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[dev1090] Job Adjustments: Dragoon
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By Siren.Kalilla 2012-02-16 19:39:56
02-16-2012 05:56 AM | Gildrein | Community Rep | |
| [dev1090] Job Adjustments: Dragoon
Job ability adjustments - Spirit Surge
- The Super Jump enmity reduction granted to the closest party member behind the dragoon will be adjusted.
- Spirit Link
- Will also grant Regen to the wyvern.
| |
02-21-2012 02:16 PM | Camate | Community Rep | |
| Greetings.
There have been some requests for a bit more information in regards to the adjustments. While this content is still being looked into, I’d like to give you an overview of the current status and values.
Super Jump enmity reduction while under the effects of Spirit Surge
The closest party member behind the dragoon will have their enmity reduced to the lowest value
※Even if the below adjustments to Super Jump are put off, adjustments will still be made to Super Jump while under the effects of Spirit Surge.
Super Jump will reduce enmity of closest party member behind the dragoon
The closest party member behind the dragoon will have their enmity reduced by half.
※Currently planning to put this on hold. If we decide to put this off, we will be proceeding with adjustments on the basis that this will not be implemented.
Spirit Link granting Regen to the Wyvern
HP recovered by Regen: Player’s level divided by 3, every 3 seconds
Regen effect duration: 90 sec.
※Example: If you are level 99, 33/3 sec. is thirty ticks amounting to 990 HP recovered.
| |
03-22-2012 04:10 PM | Camate | Community Rep | |
| Greetings!
In the upcoming version update we will be making the aforementioned dragoon adjustment which can be found here: [dev1090] Job Adjustments: Dragoon.
However, as a result of the feedback we received, we have decided to push back the enmity reduction for party members standing behind the dragoon when using Super Jump.
Additionally, due to the time it took for Meteor adjustments, the priority for status ailment cures from wyvern’s breath will also be pushed back.
We will do our best after the version update to get it ready for implementation. | |
Lucky Dragoon gets the first update of the new year!
01-03-2012 02:27 PM | Camate | Community Rep | |
| As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.
*Currently these features are in-development and testing and are subject to change.
Wyvern Adjustments
- Addition of Healing Breath IV (Lv80~)
- Additional status ailment cures for Remove Breath depending on level
- Curse/Bane (Lv60~)
- Disease/Plague (Lv80~)
- Petrification (Lv99~)
Ability Adjustments
- Jump
- Reduce recast time from 90 seconds → 60 seconds
- High Jump
- Reduce recast time from 180 seconds → 120 seconds
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Super Jump
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Spirit Jump
- Reduce recast time from 90 seconds → 60 seconds
- Soul Jump
- Reduce recast time from 180 seconds → 120 seconds
Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”
- Jump Recast 3 seconds → 2 seconds
- High Jump Recast 6 seconds → 4 seconds
Spirit Surge Adjustment
- Increase effect duration from 60 seconds → 90 seconds
As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January. | |
01-11-2012 06:07 PM | Camate | Community Rep | |
| Hey everyone
I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.
Quote: Are there any plans to adjust the haste category for Spirit Surge? Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.
We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.
Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
Quote: Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom? Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).
Quote: High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump. Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.
Quote: Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose? In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback. | |
01-13-2012 01:57 PM | Camate | Community Rep | |
| I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.
For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.
Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:
Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern. | |
01-17-2012 04:11 PM | Camate | Community Rep | |
| Greetings
Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.
Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.
Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:
Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities
As such, removing an ability would be a last resort (removing abilities has that large of an impact).
Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items. | |
01-20-2012 06:37 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
Ability adjustments
- Spirit Surge
- The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.
- Jump
- Recast time shortened from 90 to 60 seconds.
- High Jump
- Recast time shortened from 180 to 120 seconds.
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Super Jump
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Spirit Jump
- Recast time shortened from 90 to 60 seconds.
- Soul Jump
- Recast time shortened from 180 to 120 seconds.
- Spirit Link
- Recast time shortened from 180 to 90 seconds.
