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[dev1087] Job Adjustments: White Mage
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By Siren.Kalilla 2012-02-16 19:57:07
02-16-2012 05:50 AM | Gildrein | Community Rep | |
| [dev1087] Job Adjustments: White Mage
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02-17-2012 05:13 PM | Camate | Community Rep | |
| I would like to respond to a few questions we have seen regarding Araise.
Quote: If the weakened state caused by Reraise III isn’t as short as 3 minutes, it would be better to use Araise to revive players than for them to reraise, wouldn’t it? Reraise simply serves as insurance in the case of an emergency, so we do not plan on adding the effects of Araise to it. Our idea is for players to use the effect of reraise when there are lots of KO’d players or if there isn’t a white mage at hand and to use Araise in all other situations, if possible.
Quote: It’d be great if HP is restored to the maximum possible HP value while weakened. We will look into this as an effect of Araise.
Quote: At first, I thought this adjustment would further favor white mages. However, as I thought about it more, I realized that it is very likely that players would feel that white mages without Araise are useless. Based on the length of weakened state, Raise I, II and III are all rendered useless by the addition of Araise, and when fighting a strong NM, players will only want white mages with Araise. I feel like this, in turn, will add an incredible amount of responsibility for white mages, but how do the developers feel about this? Please keep in mind that Araise will be extremely difficult to obtain. As such, it is highly unlikely that every white mage will learn Araise. Also, we plan on making the MP consumed higher and recast timers longer compared to Raise, although we are still in the development stage. With that in mind, although Araise does have the advantage of a shorter weakened state, Araise will never serve as an almighty spell that renders all other spells useless. | |
02-19-2012 08:22 PM | Susuthamnes | Dev Team | |
| Hi Edyth,
Thank you for compiling this feedback.
What happened here was simply a case of a temporary development name slipping through on the test server.
All of the opinions you quote are right on target, of course, and you (and the rest of the community) can rest assured that the spell will be renamed for the official release.
Thanks for keeping us on our toes! | |
02-22-2012 01:37 PM | Camate | Community Rep | |
| Greetings! I’d like to share some feedback in regards additional comments we have seen related to Araise.
Getting rid of weakness
We don’t have any plans to completely remove the weakness death penalty, so we decided to shorten the weakness time.
Making it an AoE
We looked into this at first, but the system for Raise is unique amongst magic, and we were unable to do this as it’s not possible for magic to select and target dead characters.
Making a separate “short weakness” Raise and a Raise “with Reraise effect added”
Araise was primarily designed with the former in mind. In other words, the main special effect of this spell is the short weakness time and the secondary effect is the added Reraise element. If it is not necessary, we can cut out the Reraise. We were not looking to create a Raise spell that had Reraise added to it, so we are not thinking to create this type of spell separately.
There have also been comments saying to just make Araise be Raise IV. While we do not have any plans currently for implementing a Raise IV, if we were to make the spell, I believe it would have effects such as 5 minute weakness, increased HP amount when raised (or possibly full HP recovery), and zero xp loss.
XP Loss
The same as Raise III, Araise will return 90% of the experience points that were lost.
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02-23-2012 01:56 PM | Camate | Community Rep | |
| With tomorrow’s test server update, it will be possible to cast Arise. Please be sure to check out the recast time, MP cost, etc.
There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case. | |
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By Siren.Kalilla 2012-02-16 19:57:37
YAY!! ٩(ᵔ◦ᵔ)۶
:D! <3 <3 <3 <3 <3
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By Fenrir.Skadoosh 2012-02-16 19:58:14
Stoked
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By Valefor.Prothescar 2012-02-16 19:59:03
Should be a sexy spell assuming it's not super expensive with an amazing long recast time.
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By Bismarck.Markas 2012-02-16 20:03:10
nice, very nice. i dont think i can adequately explain how nice this is in my own words, so heres borat to help me out..
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By Siren.Kalilla 2012-02-16 20:20:18
Now that I'm finished posting, I like the new direction they went with.
