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The Beast Within -- A Guide to Blue Mage
By KnifeKatRengar 2016-03-15 10:42:34
The likelihood of getting the fabled 5 DA, 4 TA, 3 QA augments is so infinitesimal, that you're better off just using DM augments in the hopes of getting Refresh or TH pieces. We can finally get rid of Serpentes now, so hallelujah. The likelihood of getting the fabled 5 DA, 4 TA, 3 QA augments is so infinitesimal, that you're better off just using DM augments in the hopes of getting Refresh or TH pieces. We can finally get rid of Serpentes now, so hallelujah.
I actually had some Herc boots that got TH2 but I couldn't keep them at the time because they were my only pair and I had 20Acc/20Att 19MAB/MAC, 2% Crit Damage and -10% Spell interruption rate. Not sure if I did the "right" thing...
I am in a Delemma right now. I have Herculean Hands with +1 Refresh. So I was kinda happy of not having the Snake Hands. (Lulz)...
And all a sudden I got this:
I REALLY want the TH but afraid to give up my Refresh+1 I have right meow.
TH be the better trade-off?
By KnifeKatRengar 2016-03-15 10:44:04
I guess it won't let me post a picture for some reason...so here is the link.
http://imgur.com/TJc1CWI
I won't click accept until I've got opinions here.
Serveur: Sylph
Game: FFXI
Posts: 51
By Sylph.Parshias 2016-03-15 10:47:37
I guess it won't let me post a picture for some reason...so here is the link.
http://imgur.com/TJc1CWI
I won't click accept until I've got opinions here.
Just remember that non-THF jobs cap TH at TH4, so as BLU/THF with Chaac Belt you're already at TH3.
Personally I got a Herculean body with TH+2 on it during the first week of the campaign and kept it.
Serveur: Odin
Game: FFXI
Posts: 22
By Odin.Gimpers 2016-03-15 10:48:17
I would take the TH +2. That is a stat not available otherwise in that slot. You can use Serpentes Hands until you get refresh on another Herc Hands.
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-15 10:48:31
Personally I prefer Refresh, especially if it has 10+ acc on them with the aug too. TH is snake oil to me. Also, if I need TH, I use THF and THF already has good TH hands.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-03-15 10:52:41
Caitsith.Mahayaya said: »Yeah, it's not a good idea to aug your already decent melee herc pieces with dark matter. Get another pair of herc to do augments with.
All this Herc gear is destroying my inventory... I need April to hurry up so we can get Wardrobe 2. Wardrobe 2 seriously can't come soon enough. I have so many sets I'm either holding off on, have moved out of primary inventory, or have left incomplete because I simply don't have space right now.
Bahamut.Vinedrius said: »Thanks for the effort Nightfyre, appraciated! I think I found a small oversight though. Sequence skill difference doesn't seem to be reflected in the final acc and att calculations in the sets (keywords: "I think", might be wrong :p). On the Sets page? There's no column for CombatSkill, so you won't see it there. That's all handled elsewhere. Sets only shows additive stats. I could have it display the skill values for each weapon, but they're not added together. That means no value in the Total field, which is inconsistent with the way the rest of that page works. The Skill and CSkill columns are for sword and club skill, respectively. You'd see values in those fields on things like Mavi Scarf, Sanare Earring, Suppanomimi, etc. I also have Combatant's Torque set up as +15 to those fields rather than CombatSkill for visibility purposes.
I did make some small updates though (fixed a bug for WSC calculations on certain WS, added Grounded Mantle/+1). Also migrated the public version to a public folder so I'm not poking around on the released copy all the time. Should allow you to easily see whether you've got the most recent version or not.
I should also note that Unity items currently use their maximum (#1 ranking) values by default. I'd like to implement a field for Unity ranking and allow those values to scale, but I don't know how that's handled in-game. Is it (range*(1-(ranking-1)/10))+min?
By KnifeKatRengar 2016-03-15 11:18:39
Caitsith.Mahayaya said: »Personally I prefer Refresh, especially if it has 10+ acc on them with the aug too. TH is snake oil to me. Also, if I need TH, I use THF and THF already has good TH hands. Using stuff like THF is not very efficient in Salvage when you can run around on BLU and murder everything for a more efficient / faster run.
