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My point is that you don't need to make a separate P.D.T. build from your Idle... no where did I state that there was a difference in my sets, and for good reason: you can cap P.D.T. and incorporate a great deal of Auto.-Regen/Refresh in the same set; why would you sacrifice any of that, again, on a Mage job, for meager gains in defense within the capacity of an F Rate in Shield Skill coupled with Buckler-Class Damage-Mitigation.
You are assuming that I wear NO pdt/mdt gear in idle set which again is completely untrue. Of course I know what an Idle build entails. It should be refresh > pdt > mdt for the most part. Also as I mentioned in my other post, of course I know shield skill is pathetic and will return VERY little returns. But those little returns are MORE than no returns.
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Because party situations are ever relevant examples of job flexibility and gear set capability? Splitting hairs. Obviously you will have hate when you solo, and the same rules apply to a low-man situation as they do a full alliance: if you get hate, return it to the point of fighting origin - your shield is useless when your back is to the monster.
This doesn't make sense, I dont think I'm disagreeing with you on this point so why you are arguing against is confusing me.
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Again, you're splitting hairs... why have a separate build of Idle and P.D.T., when you can cap P.D.T. in 7/16 Gear Slots; reserve the additional spaces for Auto.-Refresh and Auto.-Regen - you as an advocate of inventory conservation should be well aware of the invalidity of trying to tote gear that is tertiary to the application of your job's proper functions.
Again, idle in refresh>pdt>mdt gear but when you know you are going to be hit etc then you should make the swap to full on pdt gear. It baffles me how this is a hard concept to you. You are losing NO INVENTORY by making a macro. You simply lose 1 macro spot. If you can't justify having and idle AND a pdt macro then all hope is lost (plus I use spellcast so idle macro doesn't matter)
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Terra's Staff has not lost its purpose in Idle/P.D.T./whatever you want to label it; taking an extra tic of Regen/Refresh on a Mage job, over a meager block rate with horrid damage mitigation, should not even be discussed - I'm failing to see your point, as you seem to preach inventory preservation, but then try to justify the advocacy of having a P.D.T. and an Idle Set (which can cap P.D.T. with relative ease), on a Mage job with horrible itemization congestion.
You do not lose inventory spaces by separating the two sets. You simply lose the 20% pdt when you are in idle (aka NOT GETTING HIT) and in situations where the monster does turn to you and you need to switch to pdt gear, you will only miss out on a few ticks of that 1 refresh (which only activates below 76% mp anyways) meaning nothing much is really lost in the grand scheme of things. You are NOT ADDING INVENTORY BY CREATING A PDT BUILD. I dont know how I can be anymore direct.
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"Conserve inventory spaces, but separate your capped P.D.T. Idle Set into a standard P.D.T. Set."
So your logic has gone from circular to completely distorted.
Also, regarding the discrepancies for equal terms of comparison between Mage job Idle/P.D.T. and Melee job T.P./W.S. is completely moronic.
So you're saying that since I believe you should create an actual pdt set separate from your idle pdt set that my views are completely distorted. Do you hate when people think differently from you or something? Even if you can't agree with me, that is completely sad that you can't even process the logic of the utility you gain by separating the two sets and then completely downplay by saying the person's views are "distorted". Just say you see my validity but prefer to play a different way.
Look at Neisan. Due to his job selection and his sets, he carries around a different set of gear than I do. That's completely justified and I can't argue against it because each person's case is unique. I'm simply arguing the point of why can't you make separate builds for their intended purposes (which is what we do with every other gear set on every job in the game...)
I think my analogy was to try and make you see exactly how I am approaching this argument. Calling it moronic is childish because you should be able to see the validity of why I said it. Not seeing that well...moronic is the term I would use but...it should be pretty obvious...