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Random Question thread (FFXI related)
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-12-25 15:00:13
I didn't think fast cast had a cap....hmmph
The actual effect has no cap, but there is a global casting and recast reduction cap of 80%. Grimiores can break the casting and recast caps and chainspell/spontaneity/quickmagic bypass them completely.
By minikomby 2014-12-27 17:33:59
hello guys, im trying to make my Gavialis Helm rule on gearswap but honestly i dont have idea how is rule, i used to have rule for spellcast, if day fire day for exaple and spell "ws name" then equip makera oto.
now i dont know how to make rule for Gearswap, may anyone help me or tell me where i can donwlaod rule for this
Quetzalcoatl.Valli
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-12-27 17:53:56
I literally asked that 2 days ago, in the proper thread, and it was answered.
[+]
Leviathan.Syagin
Serveur: Leviathan
Game: FFXI
Posts: 999
By Leviathan.Syagin 2014-12-29 11:01:41
1 combat skill = how much acc?
Bismarck.Squah
Serveur: Bismarck
Game: FFXI
Posts: 106
By Bismarck.Squah 2014-12-29 14:17:34
1 combat skill = how much acc?
copied from bgwiki
The contribution of Skill to accuracy
Equation (Skill ≤ 200): Accuracy from Skill = Skill
Equation (200 ≤ Skill ≤ 400): Accuracy from Skill = floor( (Skill - 200)×0.9 ) + 200
Equation (400 ≤ Skill ≤ 600): Accuracy from Skill = floor( (Skill - 400)×0.8 ) + 380
Equation (600 ≤ Skill): Accuracy from Skill = floor( (Skill - 600)×0.9 ) + 540
TL;DR: from 0-200, you get 1 acc: 1 skill
200-400, .9 acc: 1 skill
400-600, .8 acc: 1 skill
600+ .9 acc: 1 skill
My turn to ask a question: can someone backcheck this skillchain? Liberator is getting close to done and I'm seeing what skillchain I can do and I think I found a 5step
Cross Reaper> Insurgency = Fusion > Entropy = Gravitation > Cross Reaper = Darkness > Quietus = Double Darkness
?
By rhix 2014-12-30 09:40:35
Does anyone know a trick to display damage dealt in the new dual window chat log, or am I missing a basic setting?
I'm having trouble displaying damage done in the chat log while using the new two window setup. This is without any chat modifying addons or plugins. As soon as I switch back to one window, damage begins to display in the log again. I'm specifically wanting to display it in the log rather than over the mob's head.
By Zoltar 2014-12-31 08:51:09
If you're using macros + text files to swap gear in/out, how do you differentiate between two pieces with same names but different augs?
ie: I want my jse cape with bp delay for one situation, the other jse cape for another situation
By Crevox 2015-01-01 12:26:47
If you're using macros + text files to swap gear in/out, how do you differentiate between two pieces with same names but different augs?
ie: I want my jse cape with bp delay for one situation, the other jse cape for another situation
Gearswap can do this
Code HagondesHat_PMACC = {name="Hagondes Hat",augments={"Phys. dmg. taken -4%","Pet: Mag. Acc.+22"}}
HagondesHat_MACC = {name="Hagondes Hat",augments={"Mag. Acc.+24","Phys. dmg. taken -3%"}}
HagondesHat_MATK = {name="Hagondes Hat",augments={"Mag.Atk.Bns.+29","Phys. dmg. taken -3%"}}
HagondesHat_PATK = {name="Hagondes Hat",augments={'Phys. dmg. taken -3%','Pet: Attack+23 Pet: Rng.Atk.+23'}}
HagondesHat_PACC = {name="Hagondes Hat",augments={'Phys. dmg. taken -3%','Pet: Accuracy+23 Pet: Rng.Acc.+23'}}
HagondesHat_PMATK = {name="Hagondes Hat",augments={"Phys. dmg. taken -4%","Pet: Mag.Atk.Bns.+20"}}
I guess since you're asking about non-gearswap, I don't think you really can? Unless the in-game gear sets let you do it?
By Crevox 2015-01-01 12:28:35
Weike Torque or Voltsurge Torque for enfeebles?
Don't have Imbodla Necklace, I guess that would be best for potency, but what about those?
VIP
Serveur: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2015-01-01 13:03:38
Weike torque by a mile for "enfeebling magic", for straight Macc voltsurge (it's even for macc, but fastcast is nice). If Macc isn't an issue, Aife's Medal is great for potency for all enfeebles that have variable potency.
