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Coruscanti Testing
Lakshmi.Byrth
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Serveur: Lakshmi
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By Lakshmi.Byrth 2012-03-13 05:48:26
It is known that their defense doubles during Scissor Guard, which would be one way to check if it was just auto-capping or if it is using the pDIF equations directly at all.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 05:51:52
If I had someone to push the level of the crabs up, I'd do it.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 06:10:05
By the way, a gigantic thanks to Crimy of Bismarck for standing around with me for hours, killing Bluffalo to keep them EM-T and killing anything that aggroed me that wasn't EM, and for keeping me alive when I switched to non-immortal atmas.
[+]
Bismarck.Nevill
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By Bismarck.Nevill 2012-03-13 06:22:07
Sylow, I will be more than happy to help you with whatever this weekend if I am online. Just give me a shout. With Nevill and Tinymage, we should be able to do whatever.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 06:34:29
Thanks. I wish this dagger weren't so rare- it would be easier to test things if multiple people could test it at once.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 06:37:08
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Bismarck.Markas
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By Bismarck.Markas 2012-03-13 06:58:48
If I had someone to push the level of the crabs up, I'd do it. im on crabs for a katana magian, shoot me a tell and if youre available on watersday we could attempt it.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 07:03:14
I'm down!
Bismarck.Markas
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By Bismarck.Markas 2012-03-13 07:06:29
i assume youre in game now? how much longer til watersday? (idr where to find the vanaclock or w/e)
edit: ok that was a lie, im just busy applying for jobs and cba to look atm.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 07:08:11
uh, just started 30 seconds ago
[+]
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By Asura.Backstab 2012-03-13 07:35:58
Observations so far:
1.) Have not seen it proc as first hit of an attack round yet.
2.) On a TA, if #2 procs, so does #3
3.) #3 can proc on its own.
Btw this is just how thf af3 setbonus works if i remember right, observed this back when i was playing thf 24/7, just that it can also proc on the 1st hit but once it procs in a triple attack round it will proc on all following hits.
But its been a long time since i played thf so i might be mistaken.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 08:00:25
Damage anomalies vs. crabs are ranging from 104-149 so far.
I've seen 107 and 132 during scissor guard.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 08:01:47
At 545 attack, they check low evasion, and are DC.
Seems like the maximum I'm seeing from a normal attack outside of Scissor Guard is 91.
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By Siren.Thoraeon 2012-03-13 08:08:36
....that test took place on Thundersday, and I *** hate all of you because now I have to rule out that it didn't have any effect. Was it a full moon?
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 08:11:37
Next you guys are going to ask me what direction I was facing :(
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By Siren.Thoraeon 2012-03-13 08:12:40

I hope it was south for an HQ proc.
Serveur: Fenrir
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By Fenrir.Leoheart 2012-03-13 08:14:49
May inflict severe stress :(
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 08:24:58
Coruscanti
Additional Effect: Crabs don't use Scissor Guard.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:17:51
545 Attack vs. DC Slashers
32% Triple Attack, variously had saber dance up
(at this point we've determined that multi-attack seems to work whether it comes from TA, DA, or Saber Dance, so it's not an issue for testing) Sylow
Melee
12: 1
13: 4
14: 3
15: 2
16: 1
17: 4
18: 5
20: 1
21: 3
22: 5
23: 7
24: 3
25: 3
26: 1
28: 6
29: 1
30: 6
31: 3
32: 7
33: 5
34: 3
35: 6
36: 4
37: 3
38: 5
39: 4
40: 4
41: 1
43: 6
44: 2
45: 2
46: 4
47: 3
48: 3
49: 5
50: 2
51: 11
52: 21
53: 22
54: 41
55: 31
56: 36
57: 18
58: 38
59: 30
60: 35
61: 26
+ 62: 185
63: 174
^ 64: 183
65: 166
66: 25
67: 28
68: 34
69: 41
70: 30
71: 24
72: 32
73: 38
74: 22
75: 36
76: 24
77: 31
78: 38
79: 29
80: 33
81: 28
82: 24
83: 26
84: 32
85: 32
86: 28
87: 32
88: 27
89: 19
90: 5
91: 3
101: 1
104: 1
105: 2
107: 3
108: 1
109: 3
110: 5
111: 1
112: 1
113: 1
114: 2
115: 1
116: 3
118: 1
119: 2
120: 3
121: 3
123: 3
124: 1
125: 1
126: 2
128: 5
130: 1
131: 4
132: 5
133: 1
134: 2
135: 3
136: 1
138: 1
139: 1
140: 2
141: 1
142: 1
143: 4
144: 1
145: 1
146: 4
147: 2
148: 2
149: 3
152: 1
Melee Crits
69: 1
70: 1
71: 2
74: 1
76: 1
77: 1
78: 1
82: 3
85: 3
87: 2
89: 4
90: 1
91: 1
93: 3
94: 4
95: 1
99: 3
100: 1
101: 3
103: 2
104: 3
105: 6
106: 7
107: 14
108: 11
109: 16
110: 13
111: 19
112: 21
113: 6
114: 15
115: 10
116: 16
117: 13
118: 11
119: 11
120: 15
121: 17
122: 13
123: 6
124: 10
125: 11
126: 12
127: 14
128: 16
129: 9
130: 11
131: 15
^ 132: 15
133: 15
134: 15
135: 12
136: 10
137: 11
138: 15
139: 10
140: 16
141: 16
142: 12
143: 18
144: 9
145: 11
146: 19
147: 10
148: 11
149: 12
150: 17
151: 17
152: 13
+ 153: 26
154: 8
155: 12
156: 10
157: 5
158: 6
159: 1
160: 1
167: 2
172: 2
178: 2
182: 1
183: 1
186: 4
187: 1
188: 5
189: 1
190: 7
192: 2
193: 1
194: 2
195: 1
Picture:
I think only auto-capping attack can explain those values?