To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:
- Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
- High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
- Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).
| |
01-20-2012 02:55 PM | Camate | Community Rep | |
| Howdy!
Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.
Cure Breath Adjustments
We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.
At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.
After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.
We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
Dragoon Adjustments
With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power.
However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses. | |
01-25-2012 06:42 PM | Camate | Community Rep | |
| Howdy!
I have some comments about dragoon adjustments in regards to some feedback we have received.
Wyverns
In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.
Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
- Healing methods
We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
- Leveling wyverns
The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
- AoE damage
Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
- Breath weakness in Voidwatch
We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.
Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
- Cure Breath
Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.
Jump
Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)
We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
| |
02-03-2012 05:04 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
| |
02-13-2012 07:12 PM | Camate | Community Rep | |
| Greetings!
Apologies that this announcement is being made post-version update.
In regards to the effect that will reduce the enmity of the closest party member behind you, which was planned for this version update, we have received a lot of comments stating that it is not very convenient and we have decided to push this back. We would like to receive a bit more feedback from both dragoons as well as players who use other jobs.
Similar to the above, we would also like to hear the opinions of more players on the topic of priority for Cure Breath.
Originally, the status ailment that would be healed was selected based on the order of the level it was learned. As we are thinking of adjusting the priority of this, if there are any particular status effects which you would like to be prioritized for healing, please share your thoughts.
Paralyzed
Curse & Doom
Disease & Plague
Blind
Poison
Example of a post
----------------------------
1. Paralyzed
2. Disease & Plague
3. Curse & Doom
4. Blind
5. Poison
---------------------------- | |
As you might notice I now have a subscribe button on my new template. It is an RSS Feed of the updates posted on this site. Enjoy <3
Quetzalcoatl.Brayenn
Serveur: Quetzalcoatl
Game: FFXI
Posts: 306
By Quetzalcoatl.Brayenn 2012-02-16 19:56:10
why exactly was the enmity reduction for high/super(non-2hred) jump for players behind DRg postponed/being removed? or did i misread the initial notes when this was mentioned?
Can't see the downside to having a way to help other players stay down on the haste list when it doesn't hurt us in any way.
Lakshmi.Kolvar
Serveur: Lakshmi
Game: FFXI
Posts: 163
By Lakshmi.Kolvar 2012-02-17 16:39:37
I apologize for the 13 hour delay, I wasn't available to post anything.
<Please forgive me.> ._.
I am not sure I will ever be able to forgive you for this injustice. It will take time for your trust to come back. Sorry.
In other news, I want the Enmity thingy damnit. Sounds like a fun thing to do to tanks to screw them up!
[+]
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Posts: 14552
By Siren.Kalilla 2012-02-17 16:45:46
[+]
Valefor.Mithano
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Posts: 541
By Valefor.Mithano 2012-02-17 17:20:34
In other news, I want the Enmity thingy damnit. Sounds like a fun thing to do to tanks to screw them up!
Balance! BALANCE!!!!
[+]
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Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-02-21 14:27:24
02-21-2012 02:16 PM | Camate | Community Rep | |
| Greetings.
There have been some requests for a bit more information in regards to the adjustments. While this content is still being looked into, I’d like to give you an overview of the current status and values.
Super Jump enmity reduction while under the effects of Spirit Surge
The closest party member behind the dragoon will have their enmity reduced to the lowest value
※Even if the below adjustments to Super Jump are put off, adjustments will still be made to Super Jump while under the effects of Spirit Surge.
Super Jump will reduce enmity of closest party member behind the dragoon
The closest party member behind the dragoon will have their enmity reduced by half.
※Currently planning to put this on hold. If we decide to put this off, we will be proceeding with adjustments on the basis that this will not be implemented.
Spirit Link granting Regen to the Wyvern
HP recovered by Regen: Player’s level divided by 3, every 3 seconds
Regen effect duration: 90 sec.
