be something like this:
ItemSet 348475
AGI/rattk/racc/crit-hit dmg +5 augment on herc hands/legs/feet, the higher crit-hit dmg the better, if you can get more than 5 good for you(I honestly don't know how much crit-hit dmg we can get from DM aug). AGI/rattk/racc/crit hit rate+10 on jse back.
Mummu +1 over empy body without triple shot.
With triple shot up on my spreadsheet I'm getting 10711 avg shot, 4519 range dps, and over 6.2k set dps with this set.
Without AM3, Arma's ideal tp set would be the same as fomalhaut. Therefore an AM3 up/down tp set is required for arma.
The challenging part of armageddon 3 playstyle is AM3 management. Armageddon AM3 gets the most out of triple shot, to get the most out of it it's imperative to stack triple shot x2(it's possible to get the 2nd one via random deal or super revit) in the entire duration of AM3.
AM3 is 180 sec, triple shot is 90 sec, therefore in escha with 3k tp it's possible to have 2 triple shot up for the entire duration of AM3, which makes arma pretty beast for first 3 min.
If you are in a situation that you have to get 3k tp starting from 0(such as BC, ambuscade, UNM etc), then there should be downtime before 2nd triple shot. In the ideal scenario, right after 2nd triple shot and AM3 is over the player would have 3k tp ready, or close to 3k tp again to activate another AM3.
So the pace of JA usage would be something like this:
If 2nd triple shot wears way before AM3 wears, and NM isn't dead, then Arma user is kinda screwed since it's pita to get another AM3 up again without Triple shot active.
Additionally, the tp set for first 3k tp to activate AM3 would probably be ranged crit/crit dmg set since wf doesn't scale with tp, but I'm unsure if it's possible to shave 1 hit off with a stp set to get first 3k tp faster.
Overall IMHO Arma 3 is much tougher to reach theoretical max dps due to having to manage 3 different tp sets(3k tp to wf, AM3 up, AM3 down) and manage triple shot/AM3 timing, while fomalhaut just tp ws tp ws tp ws.
If you can pull off perfect AM3 management though, Arma 3 is pretty unbeatable for last stand spams. Higher skill requirement and higher dps ceiling etc.
This is all assuming racc isn't an issue. If racc is an issue then Arma 3 wins for obvious reasons. RNG probably get a lot more out of Arma AM3 white dmg build with dead aim job traits though.
Any thoughts, opinion or ideas are welcomed.
Edit: Just noticed nisroch body > mummu +1 without triple shot.