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Coruscanti Testing
Serveur: Asura
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By Asura.Vrytreya 2012-03-13 03:50:31
Hmm?
So in case of triple attack:
M 2 3
Where:
M = main hit
2 = 2nd hit
3 = 3rd hit
* = ODSD trigger
The possible ODSD trigger scenario could only be :
M 2 3*
But not
M* 2 3 or
M 2* 3 or
M 2* 3*
?
Am I getting this right?
It's still hard to believe you got 5.6% with 32% TA but 1.95% with 50% DA
Bismarck.Crimy
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By Bismarck.Crimy 2012-03-13 03:53:40
how it seems to be working is if your 2nd hit is true then it forces 3rd hit to be true, however the third hit can be true without 2nd but we have yet to see a main first hit be true
also thundersday didnt do anything
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 03:54:35
5.2% proc under same conditions on lightsday, thundersday didn't do anything.
Going to test it in offhand, moogle rod mainhand.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 03:55:42
Observations so far:
1.) Have not seen it proc as first hit of an attack round yet.
2.) On a TA, if #2 procs, so does #3
3.) #3 can proc on its own.
Bismarck.Crimy
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By Bismarck.Crimy 2012-03-13 03:56:03
Hmm?
It's still hard to believe you got 5.6% with 32% TA but 1.95% with 50% DA
yea I don't understand it either, though with TA because there's a third hit and the third hit is forced to be true when 2nd hit is true it would explain the increased proc rate
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 03:57:50
for my own records, 550 attack on Coruscanti hand.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:01:35
ODSD can definitely proc on the offhand, not sure if it can proc on the first hit on the offhand or not.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:02:19
Hmm?
It's still hard to believe you got 5.6% with 32% TA but 1.95% with 50% DA
yea I don't understand it either, though with TA because there's a third hit and the third hit is forced to be true when 2nd hit is true it would explain the increased proc rate
I need to repeat the DA test I think.
Bismarck.Crimy
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By Bismarck.Crimy 2012-03-13 04:03:57
Hmm?
It's still hard to believe you got 5.6% with 32% TA but 1.95% with 50% DA
yea I don't understand it either, though with TA because there's a third hit and the third hit is forced to be true when 2nd hit is true it would explain the increased proc rate
I need to repeat the DA test I think.
tomorrow though idk how much more of this testing i wanna do tonight lol
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:04:19
I've only seen
M
M 2
M 2*
M 2 3
M 2* 3*
M 2 3*
(all possible scenarios for both DA and TA)
Never have I seen
M* (or anything with M*)
M 2* 3
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:05:43
So it only potentially activates on the last hit of an attack round...? Does this mean if you main-hand it and offhand something else it will never activate?
No, if it procs on the 2nd hit of an attack round, so does the 3rd hit.
Asura.Myrrh
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By Asura.Myrrh 2012-03-13 04:07:13
Maybe it's meant to be the paragon of off-hand daggers? 15 dex and all.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:12:40
Offhand
Seems to treat the hands separately. First hit of Coruscanti won't proc. If 2 procs, then 3 procs. 3 can proc alone.
Doesn't seem to care how many hits (or misses) I make with Moogle Rod before hitting with Coruscanti.
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By Asura.Vrytreya 2012-03-13 04:17:42
Looking back on your very 1st data in page1:
Anomalies range of :
non-crit: 101-143
crit : 173-193
And the heavy DA test:
Anomalies range of:
non-crit: 100-142
crit:174-195
Doesn't change much despite the max normal hit on super DA version goes up from 86 to 93 (leaving only gap of 7 dmg to ODSD proc)
and for the crit hit going from 153 max to 163 max.
Could it be : if it procs, it rolls damage between 100~143 if non crit and 173~195 if it crits (as a function of constant range of pDIF ), regardless what your pDIF could be?
A test against misareaux crab could be telling us something.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:18:20
Mainhand
Will still proc if you offhand something else (just to check on Byrth's question officially)
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:20:40
I don't know, but the way it's working defies its description, and the OFs can expect another thread from be bitching about it.
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By Asura.Vrytreya 2012-03-13 04:25:09
Additional observation from your triple attack data:
your triple attack case further bump the max range from 143 to 151 on non-crit case. Just like I've hypothesized on page 1 about crit'ing normal hit without making it like a crit.
Also the range of crit anomalies on triple attack is the same like other cases (or close, if I have to say): 172~195
Comparison:
Preliminary (saber dance?):
non-crit: 101-143
crit : 173-193
Super DA:
non-crit: 100-142
crit:174-195
Super TA:
non-crit:102-151
crit:172~195
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:25:38
I'm going to test with low STR.
