zoning in n out for rolls? you on crack.
Get to camp and start rolling while people still gather. Bust? Zone. Bust? Zone. Bust? Zone. Till you get 11, then lock buff and wait. This can be done in VW. You can log in and out for ADL, but I wouldn't waste my time like that.
I do a 3 or 4 roll rotation depending on how lazy I'm feeling, so this just doesn't work for me.
this is perfect both of you are kinda of on opposite ends of the spectrum that I think there is a middle ground too.
your two comments go hand in hand on the mentality that is going too keep you from obtaining double xi's consistently for your party.
If i may lay out a little bit of my thought process behind rolling that goes against your two mentalities that i see a lot on my server. So this is something I've been wanting too point out too the corsair community as a whole and not directing at you guys in a negative condescending way. we are all adults. you don't need me to tell you what too do. you can play however you want cause obviously that's a given. just bear with me. hear me out. Maybe even relax your rolling technique and give this mind set a go. Just want too provide a different way of thinking about rolling that i think is going too give the most benefit.
3 or 4 different rolls is a good thing. clinging too only 2 rolls is going too prevent you from providing double xi's for your party.
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weather it be waiting for your group too gather or just doing a 2hr dynamis run. Try not too think about lucky or unlucky #'s. they do come into play but I'l address that more towards the end of my examples or my next reply.
(risk double-ups on 6's if you have fold up. 7-10's opt too stay). I'm getting too something.
You roll, roll#1. double up until you hit 6 or higher. lets say you hit 7, 8, or 9. stay. wait for phantom roll timer too cool.
you roll, roll#2. same process. and repeat until you hit your first xi. (you'll need 3 rolls too use obviously if you keep missing :))
so at the start of your run or upon entering zone that your doing vw fight in. start this process. just get rolls up too hit your first xi. Do not bust; unless you have a fold. Ignore lucky #'s because these initial rolls dont matter much anyways sense your just trying too hit an xi on any roll doesn't matter if it's a subpar roll like your 3rd or 4th priority roll. just hit that first xi. slowly without busting your face up. XD
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Ok so we have an xi up and some random roll thats on an unlucky lets just say. also your xi is only on you because you hit it while all your pt member weren't there. (no big deal). don't get too attached too your xi's because using this process they are a dime a dozen.
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now that we have an xi up; as you all know you can bust without a penalty being applied too you; and you phantom roll timer is cut too 30 seconds. this is your key too unending xi's. you can easily hit a second xi before this one wears off. stand outside your mog and test this out. feel how easy it is too put a second xi on yourself once you have your first xi.
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Now; lets say you got double xi's up aight.. pt is still gathering.. we aint tripping, flippin, logging, locking your buff. (lame). Il tell you why.
Lets say your at 4/7 minutes on your first XI roll... its gonna wear off in 3minutes. And you have a second XI up because they are easy too hit cause you can bust until you hit it. not too mention if you used snake eye too hit the first xi its timer will be up two minutes still before that first roll wears. allowing tens to be converted.
roll#1: XI @ 4/7min. wears in 3.
roll#2: xi @ 1/7min. wears in 6.
use a 3rd roll now. war, drk or sam in pt? use their job specific roll.
You are now hitting your 3rd xi all while still having two xi's up... too refresh the timer. if you bust that 3rd priority roll you can then roll the optimal roll again.
A lot of times Il have rolls looking like this:
roll#1: XI @ 2/7min.
roll#2: XI @ 1/7min.
A big flaw that i think corsairs do is they cling too their xi's like a crack fiend and ride them until they wear off. In this situation above, if you wait until roll #1 wears before putting up a new roll you only have 1 minute or less too hit an XI or be XI'less. Your goal is too always have an xi up. So what im going too do here is wait until the timers are: 4/7 and 3/7; or 5/7 and 4/7 respectively. At this point I am going too roll something else too knock that first XI off the list. I can purposely bust it too get the same exact roll going again or if i hit an xi on this new roll and want too keep it great. say it takes me too the last second too hit it.. which it shouldn't sense you got 30 sec phantom timer and a snake eye at your disposal every 5min. you'd be looking like: 0/7. & 5/7; or 6/7.
A lot of times you'l hit double xi's without even trying this process, but then letting your XI's wear off before reapplication is where the fault lies. Dont be a tight wade. Don't worry about knocking an xi away too reapply a new xi(or the same one) after timers are over the halfway mark of their duration.
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1;2 of VW fights an XI will wear before the fight is over. dont trip on hitting an XI during the fight. just put something up and restart process.
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Everyone hits Xi's; not too hard. Use 3 rolls at the start and keep rolling every 50seconds till you hit one. It has a 7min duration. once you have that first XI up; you have plenty of time too hit a second XI during the down time or whenever you feel like.
And when you got your double XI's up refresh them before the first one wears (unless in the middle of a fight then opt for a non-bust number).
Dont cling too your XIs untill their all entirely gone; cause then your waiting on snake eye to be your god send. reapply a new XI even if you have double xi's up. there is plenty of downtime in VW too do this.