Arise was originally planned to be an AoE Raise, but giving RR3 after the player gets up is a nice MP saver, plus the 3 minute weakness is a very nice bonus for every job.
[+]
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By Leviathan.Quetzacoatl 2012-02-16 20:22:53
Good news, I approve of this spell
Bad news, it drops from level 100 Nyzul Isle Uncharted NMs and killing all legion HNMs at the same time. I can see it now.
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By Lakshmi.Sparthosx 2012-02-16 20:24:45
*crosses fingers for Meteor announcement today or tomorrow*
Meteor will have a small chance of doing 0 damage due to the meteor burning up before impact.
FFIX style!
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By Bismarck.Markas 2012-02-16 20:26:26
Leviathan.Quetzacoatl said: »Good news, I approve of this spell
Bad news, it drops from level 100 Nyzul Isle Uncharted NMs and killing all legion HNMs at the same time. I can see it now. i see a ~3 million price tag, if not higher
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By Asura.Xenophire 2012-02-16 20:28:42
Lakshmi.Sparthosx said: »*crosses fingers for Meteor announcement today or tomorrow*
Meteor will have a small chance of doing 0 damage due to the meteor burning up before impact.
FFIX style! So annoying. Lol.
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By Siren.Hellscream 2012-02-16 20:29:17
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By Lakshmi.Sparthosx 2012-02-16 20:31:01
Valefor.Prothescar said: »Should be a sexy spell assuming it's not super expensive with an amazing long recast time.
Even with the long recast time it's a useful tool for a DD that has a habit of dying or someone like a tank who needs up and needs to be healthy quick.
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By Siren.Kalilla 2012-02-16 20:31:21
Leviathan.Quetzacoatl said: »Good news, I approve of this spell
Bad news, it drops from level 100 Nyzul Isle Uncharted NMs and killing all legion HNMs at the same time. I can see it now. i see a ~3 million price tag, if not higher I spent 3.5 mil for Raise III back in the day ._.;
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By Siren.Kalilla 2012-02-16 20:34:10
be happy you didn't lvl a whm mule too at the time and do it twice lol > < I'm only a whm, why would I have a mule too? D: That's just silly!
[+]
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By Bismarck.Markas 2012-02-16 20:34:13
Leviathan.Quetzacoatl said: »Good news, I approve of this spell
Bad news, it drops from level 100 Nyzul Isle Uncharted NMs and killing all legion HNMs at the same time. I can see it now. i see a ~3 million price tag, if not higher I spent 3.5 mil for Raise III back in the day ._.; ugh, well i know of a couple of whm's that wont get this spell for at least six months
[+]
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By Bismarck.Markas 2012-02-16 20:36:18
be happy you didn't lvl a whm mule too at the time and do it twice lol > < I'm only a whm, why would I have a mule too? D: That's just silly! duh for whm manaburns
(I'm only half kidding, 2 whm51/nin tear up the lvl 64 bat in newton for crazy exp nuking it down in 10 seconds lol) hes not half kidding, this man never kids about whm
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By Lakshmi.Sparthosx 2012-02-16 20:36:40
At least this spell would be worth the 3.5M-5M pricetag.
Even at the height of EXP being serious bsns, Raise III wasn't that much different than the easily acquired Raise II.
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By Bismarck.Markas 2012-02-16 20:40:14
Lakshmi.Sparthosx said: »At least this spell would be worth the 3.5M-5M pricetag.
Even at the height of EXP being serious bsns, Raise III wasn't that much different than the easily acquired Raise II. not saying it wouldnt be worth it, far from it. just saying that with what i keep reading in the ban thread, im scared to try to make the gil to find out
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By Valefor.Rancor 2012-02-16 20:50:22
And then you find out... It drops at a 0.1% rate off the floor 100 boss D:
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By Valefor.Prothescar 2012-02-16 20:53:05
After proccing it with a heavily CHR-infused Provoke.
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By Siren.Kalilla 2012-02-16 20:54:57
And then you find out... It drops at a 0.1% rate off the floor 100 boss D:
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By Lakshmi.Sparthosx 2012-02-16 20:56:05
Valefor.Prothescar said: »After proccing it with a heavily CHR-infused Provoke.
