By astoy05 2012-03-05 09:58:07
It's interesting. My first thought is that it really sucks for some jobs. Much less use of sentinel, rampart, raise, second wind, featherfoot, which can be important for some jobs. Sentinel especially. But then again, you don't have to set a job either. So you can still just go to Ifrit as straight THM if you want.
I guess the biggest factor is how these new abilities end up working. Are they going to be worth it compared to the restrictions of only having two "subjobs"? And does the new content that is coming have some areas or mobs that make it necessary to have a new Job ability? I'm interested.
My first thought is that alot of people will gripe about the restriction, but as I once heard somewhere, "restriction breeds creativity"