By FaeQueenCory 2015-01-01 13:57:18
If you're using macros + text files to swap gear in/out, how do you differentiate between two pieces with same names but different augs?
ie: I want my jse cape with bp delay for one situation, the other jse cape for another situation
Gearswap can do this
Code HagondesHat_PMACC = {name="Hagondes Hat",augments={"Phys. dmg. taken -4%","Pet: Mag. Acc.+22"}}
HagondesHat_MACC = {name="Hagondes Hat",augments={"Mag. Acc.+24","Phys. dmg. taken -3%"}}
HagondesHat_MATK = {name="Hagondes Hat",augments={"Mag.Atk.Bns.+29","Phys. dmg. taken -3%"}}
HagondesHat_PATK = {name="Hagondes Hat",augments={'Phys. dmg. taken -3%','Pet: Attack+23 Pet: Rng.Atk.+23'}}
HagondesHat_PACC = {name="Hagondes Hat",augments={'Phys. dmg. taken -3%','Pet: Accuracy+23 Pet: Rng.Acc.+23'}}
HagondesHat_PMATK = {name="Hagondes Hat",augments={"Phys. dmg. taken -4%","Pet: Mag.Atk.Bns.+20"}}
I guess since you're asking about non-gearswap, I don't think you really can? Unless the in-game gear sets let you do it? In game gearsets can differentiate between two identical rings without issue. (Something that /equip would derp on.)
So it should have no issue with augmented identical items.
I can't speak from experience with augmented items... But nonaugmented ones work with gearsets.
(Iirc it remembers the placement of the item in your box when looking for it.)
By Zoltar 2015-01-02 07:03:34
Does the wsd +5 for Sandung only count for mainhand? Or does it still count when you sub it?
Quetzalcoatl.Valli
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2015-01-02 07:38:44
Does the wsd +5 for Sandung only count for mainhand? Or does it still count when you sub it? It doesn't count at all, it shouldn't be in your inventory. It works in the offhand.
Hmm. Question, this is relevant to my interests:
It's been SIX months since this *** posted... I happened to look on a whim, and here's my question. Third person who's mentioned this, find it hard to believe square would actually ban it's only remaining white knight.
Lakshmi.Byrth
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Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-01-02 07:53:54
Hmm... Draylo's posting frequency decreased precipitously at the end of November, which was when SE handed out a bunch of 3P-usage bans. He has posted only once in the last month. Might be banned, or might just be taking a break.
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-01-02 08:06:10
A break from this superduperawesome game that is never ever boring? Nowai!
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2015-01-02 08:21:05
Lol xD
Serveur: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2015-01-02 08:31:08
Hmm... Draylo's posting frequency decreased precipitously at the end of November, which was when SE handed out a bunch of 3P-usage bans. He has posted only once in the last month. Might be banned, or might just be taking a break. he was banned, yea(a less than credible source was saying it was for recall duping, what were the 3pp bans for?)
he immediately made new characters with almost the same names
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-01-02 08:38:47
3P bans were in order to gently massage away JP butthurt over their otherwise impotent stance on 3P usage. The JP OF had a raging thread going on for a month or so when they figured out salvage duping = 3 day ban. It expanded into a general anti-botting/3P campaign, so in December SE went back through and banned some people that had a few reports piled up probably with no further investigation.
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-01-02 08:42:41
Excuse my ignorance, but what is 3P?
Valefor.Sehachan
Serveur: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-01-02 08:43:29
3 penises third party I guess.
[+]
Cerberus.Tidis
Serveur: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-01-02 09:02:57
3 penises third party I guess.
Hmm I've been using third party programs for a while now, is it mainly the ones who were doing really obvious stuff like the salvage thing?
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-01-02 09:18:38
I do not know exactly what for. I think they temped my mule for Bidder usage, but it took them more than 3 days to tell me they could not tell me why they banned him and then I stopped caring.
By Pantafernando 2015-01-02 10:00:21
Why are you interested in that, Valli?
Serveur: Sylph
Game: FFXI
Posts: 95
By Sylph.Limlight 2015-01-02 13:14:58
Forgive a potentially dumb question but with pdt/idle sets on my mage mule. Is idling in a Estaff + 119 gear and e.staff with 119 pdt gear hurting me over using a Ilvl weapon/ilvl shield?
Bismarck.Snprphnx
Serveur: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-01-02 13:26:06
As a mage mule, EStaff will be the easiest to get to 50% PDT. However if you want to farm it up and gear it more, you can use Bolelabunga/Genbu Shield and try for 4 PDT on a all of the Hagondes set and fill in the rest with other gear.
By Crevox 2015-01-02 15:22:28
Any precise way to calculate attack speed, time between attacks, or something of the like? I'm wanting to do gear haste tests on my avatar, but with haste differences as low as like 2-5% it can be difficult to tell if they are actually attacking faster.
I was curious if there was a way to calculate the attack speed/delay, like through the chat log or something.
Lakshmi.Byrth
VIP
Serveur: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2015-01-02 15:23:39
Don't wear any Avatar DA gear and find a very durable target, then let them melee it for as long as possible.
(Time from first hit to last hit) / (Number of swings-1) = delay
By Crevox 2015-01-02 15:33:12
I suppose that's the best way to go about it if there's no other methods. Gonna need something that lives long enough, and maybe run the test a couple times...
Thanks.
Serveur: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2015-01-02 15:38:14
Dunno if SMN would be doing too much damage (maybe drop the Seraphicaller and ilv weapon?), but I liked using Kurma when testing player haste. High PDT when not casting and he regens fairly strongly.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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