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[Dev] Voidwatch FC Adjustments
Siren.Stunx
Serveur: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-05-18 00:03:31
so how is this going to stop ppl from dropping alliance and start another party with a potential buyer before they add it to the loot pool??
i was hoping to be able to do this, i rather not ticket an item than put it in a pool for the undeserving nubs to win.
we all seen it, always 4-5 noobs/slackers in every shout group that end up going to them most of the time.
Valefor.Raynor
Serveur: Valefor
Game: FFXI
Posts: 10
By Valefor.Raynor 2012-05-18 00:10:43
i was hoping to be able to do this, i rather not ticket an item than put it in a pool for the undeserving nubs to win.
While I sorta agree that I'm happy you can at least attempt to redeem your reward for gil from a buyer or share it with a friend for free...
The only thing that could make the downtime in between voidwatch fights longer would be THIS amazing idea.
"Hang on guys, we have to split the alliance into like 6 sub groups, then put it back together again."
Brilliant.
Cerberus.Balloon
Serveur: Cerberus
Game: FFXI
Posts: 424
By Cerberus.Balloon 2012-05-18 00:12:01
What's the difference between allowing Tokens to be added to the loot pool, and just allowing us to put items in the loot pool? Probably about 20-100+ Runs. At least if they allowed the item to go to the loot pool you wouldn't have situations where people went 2/3 on a token and then got the body drop.
As others have said, allowing these items to appear in everyone's boxes with an increased frequency to the actual items, and allowing these items to be sold would have not only been a better option, but would have also resparked interest in the Voidwatch system. Sure, they'd be a little pricey, but the system they wish to implement is based on the assumption that A) We either have a linkshell with enough members that are willing to help / are competent enough to help B) PUGs are filled with people that already have the body.
This solves nothing. People will continue to go 0/absurd on items and as interest in voidwatch continues to dry up it'll become harder and harder to obtain items, and eventually become near impossible.
I would have preferred a universal token system, allowing a key item or token to appear in our chests, with a higher frequency on more difficult battles (such as Prov Watcher.) Most people have already experienced the content, making us repeat it isn't fun, or challenging, and with this token system getting older bodies is still incredibly annoying/rare. People don't really do Celaeno that much, and when they do they aren't going for the gun or the harp.
I don't see them letting you drop to sell/give to others, either. They specifically stated that they chose that system to ensure that only those that do the fight are eligible. I can see them either instantly distributing the token to the loot pool, or only allowing you to put something in the loot if all members have the Voidwalker status.
Serveur: Valefor
Game: FFXI
Posts: 173
By Valefor.Monkeynutz 2012-05-18 00:13:49
So you have to be rather lucky to get tickets given that someone with the item must receive it again and then you have to win the lot, what exactly does SE propose we do with the 2 tickets we already have when the RNG decides it's time to give us the actual item? The workings of this system seem to be to help the tiny cross section of people who are chronically unlucky with VW drops but miraculously lucky with lots.
Ragnarok.Nausi
Serveur: Ragnarok
Game: FFXI
Posts: 6709
By Ragnarok.Nausi 2012-05-18 00:27:27
this is so stupid, what possible reason could there be for this stupid system.
Doesnt SE realize that if you dont have the body, you're going to take the body and not make a ticket. If you DO have the body you arent going to jump in the shout at all cause you already have what you need.
Is this really geared towards the players that get the body twice in one shout round?
Valefor.Rancor
Serveur: Valefor
Game: FFXI
Posts: 256
By Valefor.Rancor 2012-05-18 00:50:46
as much as I want the ticket system, VW will die fast as everyone finishes their sets off nms; which is already happening.
By fyreus 2012-05-18 19:57:28
Tbh i'm hoping for the ability to lowman this. today some of thse cop vw are kicking our butts and it's impossible to spot a cop vw shout especially since our abj and abj synths are in it. Thanks to that, the AH is a bit empty.
Quetzalcoatl.Roark
Serveur: Quetzalcoatl
Game: FFXI
Posts: 103
By Quetzalcoatl.Roark 2012-05-18 20:21:06
way to go se, gave away a chance for ppl to make gil doing vw
Carbuncle.Enuyasha
Serveur: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-05-18 20:26:19
whelp, now my RDM BLM NIN will be forevar useless as of next update :| i will FINALLY get my VW bodies...at the price of 5mil...cause we know how much people are going to skyrocket those prices up....
why we cant have nice things?