※Example: If you are level 99, 33/3 sec. is thirty ticks amounting to 990 HP recovered.
| |
[+]
Phoenix.Terasan
Serveur: Phoenix
Game: FFXI
Posts: 85
By Phoenix.Terasan 2012-02-21 14:40:00
@ Spirit Link adjustment: *fapfapfapfapfapfap*
@ Kal for being awesome: Thank you :D I don't have to read the OF now~ <3
[+]
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By Siren.Kalilla 2012-02-21 14:42:37
Now my post feels dirty :(
*sets it on fire and runs away* D:
Bismarck.Markas
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Posts: 506
By Bismarck.Markas 2012-02-21 14:49:14
Now my post feels dirty :(
Necro Bump Detected!
[30 days between previous and next post]
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Posts: 14552
By Siren.Kalilla 2012-03-22 16:47:11
03-22-2012 04:10 PM | Camate | Community Rep | |
| Greetings!
In the upcoming version update we will be making the aforementioned dragoon adjustment which can be found here: [dev1090] Job Adjustments: Dragoon.
However, as a result of the feedback we received, we have decided to push back the enmity reduction for party members standing behind the dragoon when using Super Jump.
Additionally, due to the time it took for Meteor adjustments, the priority for status ailment cures from wyvern’s breath will also be pushed back.
We will do our best after the version update to get it ready for implementation. | |
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2012-03-22 16:47:52
Priority orders are really hard.
[+]
Phoenix.Sehachan
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By Phoenix.Sehachan 2012-03-22 17:17:35
All this talk of having to push stuff back due to only Meteor adjustment makes me think there is like 3-4 people total working in the team.
Bismarck.Sylow
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Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-03-22 17:19:02
Idk, the system for meteor was completely new and unlike anything else they've added.
It was probably a total *** to implement.
Serveur: Lakshmi
Game: FFXI
Posts: 1060
By Lakshmi.Sirafiinikkusu 2012-03-23 01:48:50
Why does disease and plague take priority of doom lol?
By Wardeniii 2012-03-23 02:04:56
Lakshmi.Sirafiinikkusu said: »Why does disease and plague take priority of doom lol?
I don't always die, but when I do, I am disease free.
Ragnarok.Arcalimo
Serveur: Ragnarok
Game: FFXI
Posts: 254
By Ragnarok.Arcalimo 2012-03-23 03:12:03
Lakshmi.Sirafiinikkusu said: »Why does disease and plague take priority of doom lol?
It was a mistake, they rectified it in some ninja post i can't see now, but anyways, their main post is updated with the real info:
Quote: The priority by which status ailments are cured will be adjusted as follows:
(Pre-Adjustment)
1. Disease/Plague
2. Curse/Bane/Doom
3. Paralysis
4. Blindness
5. Poison
(Post-Adjustment)
1. Paralysis
2. Curse/Bane/Doom
3. Disease/Plague
4. Blindness
5. Poison
Should fix that in the OP to avoid confusion kali :P
02-16-2012 05:56 AM | Gildrein | Community Rep | |
| [dev1090] Job Adjustments: Dragoon
Job ability adjustments - Spirit Surge
- The Super Jump enmity reduction granted to the closest party member behind the dragoon will be adjusted.
- Spirit Link
- Will also grant Regen to the wyvern.
| |
02-21-2012 02:16 PM | Camate | Community Rep | |
| Greetings.
There have been some requests for a bit more information in regards to the adjustments. While this content is still being looked into, I’d like to give you an overview of the current status and values.
Super Jump enmity reduction while under the effects of Spirit Surge
The closest party member behind the dragoon will have their enmity reduced to the lowest value
※Even if the below adjustments to Super Jump are put off, adjustments will still be made to Super Jump while under the effects of Spirit Surge.
Super Jump will reduce enmity of closest party member behind the dragoon
The closest party member behind the dragoon will have their enmity reduced by half.
※Currently planning to put this on hold. If we decide to put this off, we will be proceeding with adjustments on the basis that this will not be implemented.
Spirit Link granting Regen to the Wyvern
HP recovered by Regen: Player’s level divided by 3, every 3 seconds
Regen effect duration: 90 sec.