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By Asura.Vrytreya 2012-03-13 04:30:51
I found similar range of the damage anomalies on your "low attack" case against bluffalo:
Quote: 502 Attack w Saber Dance (~22.5% DA parsed), Coruscanti, and EM Bluffalo
Sylow
Melee
42: 3
43: 8
44: 10
45: 8
46: 15
47: 12
48: 12
49: 8
50: 11
51: 14
52: 2
53: 7
54: 15
55: 10
56: 14
57: 8
58: 10
59: 12
60: 11
61: 12
62: 61
^ 63: 69
64: 72
+ 65: 73
66: 7
67: 12
68: 16
69: 10
70: 6
71: 7
72: 14
73: 10
74: 16
75: 12
76: 6
77: 12
78: 11
79: 8
80: 4
100: 1
104: 1
105: 1
107: 1
108: 2
115: 1
118: 2
122: 1
125: 1
129: 2
134: 1
138: 1
140: 1
147: 1
Melee Crits
97: 3
98: 4
99: 3
100: 5
101: 4
102: 6
103: 8
104: 2
105: 5
106: 6
107: 6
108: 4
109: 6
110: 4
111: 8
112: 2
113: 3
114: 3
115: 9
116: 2
117: 4
118: 1
119: 3
120: 1
121: 4
122: 7
123: 6
^ 124: 9
125: 5
126: 4
127: 6
128: 4
129: 4
130: 4
+ 131: 13
132: 3
133: 5
134: 5
135: 4
136: 11
137: 3
138: 3
139: 5
140: 5
141: 4
142: 6
143: 4
144: 4
145: 1
146: 3
147: 2
148: 4
150: 2
151: 1
178: 1
183: 1
193: 1
195: 1
Here's the kicker. I never saw a "proc" (anomalous strike) on the first hit of an attack round.
I'm going to retest with /WAR and DA atmas. Anomalies hit range:
100~147 for non-crit
178~195 for crit
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By Asura.Vrytreya 2012-03-13 04:43:10
My hunch tells me when it procs, it rolls certain range of pDIF value regardless of mob def or total atk we have. This is the reason we couldn't see anything apparent when we are near capped pDIF.
Testing against crabs will really tell whether it' true ODSD behaves that way.
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:47:43
I think it just pretends like you have capped cRatio (potentially ignores level correction), alternatively, doubles your attack.
It doesn't appear to pretend like fSTR is capped if it isn't (was worth testing).
564 Attack, 120 STR, EM Bluffalo, Augmented Saber Dance (+25% DA minimum), 32% Triple attack Atmas, 6% TA gear (Epona + Toci set bonus), 16% DA gear (Toci + Epona + atheling + twilight + brutal).
Sylow
Melee
42: 2
43: 5
44: 7
45: 11
46: 3
47: 11
48: 11
49: 5
50: 4
51: 38
+ 52: 55
^ 53: 27
54: 5
55: 4
56: 7
57: 4
58: 3
59: 8
60: 6
61: 8
62: 3
63: 3
64: 14
65: 6
66: 8
67: 7
68: 10
69: 8
70: 7
71: 8
72: 1
73: 1
83: 2
90: 1
93: 1
94: 1
96: 1
99: 1
100: 2
103: 1
106: 1
107: 1
109: 2
110: 1
112: 1
114: 2
118: 1
120: 1
121: 2
122: 1
123: 1
Melee Crits
85: 2
86: 1
88: 3
89: 3
90: 1
91: 5
92: 5
93: 2
94: 3
95: 5
96: 4
97: 3
98: 2
99: 1
100: 2
101: 2
102: 4
103: 2
104: 2
105: 4
106: 4
^ 107: 1
108: 1
109: 5
110: 2
111: 5
112: 1
113: 2
114: 1
115: 2
116: 4
117: 4
118: 3
119: 3
120: 2
121: 1
122: 2
+ 123: 7
124: 1
125: 1
126: 1
127: 2
128: 1
129: 1
130: 1
150: 1
153: 1
154: 2
156: 1
157: 1
158: 1
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 04:49:30
With all that multi-attack, proc rate on anomalous damage is 6.5% (29/445)
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By Asura.Vrytreya 2012-03-13 05:07:58
Looking at the non-crit data Code 70: 7
71: 8
72: 1
73: 1
83: 2
90: 1
93: 1
94: 1
96: 1
The cut-off isn't very clear here.. 83? or 90?
