Analysis of crab data
545 attack
DC mobs (no level correction)
Verification: all hits were with the crab having Scissor Guard up, yes?
Minimum damage: 12
Implied cRatio: ((12/62) + 0.4375) / 1.15 == 0.549 - 0.561
cRatio implies a defense of between 972 and 993.
Max damage at ~0.55 cRatio: 1.0 pDif
High spike at 62~65 damage (normal)
All data from 66 to ~90 (indeed, 51 to 89 range has much higher frequencies than the lower end of the graph) must therefore be from non-Scissor Guarded crabs, which makes any analysis of possible high damage effects nearly impossible.
Vrytreya said:
Remember to take note on the Crabs data.
If there's 12 damage when scissors guard is up, "doubling attack" isn't enough to explain 107~143 damage range.
Problem is that the frequency of the low damage (high def) data indicates that only a very small portion of the samples were taken with Scissor Guard up. That means most of the data is the same as the previous tests, which makes the occurances of 101-150 range mostly meaningless.
Would perhaps be possible to analyze if you could provide the detailed data from the Extra Attacks tab, so I could see which high damage data points go with the high def results.
Edit: Ah, clicking on the graph makes the actual text readable, and I see you made a point of which values were seen during Scissor Guard.
We already got a rough estimate of the cRatio range that would be necessary for those data values on the earlier test -- ~1.90 to 2.05 -- which is significantly higher than double the ~0.55; even triple wouldn't suffice.
So yes, that is sufficient to indicate basically setting cRatio to max. The only question is whether it sets cRatio to 2.0, or sets Ratio to 2.0 but still allows for level correction (so 1.95 as the final result for the buffalo tests, for example).