※Example: If you are level 99, 33/3 sec. is thirty ticks amounting to 990 HP recovered.
| |
03-22-2012 04:10 PM | Camate | Community Rep | |
| Greetings!
In the upcoming version update we will be making the aforementioned dragoon adjustment which can be found here: [dev1090] Job Adjustments: Dragoon.
However, as a result of the feedback we received, we have decided to push back the enmity reduction for party members standing behind the dragoon when using Super Jump.
Additionally, due to the time it took for Meteor adjustments, the priority for status ailment cures from wyvern’s breath will also be pushed back.
We will do our best after the version update to get it ready for implementation. | |
Lucky Dragoon gets the first update of the new year!
01-03-2012 02:27 PM | Camate | Community Rep | |
| As 2012 is the year of the dragon, it would be appropriate to disclose some information I have regarding dragoon adjustments.
*Currently these features are in-development and testing and are subject to change.
Wyvern Adjustments
- Addition of Healing Breath IV (Lv80~)
- Additional status ailment cures for Remove Breath depending on level
- Curse/Bane (Lv60~)
- Disease/Plague (Lv80~)
- Petrification (Lv99~)
Ability Adjustments
- Jump
- Reduce recast time from 90 seconds → 60 seconds
- High Jump
- Reduce recast time from 180 seconds → 120 seconds
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Super Jump
- Increase the maximum range
- Reduce the enmity of the closest party member behind you
- Spirit Jump
- Reduce recast time from 90 seconds → 60 seconds
- Soul Jump
- Reduce recast time from 180 seconds → 120 seconds
Along with the reduced recast times for each ability, we will be simultaneously adjusting dragoon’s group 1 merit points for “Jump Recast” and “High Jump Recast.”
- Jump Recast 3 seconds → 2 seconds
- High Jump Recast 6 seconds → 4 seconds
Spirit Surge Adjustment
- Increase effect duration from 60 seconds → 90 seconds
As long as there are no major development/testing problems, we are planning to introduce these changes on the test server middle or late January. | |
01-11-2012 06:07 PM | Camate | Community Rep | |
| Hey everyone
I bring some more news about dragoon adjustments. These are some responses to questions/requests that have been seen on the Japanese forum.
Quote: Are there any plans to adjust the haste category for Spirit Surge? Haste is split into two categories, magical and equipment. Spirit Surge currently falls into the magical category, but in order for this to be changed so it is treated neither as magical nor equipment, it’s necessary to edit the programming itself and this takes some time to do.
We weren’t able to inform you the other day at the same time as the other adjustments, but we’ve completed the work to make it possible to make Spirit Surge’s haste effect be in its own category similar to Hasso and we would like to implement this on the test server along with the Jump/Breath adjustments.
Due to this adjustment the number of attack rounds in a given time frame will increase, so we are planning to keep the effect duration of Spirit Surge at 60 seconds.
Quote: Curse/Bane (Lv60~)
Will this Cursna Breath have any effect on Doom? Similar to the effect of the white magic spell Cursna, it will have a chance to cure Death (though there is a chance it will miss).
Quote: High jump
If you are going to add stats to High Jump, you should remove the shared recast timer with Soul Jump. Soul Jump and Spirit Jump’s usage interval were set on the basis that they share recast timers.
Since we have reached the limit system wise for recast timers, it will not be possible to split any more. We have been exploring other possibilities, but a short term solution is rather difficult and we apologize that we haven’t finalized anything as of yet.
Quote: Remove Breath
What about the order of use for status cures? Will it be possible to use multiple times? Can we choose? In the case that you are inflicted with multiple status ailments, Remove Breath will cure only one of them. The status ailments cured will be selected based on level, but there is still room to look into priority, so please let us know your feedback. | |
01-13-2012 01:57 PM | Camate | Community Rep | |
| I’m sure you’re all wondering what this whole “recast timer limitations” thing is all about.
For a main job, the current maximum number of abilities with recast timers is 12. (Adding on a support job brings this up to a total of 24.)