Either way whether it's 83~123 or 90~123...
The range is close to non-anomally crit (85~130), which is... back to my earlier hypothesis that it rolls a crit pDIF without being a crit hit.
Quetzalcoatl.Dawnn
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By Quetzalcoatl.Dawnn 2012-03-13 05:08:40
does it work with quad attack?
XD prolly gonna hate me for asking
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 05:10:05
83 should be the cutoff.
*** I AM NOT TESTING QA!
Lakshmi.Byrth
VIP
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By Lakshmi.Byrth 2012-03-13 05:14:21
It is about a 10% proc rate on additional attacks if the proc rate is 6.5% and activates the way you have been describing (no main hits, third hit is always procced if the second one procs, third hit can proc independently, etc).
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 05:23:04
It is about a 10% proc rate on additional attacks if the proc rate is 6.5% and activates the way you have been describing (no main hits, third hit is always procced if the second one procs, third hit can proc independently, etc).
That's what I was getting, based on the initial TA (32%)
32% TA
100 -32 + 32(3) = 164
32 * 0.1 = 3.2
3.2+3.2 go to ODSD
32 - 3.2 = 28.8 * 0.1 = 2.88
(3.2 +3.2 + 2.88)/164 = 5.65 % (essentially, exactly what I parsed the ODSD at for TA=32%)
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By Asura.Vrytreya 2012-03-13 05:26:29
Are you planning to test it on crabs Sylow?
Or maybe someone else?
Bismarck.Sylow
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By Bismarck.Sylow 2012-03-13 05:28:52
Which crabs? Do they have known DEF values? I'm not sure what sort of crab test I'd need to do.
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By Asura.Vrytreya 2012-03-13 05:45:48
Near Cirein-croin area? Just for qualitative measure whether it really rolls a crit or altogether ignoring atk/def and capping pDIF/ put it on certain value.
For conclusions on the data in this thread

It's about time we figure out what this thing is doing. It doesn't appear to do ANYTHING versus too weak mobs, so I'm guessing it's somehow messing with pDIF somehow.
With this in mind, I collected some data. I went out and hit a bunch of LV100 Bluffalo in A-Uleguerand Range with regen atmas equipped.
Sylow
Melee
47: 10
48: 12
49: 21
50: 16
51: 11
52: 17
53: 26
54: 18
55: 11
56: 20
57: 17
58: 36
59: 19
60: 19
61: 14
62: 87
+ 63: 109
^ 64: 98
65: 104
66: 22
67: 14
68: 18
69: 14
70: 17
71: 19
72: 14
73: 16
74: 17
75: 18
76: 12
77: 16
78: 21
79: 17
80: 26
81: 15
82: 11
83: 11
84: 2
85: 3
86: 3
101: 2
102: 1
103: 1
105: 1
107: 1
108: 1
109: 1
110: 2
112: 2
113: 1
117: 1
118: 1
123: 1
124: 1
125: 1
127: 1
134: 2
136: 1
140: 1
141: 2
142: 1
143: 1
Melee Crits
100: 1
101: 1
102: 3
103: 6
104: 4
105: 6
106: 5
107: 6
108: 6
109: 7
110: 7
111: 7
112: 6
113: 5
114: 13
115: 11
116: 11
117: 11
118: 7
119: 5
120: 10
121: 11
122: 9
123: 8
124: 5
125: 9
126: 7
127: 10
128: 9
129: 6
130: 13
^ 131: 6
132: 7
133: 7
134: 11
135: 8
136: 8
137: 11
138: 8
139: 13
140: 8
141: 6
142: 4
143: 12
144: 13
145: 9
146: 9
+ 147: 15
148: 9
149: 14
150: 9
151: 10
152: 11
153: 2
155: 2
156: 2
173: 1
174: 2
175: 1
176: 1
177: 1
181: 1
187: 1
190: 2
192: 1
193: 1
Here's the non-crit in a pretty chart form:
Wearing this, no sambas up (although it shouldn't have mattered anyway)
I had absolutely no sources of double damage.
Looks sort of like it could have a ~3% rate of doubling your attack (or perhaps calculating as if your attack is capped, in this case, it's impossible to tell the difference between the two).
Edit: Please don't assume that IS what it's doing. I don't know yet. There are people who can probably look at this and figure out more what's going on more easily than I can. :)
Looks like it has a ~3% rate of doing something regarding pDIF equations.
It's not a direct damage multiplier, and it's not necessarily a direct boost to attack.
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