I just dunno the things BLU could use TH with that is remotely relevant, unless you just want TH on stuff that you'd be unable to 'solo' otherwise, or wouldn't be able to use THF for a TH ***.
I have the TH Belt, too.
I would take the TH +2. That is a stat not available otherwise in that slot. You can use Serpentes Hands until you get refresh on another Herc Hands.
99% Sure I am going to take it, I should of just farmed me a second pair of Hands and tried my go at those instead, so I would have both maybe.
Just didn't know how Valuable TH would be on BLU.
Max is TH3 total correct in gear on any job besides THF? Same as if I did /THF? I can have TH3 max, nothing more, I assume. So using Gloves+Belt would give me TH3, instead of needing to sub /THF to get something more?
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-15 11:38:40
I guess it won't let me post a picture for some reason...so here is the link.
http://imgur.com/TJc1CWI
I won't click accept until I've got opinions here.
Just remember that non-THF jobs cap TH at TH4, so as BLU/THF with Chaac Belt you're already at TH3.
Personally I got a Herculean body with TH+2 on it during the first week of the campaign and kept it.
So if not going /thf then set TH with spells and use belt+hands to reach TH4.
By KnifeKatRengar 2016-03-15 11:52:35
Caitsith.Mahayaya said: »
I guess it won't let me post a picture for some reason...so here is the link.
http://imgur.com/TJc1CWI
I won't click accept until I've got opinions here.
Just remember that non-THF jobs cap TH at TH4, so as BLU/THF with Chaac Belt you're already at TH3.
Personally I got a Herculean body with TH+2 on it during the first week of the campaign and kept it.
So if not going /thf then set TH with spells and use belt+hands to reach TH4. I was under the impression that TH3 was the highest for any job that wasn't a main THF. Regardless of how much +TH you have on you.
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-03-15 13:05:08
TH4 is the max for us, I don't really know where you got 3 from.
After getting a good augment, you really should be getting another pair of gloves.
By KnifeKatRengar 2016-03-15 13:13:28
TH4 is the max for us, I don't really know where you got 3 from.
After getting a good augment, you really should be getting another pair of gloves.
I was being misinformed. My apologizes. I will be getting another pair of Hands, and augmenting them with the rest of my Dark Matter Techniques from today's allotted six.
Cerberus.Kaht
Serveur: Cerberus
Game: FFXI
Posts: 619
By Cerberus.Kaht 2016-03-16 11:15:13
After wasting every single Dark Matter campaign augment on these hands, I can finally retire my Serpentes gloves.
[+]
By KnifeKatRengar 2016-03-17 15:47:19
After wasting every single Dark Matter campaign augment on these hands, I can finally retire my Serpentes gloves.
Nice! Grats.
What do people with the 2 Refresh plan to do with their Feet counterpart? Since it is not iLvl, and for the sake of being iLvl-would using something like Telchine with +3 Regen Augment on it be something worth having, instead of the random 1 refresh/1 regen?
By fillerbunny9 2016-03-17 16:14:23
is not Refresh available in all slots for Herculean? I know I got it on my Helm while trying to get better M.Acc/MAB augments and had to rush out and solo a new one. >.<
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-03-17 16:16:16
Prior to getting Refresh on the boots/hands, I used Serpentes in a different idle set (my main one used full ilvl gear and also included a bit more -DT over Regen). After getting refresh on both, I can now use the more Refresh/Regen-centric one as a default.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-03-17 16:53:22
is not Refresh available in all slots for Herculean? I know I got it on my Helm while trying to get better M.Acc/MAB augments and had to rush out and solo a new one. >.< It is, but that doesn't change the fact that it's a fairly rare augment. I've yet to get a second refresh augment.
I idle in -DT feet right now.
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-17 21:46:44
Got Phalanx +3 on gloves... that won't affect Barrier Tusk at all, right? (wishful thinking)
I mean, it's a Phalanx effect, just think how sick it would be if it boosted it up to 18% instead of 15%! 5 slots with Phalanx +3 for 30% PDT. One could dream.
Bismarck.Squah
Serveur: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2016-03-17 22:09:20
30% PDT II, no less.