Dragoon has pretty much reached the limit of the allocated 12 recast timers set for a main job.
In order to add jumps to dragoon, which already had a large amount of abilities, we based the stats on the fact that the recasts would be shared, since we had no choice but to create shared recast timers. Had we actually eliminated the recast timer limitation problem and created unique recast timers for Spirit Jump and Soul Jump, I believe that their recast timers would be longer.
Next, in regards to priority of status ailment cures from Remove Breath, the below order was suggested:
Paralyze>>>>>>>>>>>>>>>>>>>>>>>>Curse/Death > Disease/Plague>Petrify >>> Blind>Poison
If there are no problems with this the development team will be looking into this direction. Let us know if you prefer something different.
The development team is also looking into reducing the recast timer of Spirit Link as well as introducing items that will allow you to cure your Wyvern. | |
01-17-2012 04:11 PM | Camate | Community Rep | |
| Greetings
Just wanted to give a bit more information in regards to recast timers and some other feedback we have been seeing.
Maximum recast timer slots
The maximum number of recast timers is currently set at 12 recast timers, but we do have plans to increase this number in the future. However, this adjustment requires quite a bit of time and we appreciate your understanding in the meantime while this is worked on.
Interchanging abilities
Next, in regards to the request to remove existing abilities and split recast timers.
It wouldn’t be impossible to remove abilities, but the following must take place in order to make it happen:
Reevaluate parameters and numerical values
If adjusting the numbers is not enough, reevaluate the effects themselves
If the abilities are still unsatisfactory, consider removing abilities
As such, removing an ability would be a last resort (removing abilities has that large of an impact).
Angon
In regards to Angon, the development team is looking into adjustments so that the lowered defense effect stacks with other defense lowering effects.
Call Wyvern Recast Timer
After discussing your feedback for a lower recast timer on Call Wyvern, the development team mentioned that they do not have plans to lower this any further and will be making adjustments to this via abilities and usable items. | |
01-20-2012 06:37 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
Ability adjustments
- Spirit Surge
- The "Haste" effect granted by Spirit Surge will be stackable with similar effects granted by spells and equipment.
- Jump
- Recast time shortened from 90 to 60 seconds.
- High Jump
- Recast time shortened from 180 to 120 seconds.
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Super Jump
- Expanded range.
- Will also remove enmity from the nearest party member behind the dragoon.
- Spirit Jump
- Recast time shortened from 90 to 60 seconds.
- Soul Jump
- Recast time shortened from 180 to 120 seconds.
- Spirit Link
- Recast time shortened from 180 to 90 seconds.
To maintain balance in light of the above recast time reductions, dragoon group one merit point enhancements will be adjusted as follows:
- Jump Recast: Shortens recast time by 2 seconds (previously 3 seconds).
- High Jump Recast: Shortens recast time by 4 seconds (previously 6 seconds).
- Spirit Link Recast : Shortens recast time by 3 seconds (previously 6 seconds).
| |
01-20-2012 02:55 PM | Camate | Community Rep | |
| Howdy!
Just wanted to pass along some insight into some of the changes that were made to the previously outlined dragoon adjustments.
Cure Breath Adjustments
We’ve decided to remove “Petrification (Lv 99)” from the list of possible status ailments that Cure Breath can remove.
At first, since there were comments asking to increase the status ailments that could be cured with Cure Breath, we were looking into improving the benefits to the party when white mage is your support job; however, at the same time we thought that there are almost no cases that you would not be petrified when the rest of your party was petrified.
After releasing the information and reflecting these changes on the test server, we received the same feedback on the forum and as a result made this decision.
We will be adjusting the priority order of the status ailments that Cure Breath cures at another time, so again, if you have request for this please let us know.
Dragoon Adjustments
With the shortened recasts on Jump/High Jump/Spirit Jump/Soul Jump, the damage was also increased. Also, with the addition of Heal Breath IV, there will be a good deal of healing power.
