Minimum skill levels to hit them? I'm leveling a bst's axe from nothing and currently skilling it up. I'm curious if anyone can give me rough axe levels where I can go actually do damage to them. Preferably, one level with and one level without acc food - you can assume that I have 20 acc via gear.
Should probably start on weaker mobs outside first, get to around 150+ before bonking mobs in abyssea. Though you can't reliably hit and/or do at least 1 damage until around 250ish, I think. But don't quote me, I've long since gotten all my melee skills to 300+ <__<
Minimum skill levels to hit them? I'm leveling a bst's axe from nothing and currently skilling it up. I'm curious if anyone can give me rough axe levels where I can go actually do damage to them. Preferably, one level with and one level without acc food - you can assume that I have 20 acc via gear.
Should probably start on weaker mobs outside first, get to around 150+ before bonking mobs in abyssea. Though you can't reliably hit and/or do at least 1 damage until around 250ish, I think.
Thank you to both Laffter and Sylow. I've already been skilling up quite a bit, started in Kuftal and moved to Wootzshells in Zhayolm. I get really pissed off at people that are openly skilling up in xp parties and I refuse to be a hypocrite. I'll probably skill axe to 269 (75 cap), throw on a ton of acc gear, then see how I do on worms. I tried going to an altep party and it was pathetic on dolls.
Using 3 characters how many Amarok pops could you have on an account using D-box plugging?
Best I can figure is 9 if each character holds a pop and then mails 1 set out to each of the other characters but not sure if anyone knows any other little tricks to d-boxing stuff for extra inventory.
Before the mog locker/satchel/sack that is how i kept gear for all my jobs on me lol.
If I had to job change I would have to cycle through the dbox for 10-20 mins.
I don't know if delivery limbo caps personally but I've never reached it. Anytime I go cruor npcing this is what I do, just mail myself all my ***so I have more room for blinkers etc
There one, i reach it once, pretty sure is around 128, i know when you reach it, you can't dbox anything to yourself, always wonder what happen if you sell something at AH when is full, maybe your item can't sell anymore too, never really tested that part =D
Ive been playing for years and all of a sudden i get LM-24, can anyone help me out? I've been on the SE site but i cant do anything b/c its under mantinence or w/e
What exactly does food, gear, buffs, and WS mod take a percentage of for attack?
Take RCB for example, with attack +24%~ capping at 150 with a base of 652, what would be considered the base? And does different things use different "bases"? ie: would Phorcy's Korazin use a different base attack than RCB?
Always assumed base attack is skill+attack from str/gear, but I'm not sure.
Phorcys is calculated alongside Berserk (and Last Resort). So basically, you'd have attack+30% in that field with Berserk + Phorcys on.
That seems odd that berserk/last resort isn't calculated with other abilities, but assuming warcry/impetus is?
And would you actually take the straight combat skill or would you have to pre-calculate it with 0.9 for each skill past 200?
Well, it's static/integer changes vs a percentage multiplier. You can't have them in the same position in the equation since it's two different operations. As such I'd presume Impetus is in the abilities position, but Warcry's bonus (17/256 from sub, 29/256 from 99 WAR) is definitely additive with Berserk just like Phorcys. Attack from skill is 1:1, only accuracy is 0.9:1 above 200.
Well, it's static/integer changes vs a percentage multiplier. You can't have them in the same position in the equation since it's two different operations. As such I'd presume Impetus is in the abilities position, but Warcry's bonus is definitely additive with Berserk just like Phorcys. Attack from skill is 1:1, only accuracy is 0.9:1 above 200.
Ah, okay, I think I get it. That would also mean Chaos Roll is is calculated like berserk,etc. right?
Hi-jacking the thread!! jk :P But I am kinda curious, dunno where else to put this, but I have a couple of questions for anyone using windower.
First what Overlay and Background resolutions are you using?
I was using Overlay Res:800x600 Background Res:1600x1200. But I wanted to try out a larger resolution so I swapped to ORes:1024x768 BRes:2048x1536 but the font and the gear icons(when I examine someone) looks a little blurry. Anyone know how I can fix that? Or will I just have to stick with 800x600. (I am using a 1440x900 monitor atm)
Secondly, when I tried out a larger resolution the TParty is funky. It's overlapping and it still appears to think I am still playing on 800x600.
I'm on windows 7 and measured the area above the taskbar, which is 1280x760 and set my background as the same, though if you want it to look better you could increase it by 10% or 25% until your computer starts to slow down then back up a step.
Your resolution is much larger than mine though, just saying what mine is /o/
but yea, Overlay Resolution controls the size of the window, background controls the background. If it's smaller it will start to loose quality and become blocky'ish after a certain point, but if it's larger it oversaturates and will make everything look a bit smoother and not so jagged.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote:
This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.