Sylph.Kiaru
Serveur: Sylph
Game: FFXI
Posts: 681
By Sylph.Kiaru 2012-05-18 21:02:55
It's official, SE is trolling all of us.
Carbuncle.Enuyasha
Serveur: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-05-18 21:12:45
It's official, SE is trolling all of us. The ultimate troll will be when they release that FFXIV is actually a test server for XI....
Serveur: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-05-18 21:18:18
It's... absolutely awful. It's arguably more difficult to get 3 tickets than it would be to get the drop yourself.
Carbuncle.Enuyasha said: »It's official, SE is trolling all of us. The ultimate troll will be when they release that FFXI is actually a test server for XIV....
ftfy
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-05-18 21:45:00
as much as I want the ticket system, VW will die fast as everyone finishes their sets off nms; which is already happening.
yeah, VW shouts died on shiva a while back, not sure about now cuz I havent played in a while. But this ticket system doesn't seem very beneficial. I already have Toci's..and dont rly care about any of those other listed bodies. Combine that with how SE basically handed everyone NI 100 pieces, did they just kill another event? lol
Valefor.Rancor
Serveur: Valefor
Game: FFXI
Posts: 256
By Valefor.Rancor 2012-05-18 21:50:03
Pretty much
They were gambling the 1500 heavy metal plates would keep VW around. As well as the other unknown magian items I sell for 1 gil that no one buys.
Serveur: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-05-18 22:08:05
I guess tickets are better than logs. I hate VW. Sadly I guess I will go back to Abby. At least I get better stuff there.
Serveur: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-05-18 22:16:12
I can't believe I just read that entire thing and still don't understand what the *** is going on.
There needs to be a word for when you offer to do something nice to improve the quality of someone's life but then it just makes it more frustrating/difficult. Tanaka-ing?
Cerberus.Sephrin
Serveur: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2012-05-18 22:24:19
I like how they are trying so hard to stop people from profiting off the tickets. It's still going to happen regardless of not being able to bazaar and/or AH them. Why make it harder when you can just invite outside people who will buy them?
Or will they make it to where outside people will not be eligible to lot?
Serveur: Bismarck
Game: FFXI
Posts: 2854
By Bismarck.Bloodbathboy 2012-05-18 22:35:28
Only those who fight I think??
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-18 22:42:01
Voidwatch.
It's over.
Cerberus.Sephrin
Serveur: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2012-05-18 22:42:32
I guess people will pay for lotting rights then.
<Toci's Harness> <Do you need it?> 10M </tell>
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-18 22:43:57
I would pay 10m for Rubeus Boots.
Serveur: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-05-18 22:46:31
I guess people will pay for lotting rights then.
<Toci's Harness> <Do you need it?> 10M </tell>
This is exactly what I was worried about reading it.
PUGs are getting harder and harder even before D3 came out, I'm worried now I'll *** never get a Toci's.
Cerberus.Sephrin
Serveur: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2012-05-18 22:52:48
I would pay 10m for Rubeus Boots.
It's too bad Rubeus set is not on their list of ticket rewards. Unless they decide to add more to the list.
Serveur: Bahamut
Game: FFXI
Posts: 240
By Bahamut.Lordzetta 2012-05-18 23:48:07
I would pay 10m for Rubeus Boots.
It's too bad Rubeus set is not on their list of ticket rewards. Unless they decide to add more to the list.
Why would they, they're to easy to get :/....... Damn SE
Serveur: Asura
Game: FFXI
Posts: 1733
By Asura.Malekith 2012-05-19 00:17:18
Bahamut.Cantontai said: »I guess people will pay for lotting rights then.
<Toci's Harness> <Do you need it?> 10M </tell>
This is exactly what I was worried about reading it.
PUGs are getting harder and harder even before D3 came out, I'm worried now I'll *** never get a Toci's. Activity is that slow on your server? On Asura there's shout for pil x6 to x12 daily... Not like he's hard now, if you don't see a shout lead one yourself. :/
Serveur: Siren
Game: FFXI
Posts: 573
By Siren.Fupafighters 2012-05-19 00:31:36
I would pay 10m for Rubeus Boots. lol I've dropped them about 3x....but my mule whm sch can't get.