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-03-17 22:21:14
Certainly would be nice, but no. Pretty sure the only reason it's a "Phalanx" effect at all is so we can't stack both effects. I got a pair of +4 feet that I use on RUN along with AF2 head and 3x Taeon, but I don't really use it on BLU.
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-03-18 01:38:01
It's not exactly PDT II anyways. Capped PDT+Barrier Tusk is -57.5% total PDT.
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-18 09:26:08
PDT 1.5
By lhova 2016-03-18 10:18:51
Quick question would herc pants with +6 str +16 att +19 Macc/Mab and + 9% wsd beat samnuna Max Aug pants for Cdc? Was kinda shocked by the +9% wsd.
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-18 10:24:18
Quick question would herc pants with +6 str +16 att +19 Macc/Mab and + 9% wsd beat samnuna Max Aug pants for Cdc? Was kinda shocked by the +9% wsd.
Probably not but they sound great for Leaden Salute.
Siren.Kyte
Serveur: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2016-03-18 10:25:13
No, but those are pretty cool for Expiacion/Savage Blade.
[+]
Serveur: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-03-19 02:15:20
Update time again.
-Updated Empyrean aftermath calculations. Will now automatically select between ODD and OTD as appropriate and disable the bonus for non-Empyrean mainhands.
-Added some ilevel shields (Culminus, Genmei, Sors); equipping a shield no longer breaks damage calculations for that set.
-Fixed several Fencer-related bugs.
-Zanshin trait no longer requires that you be /SAM with a greatsword equipped. ¯\_(ツ)_/¯
-Implemented Zanshin for melee calculations. It was never accounted for previously, even if you were somehow wielding a greatsword.
-Updated some trait bonus tiers and fixed some issues with spell trait calculations. Added entries for Zanshin, MAB, and Magic Burst Bonus.
-Added toggles for Erratic Flutter and Mighty Guard.
-Set points now scale according to level, Assimilation merits, and set point JPs.
-Added an ilevel field to the setup page to facilitate level correction calculations. Enabled level correction on all monsters (will probably remove that column from the mob lists entirely at some point). In time I might set this up as gear-dependent, but since we're probably i119 forever it doesn't make much difference. Level correction calculations will use whichever is higher of your job level and ilevel.
Asura.Ensane
Serveur: Asura
Game: FFXI
By Asura.Ensane 2016-03-20 13:50:42
Sucks that the other augments are garbage, still keeping it though.
Serveur: Asura
Game: FFXI
Posts: 118
By Asura.Leoheika 2016-03-21 07:51:20
Heya guys,
Just getting back into the swing of things after a 10-12 month break and just hit 100 job points, at the moment I'm sitting at the following:
10 blue magic points
8 Phys. Blue magic accuracy
5 Magic accuracy bonus
Where should I be putting my points first? I assume set points, but where will I get the most mileage on the path to 2100?
Thank you in advance =]
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2016-03-21 07:58:40
Someone feel free to correct me but I'd say the following should be prioritised:
1) Blue Magic Points
2) Magic Accuracy
3) Physical BLU Magic Accuracy
4) Burst Affinity
5) Chain Affinity
[+]
Caitsith.Mahayaya
Serveur: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-03-21 08:09:00
Someone feel free to correct me but I'd say the following should be prioritised:
1) Blue Magic Points
2) Magic Accuracy
3) Physical BLU Magic Accuracy
4) Burst Affinity
5) Chain Affinity
Depending on how you play, but really Blue Magic Points is best. If I were to do from the start all over again, I think I'd do:
1) Blue Magic Points
2) Unbridled Duration
2) Physical BLU Magic Accuracy
4) Magic Accuracy
5) Burst Affinity
6) Chain Affinity
Toss up on the second one so I listed them both as 2.
[+]
Sylph.Braden
Serveur: Sylph
Game: FFXI
Posts: 397
By Sylph.Braden 2016-03-21 08:14:22
I'd say
Blue Magic Points
Unbridled II
Magic Accuracy
and after that, prioritize based on how you usually get CP on BLU:
Physical:
Phys. Blue Magic Effect
Chain Affinity
Efflux
Magic:
Burst Affinity
and then Azure Lore, Unbridled Wisdom, and Unbridled I last because they can't all be winners.
[+]
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