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Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:19:32
THANK YOU to Bismarck.Markas for helping me get that, even though Crabs don't seem to like protecting themselves.
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By Asura.Vrytreya 2012-03-13 09:31:04
Ooops, OK. I see it now. replied PM too fast lol.
EDIT:
If those range(100~153) is a legit range when pDIF is capped, then yes. I guess we can conclude ODSD = capped pDIF. Otherwise, the conclusion could also be as simple as "it rolls to certain pDIF value whose range is 2.xx to 2.yy)
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:41:24
I was hitting for a minimum of 12 during Scissor Guard.
pDIF is where my FFXI math skills break down severely.
What is the maximum cRatio where I could have a minimum of 12?
What is the minimum attack boost that would allow hits of 107, 132,131,126,143 and crits of 172,190,188?
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:49:11
I could be asking the wrong questions!
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:50:04
I JUST DONT KNOW ANYMORE.
Lakshmi.Byrth
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By Lakshmi.Byrth 2012-03-13 09:51:47
Just go to bed. Motenten signal activate!
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:52:44
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By Asura.Vrytreya 2012-03-13 09:54:00
Couldn't be an attack boost.
It's simply : when procs, it rolls into "THAT" range regardless of your atk/def ratio.
Anyway, we've gained a lot since yesterday. At least qualitatively we gained a lot. We know what actually triggers it. More or less know what is happening when it triggers, and quantitatively done with the approximation of the proc rate.
Good work, Sylow (and helpers).
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 09:56:03
The comment about THF AF3+2 set procs really makes me wonder if they may have given it the wrong properties, or something.
Bismarck.Crimy
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By Bismarck.Crimy 2012-03-13 10:35:13
I'm betting the knife was designed for thiefs sylow which is why the proc rate is so nice with triple attack. It was probably made to minimally befit us dancers, cause you know how SE loves to troll us with useless ***.
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By Fenrir.Motenten 2012-03-13 10:55:02
Sounds like it was sort of doing what I was kind of expecting from yesterday's data: doubling attack (the stat) when you Double Attack. Cheesy pun...
Also, minor note: You can try confirming the proc positioning by looking at the Extra Attacks tab and checking the Details option.
I'll have to look at the new test data more closely to revise the actual math. Will have time for that later.
For conclusions on the data in this thread

It's about time we figure out what this thing is doing. It doesn't appear to do ANYTHING versus too weak mobs, so I'm guessing it's somehow messing with pDIF somehow.
With this in mind, I collected some data. I went out and hit a bunch of LV100 Bluffalo in A-Uleguerand Range with regen atmas equipped.
Sylow
Melee
47: 10
48: 12
49: 21
50: 16
51: 11
52: 17
53: 26
54: 18
55: 11
56: 20
57: 17
58: 36
59: 19
60: 19
61: 14
62: 87
+ 63: 109
^ 64: 98
65: 104
66: 22
67: 14
68: 18
69: 14
70: 17
71: 19
72: 14
73: 16
74: 17
75: 18
76: 12
77: 16
78: 21
79: 17
80: 26
81: 15
82: 11
83: 11
84: 2
85: 3
86: 3
101: 2
102: 1
103: 1
105: 1
107: 1
108: 1
109: 1
110: 2
112: 2
113: 1
117: 1
118: 1
123: 1
124: 1
125: 1
127: 1
134: 2
136: 1
140: 1
141: 2
142: 1
143: 1
Melee Crits
100: 1
101: 1
102: 3
103: 6
104: 4
105: 6
106: 5
107: 6
108: 6
109: 7
110: 7
111: 7
112: 6
113: 5
114: 13
115: 11
116: 11
117: 11
118: 7
119: 5
120: 10
121: 11
122: 9
123: 8
124: 5
125: 9
126: 7
127: 10
128: 9
129: 6
130: 13
^ 131: 6
132: 7
133: 7
134: 11
135: 8
136: 8
137: 11
138: 8
139: 13
140: 8
141: 6
142: 4
143: 12
144: 13
145: 9
146: 9
+ 147: 15
148: 9
149: 14
150: 9
151: 10
152: 11
153: 2
155: 2
156: 2
173: 1
174: 2
175: 1
176: 1
177: 1
181: 1
187: 1
190: 2
192: 1
193: 1
Here's the non-crit in a pretty chart form:
Wearing this, no sambas up (although it shouldn't have mattered anyway)
I had absolutely no sources of double damage.
Looks sort of like it could have a ~3% rate of doubling your attack (or perhaps calculating as if your attack is capped, in this case, it's impossible to tell the difference between the two).
Edit: Please don't assume that IS what it's doing. I don't know yet. There are people who can probably look at this and figure out more what's going on more easily than I can. :)
Looks like it has a ~3% rate of doing something regarding pDIF equations.
It's not a direct damage multiplier, and it's not necessarily a direct boost to attack.
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