Serveur: Siren
Game: FFXI
Posts: 573
By Siren.Fupafighters 2012-05-19 00:34:05
so how is this going to stop ppl from dropping alliance and start another party with a potential buyer before they add it to the loot pool??
i was hoping to be able to do this, i rather not ticket an item than put it in a pool for the undeserving nubs to win.
we all seen it, always 4-5 noobs/slackers in every shout group that end up going to them most of the time. It's called karma. You never keep your mouth shut in groups. Atleast when others talk, they have a tone that says "I'm trying to be nice". You, you're just rude. You snaped at me for doing tacts/chaos in a struggling group lol.
Fenrir.Sylow
Serveur: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-19 00:34:56
Siren.Fupafighters said: »I would pay 10m for Rubeus Boots. lol I've dropped them about 3x....but my mule whm sch can't get.
Siren.Stunx
Serveur: Siren
Game: FFXI
Posts: 903
By Siren.Stunx 2012-05-19 00:36:18
Siren.Fupafighters said: »so how is this going to stop ppl from dropping alliance and start another party with a potential buyer before they add it to the loot pool??
i was hoping to be able to do this, i rather not ticket an item than put it in a pool for the undeserving nubs to win.
we all seen it, always 4-5 noobs/slackers in every shout group that end up going to them most of the time. It's called karma. You never keep your mouth shut in groups. Atleast when others talk, they have a tone that says "I'm trying to be nice". You, you're just rude. You snaped at me for doing tacts/chaos in a struggling group lol.
prolly my bad for having a short temper with u, sorry. i was just already annoyed by everyone bitching about inviting you in the 1st place.
Serveur: Siren
Game: FFXI
Posts: 573
By Siren.Fupafighters 2012-05-19 00:36:28
lol sylow. I know :( And noone likes that damn fairy too. Stripping your armor and ***from like 25 yalms away is annoiying.
05-11-2012 06:18 AM | Camate | Community Rep | |
| Hello!
As we have finally reached the final chapter for Voidwatch, starting with the upcoming version update we will be implementing adjustments focusing on making this content more enjoyable.
Adjustment content
Upcoming version update (scheduled for mid-May)
- Adjustments to drop rates and number of drops from Provenance Watcher
- Crystal Petrifact stack quantity increased from 12 to 99
Next version update
- Application of the weakness system of the final chapter to all the other chapters
- Implementation of ticket system for specific items
- Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
Objective
As I mentioned at the top, we will be making this content more enjoyable, but to go into a bit more detail on this, the idea is centralized around those who are coming in late and did not do this content as it came out with everyone as well as those players who cannot log in during peak times.
Specifically, we are planning to increase the options to counter situations such as not being able to participate when there is a shout due to progression issues, lacking members to defeat a monster, and the strong desire to obtain a certain item.
This post was intended to serve as an outline for the adjustments and the objective behind them, but we will be bringing you specific details for each adjustment in the near future. | |
05-16-2012 08:35 PM | Mizuki Ito | Dev Team | |
| Hello, Ito here!
I would like to reveal which adjustments (from the proposed adjustments in the previous post) we plan on implementing in the next update.
Please read through this when you have some time to spare, since it’s rather long.
Objectives
As stated in my previous post, the overall goal is to make the game easier to play. We are also focusing heavily on addressing some critical issues.
We will add more ways to overcome situations such as:
“There are shouts for content, but I can’t participate because I haven’t progressed enough.”
“I am trying everything I can, but I can’t defeat the enemy. Only if I had 1 or 2 more party members…”
“I really want this item!”
caused by the following issues:
-Players were late to participate in content during its peak time
-Players are unable to log in during peak hours
Apply the weakness system which is currently only used in the final chapter to all routes
Based on feedback regarding the battle in the final chapter, we will apply the following adjustments to all routes.
- Opponent’s attack/magic attack is reduced by triggering weakness
- Elimination/addition/consolidation of weaknesses triggers
- Change weakness triggers for jug pets and automatons to all special abilities.
※The 3rd category is currently not applied to the final chapter
Ticket system for specific items
Players are frustrated with the fact that players are unable to give away duplicate items to other players who want the item. As such, we have come up with a way to give players who were unable to obtain the item a better chance.