Legion/Voidwatch IV or I'm a monkey's uncle!
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By Siren.Kalilla 2012-02-16 20:57:09
Lakshmi.Sparthosx said: »Valefor.Prothescar said: »After proccing it with a heavily CHR-infused Provoke.
Legion/Voidwatch IV or I'm a monkey's uncle! The correct answer is...
Voidwatch V
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By Siren.Kalilla 2012-02-16 21:00:52
Tier 7 vw will be purely fighting a melee whm/nin, each club swing is an aoe tp move with en-stun, casting "holy ???" every 10 seconds and when they utsusemi, 3 exact clones join the fight SE, do you see this?
Please, this would be so funny...
02-16-2012 05:50 AM | Gildrein | Community Rep | |
| [dev1087] Job Adjustments: White Mage
| |
02-17-2012 05:13 PM | Camate | Community Rep | |
| I would like to respond to a few questions we have seen regarding Araise.
Quote: If the weakened state caused by Reraise III isn’t as short as 3 minutes, it would be better to use Araise to revive players than for them to reraise, wouldn’t it? Reraise simply serves as insurance in the case of an emergency, so we do not plan on adding the effects of Araise to it. Our idea is for players to use the effect of reraise when there are lots of KO’d players or if there isn’t a white mage at hand and to use Araise in all other situations, if possible.
Quote: It’d be great if HP is restored to the maximum possible HP value while weakened. We will look into this as an effect of Araise.
Quote: At first, I thought this adjustment would further favor white mages. However, as I thought about it more, I realized that it is very likely that players would feel that white mages without Araise are useless. Based on the length of weakened state, Raise I, II and III are all rendered useless by the addition of Araise, and when fighting a strong NM, players will only want white mages with Araise. I feel like this, in turn, will add an incredible amount of responsibility for white mages, but how do the developers feel about this? Please keep in mind that Araise will be extremely difficult to obtain. As such, it is highly unlikely that every white mage will learn Araise. Also, we plan on making the MP consumed higher and recast timers longer compared to Raise, although we are still in the development stage. With that in mind, although Araise does have the advantage of a shorter weakened state, Araise will never serve as an almighty spell that renders all other spells useless. | |
02-19-2012 08:22 PM | Susuthamnes | Dev Team | |
| Hi Edyth,
Thank you for compiling this feedback.
What happened here was simply a case of a temporary development name slipping through on the test server.
All of the opinions you quote are right on target, of course, and you (and the rest of the community) can rest assured that the spell will be renamed for the official release.
Thanks for keeping us on our toes! | |
02-22-2012 01:37 PM | Camate | Community Rep | |
| Greetings! I’d like to share some feedback in regards additional comments we have seen related to Araise.
Getting rid of weakness
We don’t have any plans to completely remove the weakness death penalty, so we decided to shorten the weakness time.
Making it an AoE
We looked into this at first, but the system for Raise is unique amongst magic, and we were unable to do this as it’s not possible for magic to select and target dead characters.
Making a separate “short weakness” Raise and a Raise “with Reraise effect added”
Araise was primarily designed with the former in mind. In other words, the main special effect of this spell is the short weakness time and the secondary effect is the added Reraise element. If it is not necessary, we can cut out the Reraise. We were not looking to create a Raise spell that had Reraise added to it, so we are not thinking to create this type of spell separately.
There have also been comments saying to just make Araise be Raise IV. While we do not have any plans currently for implementing a Raise IV, if we were to make the spell, I believe it would have effects such as 5 minute weakness, increased HP amount when raised (or possibly full HP recovery), and zero xp loss.
XP Loss
The same as Raise III, Araise will return 90% of the experience points that were lost.
| |
02-23-2012 01:56 PM | Camate | Community Rep | |
| With tomorrow’s test server update, it will be possible to cast Arise. Please be sure to check out the recast time, MP cost, etc.
There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case. | |
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