At that point, having to reobtain the Key Item seems unnecessary. They should just make it a permanent key item that lets you enter any Walk as long as it's accepting combatants.
So the bosses are going to do less dmg and we will get temp items. personally i liked the challenge of WoE the way it is. Who cares if you die a few times, you dont lose xp and you have auto rr. And no wait time to get kupo medallion, so i guessing we will be able to do many more runs then we can now and thus flood the auction house with more oak logs and whatever else always seems to drop. lol
With tomorrow’s test server update we will be implementing the below changes to Walk of Echoes:
Reduction of damage received by boss AoE attacks
Elimination of the wait time associated with the key item “Kupofried’s Medallion.”
Players will be given temporary items upon entry to Walks.
In addition to the above, we are also making final adjustments to the skill increase system that is already on the test server and planning to implement them in the version update slated for the end of March.
You can talk the talk, but can you walk…the Walk of Echoes? (sorry...)
I have some information in regards to some positive adjustments to be made to rewards obtainable in Walk of Echoes. The development team is currently working on the below changes:
Raising drop rate on Devious Die in Walks eight through eleven.
Planning to adjust the rate so that roughly half of the members that participate will be able to obtain the item.
Magic scrolls geared towards level 96+ will be added to the rewards of Walks twelve through fifteen.
As long as everything goes smoothly, we will be implementing these adjustments during the test server update which is scheduled for the latter half of next week. Please let us know your opinions on this!
I would like to share some information about our planned adjustments to Walk of Echoes, as well as our objectives for these adjustments.
The following changes will be reflected in the mid-February version update.
(Only changes that have been implemented on the test server)
Gildrein said:
The following adjustments will be made to spoils in the Walk of Echoes:
Walks 8–11: The drop rate for Devious Dice will be increased so that approximately half of all battle participants will receive them.
Walks 12–15: Enemies will drop magic scrolls for spells learnable at level 96
Next, we plan on implementing the following three specs to accomplish our objectives.
Objectives
Shorten the wait time (make it easier to participate in content successively)
Adjust difficulty of boss battles
Adjust difficulty immediately after entering
Specs
Remove the wait time to re-obtain “Kupofried’s Medallion”
Ease up on damage dealt by AoE attacks from bosses
Same as the specs to be implemented for Voidwatch
Obtain a temporary item when entering a walk
We plan on allowing players to obtain one of five random temporary items.
In addition, we plan on implementing the following changes after the above objectives are accomplished. Our goal is to make the content easier to participate in, complete, and gain rewards from.
Addition of bonus walks
This would allow players to enter a walk with certain bonuses like increased EXP, increased loot drop rate and weakened monsters. These bonuses will be determined when entering a walk.
We’re currently working on determining what requirements must be met to activate bonus walks, whether or not players are notified about their bonuses, and how players are informed about their bonuses.
Implementation of skill increase
This has been implemented on the test server.
There are many different playing styles for this content (gain skill points, just complete the content, etc.) so we would like to continue to collect your feedback.
Also, many of you requested to remove the restriction of being unable to enter walks that are 50% completed, but we have no plans on removing this restriction. If we were to remove this restriction, players would be able to enter a walk right before the boss is defeated just to gain EXP.
However, if every player is in favor of removing this restriction, there is a possibility of us removing it, but we believe that this adjustment would put us in a similar situation as we were in before the walks were updated. Players might ask to have the restriction changed to 95%, 90%, 80% and so on and so forth, but this would just be a matter of personal preference, so I believe that we should stick with the 50% figure.
With tomorrow’s test server update we will be implementing the below changes to Walk of Echoes:
Reduction of damage received by boss AoE attacks
Elimination of the wait time associated with the key item “Kupofried’s Medallion.”
Players will be given temporary items upon entry to Walks.
In addition to the above, we are also making final adjustments to the skill increase system that is already on the test server and planning to implement them in the version update slated for the end of March.