- Eligible items
The following are the eligible items:
Mextli Harness/Anhur Robe/Fazheluo Radiant Mail/Toci’s Harness/Heka’s Kalasiris/Mekira Meikogai/Murasamemaru/Aytanri/Ephemeron/Coruscanti/Asteria/Borealis/Delphinius
There are 2 reasons these items were chosen:
1. All other gear items are relatively easy to obtain, so we would like players to obtain these items on their own.
2. The more items that can be ticketed, the more inventory congestion becomes a problem.
- Ticketing
- Ticketing can only be performed when items are taken out of the personal treasure box
- When ticketing occurs, the character who is ticketing is announced and the ticket goes to the loot pool
- Tickets are different for each type of gear
- To obtain items via tickets, 3 of the same type of ticket must be turned in
- Tickets cannot be traded to other players
We separated tickets into different types to avoid players only farming areas with the easiest monsters to defeat or obtaining items from NMs that would not usually drop them.
Initially, we were considering allowing tickets to be traded or sold, but if this was implemented, tickets would be used for profit rather than to help other players. Since this does not fall in line with our original objective, in order to make it so tickets easily go to those players who really want an item and continuously participate, we have decided to allow only the members who participate in battle to transfer tickets.
To compensate, we were able to significantly reduce the number of necessary tickets to exchange for equipment and have set the number stated above.
Additionally, by having a the system announce that someone created a ticket, the player who created the ticket can then easily notify other members that they are free to lot on it or chose who to give it to.
Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
In order to aid those players to get past portions of content they are stuck on and also to make it possible to take on these battles with fewer party members, we will be implementing the below.
- Enfeebling items can be purchase with gil.
- Item purchases will be limited to a one-time use for a given period of time.
- It will be possible to stack enfeeble items.
- It will not be possible to trade enfeeble items to other players.
- Enfeeble items need to be traded to the Planar Rift prior to Voidwatch battles and converted into a key item.
- It will be possible to possess multiple key items.
- Whether you want to enfeeble the monster will be selectable when spawning the monster.
- If you choose to enfeeble the monster, the level of enfeebling can be selected.
- Enfeebling reduces the level of the monster.
- The amount of levels that can be lowered on a monster via key items will change based on zone.
We do not plan on making the cost for these enfeeble items extremely high. While it won’t be at a level of extreme ease either, we plan on making it somewhat in the middle.
There will also be limitations on the number purchasable in a given amount of time and though it will be slightly on the expensive side, there will not be any other different effects attributed to these items such as drop rate enhancements, etc.
By using multiple enfeeble items at the same time, it will be possible to lower the level of the monster and it will be possible to defeat the earlier chapter monsters with less than a single party.
We’ve set the items in this way in order to prevent making it critical to have for battles and also to prevent extremely efficient parties from battling the same monsters over and over again.
The above are the plans and adjustment planned scheduled for next version update.
We will first be implementing this on the test server and then perform the actual version update.
After this is complete, we will continue to make adjustments based on play conditions and feedback. | |
05-21-2012 02:10 PM | Mizuki Ito | Dev Team | |
| Thanks for all of your feedback on the ticket system. I’d like to give some follow-up information regarding this. (I’ve actually been discussing this in meetings.)
After looking into the specifications for this ticket system, as a result of continuous experimenting and testing while working on the feature for placing tickets into the treasure chest, we reached a conclusion that there would be a chance that a market tickets would develop even if it wasn’t possible to trade them and regardless of what system was adopted.
With this said, there is no meaning behind making them untradeable.
I believe there are pros and cons for both sides, but I am thinking that the best result would be to relegate this to you all and change it to a system where there is higher chance to help others and still make it so you can give tickets to others free of charge.
However, by making the tickets tradable, we will be changing the system so that more tickets are required to obtain equipment. It will also be necessary to fight the monster that drops the equipment and receive the title for defeat.
The below are the planned changes:
We also received a lot of feedback regarding the possibility of having a different item be created when you change a piece of equipment into a ticket.
This is a nice idea for both the ticket giver and the receiver creating a win-win situation, but since we ultimately decided to make tickets tradable, we felt that even without this idea the tickets will find their way to those who want them, so we decided to put this off for now. | |
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