However, in the window to activate Heal Breath, you need to stop attacking (mainly auto-attack) and cannot deal damage. In other words, the more frequently you activate Heal Breath, the less damage you deal, so because of this we enhanced dragoons’s defenses. | |
01-25-2012 06:42 PM | Camate | Community Rep | |
| Howdy!
I have some comments about dragoon adjustments in regards to some feedback we have received.
Wyverns
In response to the issue of feeling weaker when a wyvern is defeated, we will look into increasing the overall endurance of wyverns. There was also an idea to shorten the recast timer for “Call Wyvern” since wyverns are defeated relatively frequently, but we decided that it would be better if players tried to keep their wyverns alive as long as possible.
Thus, our main objective is to adjust wyverns so that they are not easily defeated in relation to their 20 minute recast time. This will involve adjustments to endurance, healing methods and other tweaks to keep wyverns alive.
- Healing methods
We have previously mentioned that we will shorten the recast time for Spirit Link, but we are also looking into some other adjustments. In order to further increase the survival rate of wyverns, we are looking into doubling the healing amount of Spirit Link and adding a regen effect. We have previously stated that we are considering recovery items for wyverns, but we will re-evaluate this idea after the adjustments to Spirit Link.
- Leveling wyverns
The spec for wyverns leveling up from repeating battles is valid in situations where there are many battles, but is not valid for NM battles and zones where EXP cannot be gained. This may be a modest adjustment, but we are looking into adding the effect “Wyvern levels up with a certain probability” to Empathy.
- AoE damage
Regarding the issue of wyverns not being able to approach monsters because they are instantly knocked out from AoE attacks, the same can be said for other pets and player characters. This issue is not resolved by simply adjusting characters and pets. Instead, it would be necessary to adjust the damage dealt by AoE attacks. We are currently looking into adjusting certain AoE attacks in Voidwatch.
- Breath weakness in Voidwatch
We acknowledge that it is difficult to proc weakness due to the fact that it is not possible to select which breath is used. However, we will not make a job adjustment to add abilities just so that it becomes easier to proc weakness. Rather, we look into adjustments to make content more enjoyable.
Also we are not looking into allowing players to select which breath is used. This would go against the concept of pets. Wyverns simply aid player characters in battle, so it should not be possible for players to freely control all aspects of wyverns.
- Cure Breath
Cure Breath only cures status ailments that affect the character’s ability to battle in the front-line, which is why we did not include silence or mute. It would be convenient if Cure Breath can cure a wider variety of status ailments as an AoE spell, but we decided on the current specs considering its balance with other jobs’ status ailment curing spells and waltzes.
Jump
Regarding Jump and High Jump, we decided to restrict the adjustments to increasing damage dealt, so we will only be shortening the recast timer for now. (We are scrapping the idea of allowing High Jump to lower hate for the party member closest to the player from behind.)
We want to avoid players only using Spirit Jump and Soul Jump because they have a wyvern. Rather, we would like players to choose between “Jump and High Jump” or “Soul Jump and Spirit Jump” based on the circumstances.
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02-03-2012 05:04 AM | Gildrein | Community Rep | |
| [dev1070] Job Adjustments: Dragoon
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02-13-2012 07:12 PM | Camate | Community Rep | |
| Greetings!
Apologies that this announcement is being made post-version update.
In regards to the effect that will reduce the enmity of the closest party member behind you, which was planned for this version update, we have received a lot of comments stating that it is not very convenient and we have decided to push this back. We would like to receive a bit more feedback from both dragoons as well as players who use other jobs.
Similar to the above, we would also like to hear the opinions of more players on the topic of priority for Cure Breath.
Originally, the status ailment that would be healed was selected based on the order of the level it was learned. As we are thinking of adjusting the priority of this, if there are any particular status effects which you would like to be prioritized for healing, please share your thoughts.
Paralyzed
Curse & Doom
Disease & Plague
Blind
Poison
Example of a post
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1. Paralyzed
2. Disease & Plague
3. Curse & Doom
4. Blind
5. Poison
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