Hey Guys,
I've recently picked up an interest in WHM, but It seems like my healing magic skill hasn't been increasing at all. I just wanted to know if anyone had a skill up script for healing magic that I can use? It would be greatly appreciated. I'm only lvl 70 atm but I would like to be capped out before I progress any further. I figure if I run it while I'm at work, I can at least make some kind of advancement. Thanks in advance for your help.
You don't mind skilling up your enhancing along the way do you? This is what I use for healing/enhancing skill ups:
<!---
Written by:
Windower Forum: Original Author Genesisx (Modified by Moldtech for WHM "Healing/Enhancing" Magic Skill Ups (Main job and Sub job = Whm/Rdm))
Last Updated: 5/31/12
Current Version: Skillup.xml v1.5
--->
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<!--- SpellCast Configurations --->
<config
Debug="false"
ShowSpellInfo="false"
ShowGearSwaps="false"
/>
<!--- SpellCast Variables --->
<variables clear="true">
<var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
<var name="FirstSetup">0</var> <!--- First Run Display Var DO NOT ALTER--->
<var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
<var name="CurrentSpell">Cure</var> <!--- Spell Cycle NO NOT ALTER --->
<!--- You can alter these variables, Time is in seconds --->
<var name="Show.Debug">True</var> <!--- Show Process/Debug Info True/False --->
<var name="RestTime4Cure">4</var> <!--- Set REST time for Healing Skill --->
<var name="RestTime4Bar">5</var> <!--- Set REST time for Bar type spells --->
<var name="RestTime4ProShell">5</var> <!--- Set REST time for Protect Shell Enhancing Skill --->
</variables>
<sets>
<!--- Specify Resting / Standard gear if desired --->
<group default="yes" name="Job">
<set name = "Standard" >
</set>
<set name = "Resting Gear">
</set>
</group>
</sets>
<rules>
<!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
<equip when="idle" set="Standard" />
<equip when="resting" set="Resting Gear" />
<!--- Setup First Run Notification --->
<if advanced='$FirstSetup != 1'>
<command>bind ^escape input /echo Exiting.;reload spellcast;unbind ^escape;</command>
<addtochat color="121">-- SkillUp.Xml v1.5 ---</addtochat>
<addtochat color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</addtochat>
<addtochat color="121">To start cast this spell:</addtochat>
<addtochat color="121">Cure</addtochat>
<var cmd="set FirstSetup 1" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Show First Run Note</addtochat></if>
</if>
<if status ="Idle">
<if MPPLT="5">
<command when="midcast">wait 5;input /heal on;wait 5;input /ma "$currentspell"</command>
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Low MP detected sending /heal on action in 5 sec.</addtochat></if>
<return />
</if>
<elseif notbuffactive="refresh" job="RDM/*" MainJobLvlGT="81" >
<changespell spell="Refresh II" />
<changetarget target="<me>" />
<command when="aftercast">wait 3;input /ma "$currentspell"</command>
</elseif>
<elseif notbuffactive="refresh" job="*/RDM" SubJobLvlGT="40" >
<changespell spell="Refresh" />
<changetarget target="<me>" />
<command when="aftercast">wait 3;input /ma "$currentspell"</command>
</elseif>
</if>
<if Status ="Resting">
<if MPPGT="99">
<command when="precast">input /heal off;wait 5;input /ma "$currentspell"</command>
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Full MP Detected sending /heal off action.</addtochat></if>
<cancelspell />
<return />
</if>
<else>
<command when="precast">wait 5;input /ma "$currentspell"</command>
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Currently Resting, MP is not 100%. Continue resting.</addtochat></if>
<cancelspell />
<return />
</else>
</if>
<elseif spell="Cure" > <!--- Healing Magic Skill-Up Segment --->
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Trigger Spell Detected, Processing WHM Magic Segment.</addtochat></if>
<var cmd="set currentspell Cure" />
<if advanced='$SkillCycle > 14'>
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
<command>wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<cancelspell />
</if> <!-- Healing Magic Skill Segment -->
<elseif advanced='$SkillCycle = 1'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 2" />
<changespell spell="Cure" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 2'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 3" />
<changespell spell="Cure II" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 3'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 4" />
<changespell spell="Cure III" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
</elseif> <!--- Enhancing Magic Skill-Up Segment --->
<elseif advanced='$SkillCycle = 4'>
<command when="aftercast">wait $RestTime4ProShell;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 5" />
<changespell spell="Protectra V" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 5'>
<command when="aftercast">wait $RestTime4ProShell;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 6" />
<changespell spell="Shellra V" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 5 Processed.</addtochat></if>
</elseif> <!-- Healing Magic Skill Segment -->
<elseif advanced='$SkillCycle = 6'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 7" />
<changespell spell="Cura" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 6 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 7'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 8" />
<changespell spell="Cura II" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 7 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 8'>
<command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 9" />
<changespell spell="Cura III" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 8 Processed.</addtochat></if>
</elseif> <!--- Enhancing Magic Skill-Up Segment --->
<elseif advanced='$SkillCycle = 9'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 10" />
<changespell spell="Barfira" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 9 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 10'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 11" />
<changespell spell="Barblizzara" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 10 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 11'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 12" />
<changespell spell="Baraera" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 11 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 12'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 13" />
<changespell spell="Barstonra" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 12 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 13'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 14" />
<changespell spell="Barthundra" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 13 Processed.</addtochat></if>
</elseif>
<elseif advanced='$SkillCycle = 14'>
<command when="aftercast">wait $RestTime4Bar;input /ma "$currentspell"</command>
<var cmd="set SkillCycle 1" />
<changespell spell="Barwatera" />
<changetarget target="<me>" />
<!-- Debug info --> <if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 14 Processed.</addtochat></if>
</elseif>
</elseif>
</rules>
</spellcast>