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ffxiii wasnt good
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:32:00
Fair enough - it seems that your problem lies with the perception of the amount of freedom given to the player then, which is fine of course. What was the deus ex machina in FFX by the way? I thought it actually was very cleverly constructed.
Bismarck.Cicada
Serveur: Bismarck
Game: FFXI
Posts: 8472
By Bismarck.Cicada 2011-12-11 12:32:03
All I have to say is.. I hope you don't expect SE to release the old traditional turn based FF's anymore.. When was the last time they actually did release a turn based game? Action RPG's are more popular (sadly) so You'll either have to get used to these game play mechanics or move on to another series. (not really directed at anyone.. just /random)
Also, 13-2 got a perfect score from famitsu so I'm really excited to see how it turns out.
Ragnarok.Krystyl
Serveur: Ragnarok
Game: FFXI
Posts: 152
By Ragnarok.Krystyl 2011-12-11 12:32:30
Bahamut.Raenryong said: »So do you also condemn X and XII?
X? Yes actually. 10 was the first title to really show a nosedive in available content and the ability to dynamically access that content. I felt like I had nowhere to go but finish the game and maybe do a silly mini game if I was in the area at the time. But there was still plenty to go around to enjoy myself. But the dues ex machina ending and mindfuck was probably it's greatest shortcoming to me.
XII, not as much but the ending felt... disappointing considering what I had undergone throughout the rest of the game.
But for giving me full access to Ivalice, a war-driven plot rather than a stale romantic one with characters like Balthier and Basch, I couldn't complain too much over a FF: Star Wars title. d Bahamut.Raenryong said: »So do you also condemn X and XII?
X? Yes actually. 10 was the first title to really show a nosedive in available content and the ability to dynamically access that content. I felt like I had nowhere to go but finish the game and maybe do a silly mini game if I was in the area at the time. But there was still plenty to go around to enjoy myself. But the dues ex machina ending and mindfuck was probably it's greatest shortcoming to me.
XII, not as much but the ending felt... disappointing considering what I had undergone throughout the rest of the game.
But for giving me full access to Ivalice, a war-driven plot rather than a stale romantic one with characters like Balthier and Basch, I couldn't complain too much over a FF: Star Wars title.
Agreed^ 10 was the start of the nosedive, XII was a single player XI and gameplay was fun, but the story was just way boring.
By Eugene 2011-12-11 12:32:39
Bahamut.Raenryong said: »I can forgive a lot of shortcomings in 13.
The major problem I had with 13 was the fact that most of the time I felt that it was easier to hit auto-battle than actually go through and pick 5 commands for the character to do; sometimes i could pick out a relevant action I wanted, but mostly the computer picked something close enough. So it felt like the only real control I had was when to shift the paradigm, and the only strategy lay there; most battle strategy was simply the timing of what jobs were activated when.
I really don't understand how mashing x/a on auto-battle makes for the most involved and best battle system yet. It made for a fast stylish system, but mostly a thoughtless one.
You didn't have to autobattle, and furthermore in a lot of endgame encounters it wasn't optimal to do so. If autobattle wasn't included, most people aren't fast enough to keep up with the pace of battle to input their commands.
Plus, again, it is an illusion of sorts. If you replaced auto-battle with "Attack" in previous FFs and just let it constantly attack until you limit break etc, you wouldn't change the experience very much, except at endgame. This isn't such a unique phenomenon - the games are never made to be crushingly difficult in the storyline stages.
I completely disagree there. Let's just use X as an example. Early on in the game when you pick up Lulu, you're already learning about elemental weaknesses, and how to choose the best ability for the situation. When I noticed that Tidus was just behind the enemy in the queue I'd switch over to quick strike and jump ahead. I rarely used the overdrives on trash mobs, and planned their use during boss fights.
Now if you need a defense down instead of planning your strikes with Auron, you pop in a saboteur and have the computer auto-battle until its all debuffed. You scan once and the computer takes care of whatever elemental weaknesses you need from then on out.
Some of the late game boss battles aren't ideally fought on auto-battle, but the majority of the game is, and that doesn't make it much fun.
By Artemicion 2011-12-11 12:34:38
random fight every 30 5 seconds of walking on the map!
Lost Odyssey did this.
And that held virtually no tarnish on it's overall quality.
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:36:24
I find FFX a difficult one to argue against here since I consider it the best turn-based battle system in the series.
At the same time, the fact that encounters in 13 almost require proper use of debuffs/buffs is a strategic leap forward in the series when normally they're almost optional, with things like Haste actually making it a complete walkover.
The use of the stagger gauge adds a sense of momentum to the battle which is often exciting.
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:37:10
random fight every 30 5 seconds of walking on the map!
Lost Odyssey did this.
And that held virtually no tarnish on it's overall quality.
That was actually my main problem with LO :( that and it was absolutely incredible for its first disc and then became very generic and combined with the random encounter frequency/duration, I got bored :(
By Artemicion 2011-12-11 12:37:16
All I have to say is.. I hope you don't expect SE to release the old traditional turn based FF's anymore.. When was the last time they actually did release a turn based game? Action RPG's are more popular (sadly) so You'll either have to get used to these game play mechanics or move on to another series. (not really directed at anyone.. just /random)
Also, 13-2 got a perfect score from famitsu so I'm really excited to see how it turns out.
Luckily Mistwalker retains most of the staff from Squaresoft that walked out during the merge. Still waiting to see if The Last Story will ever hit US shores or not.
Also for me Zelda retains it's brilliance in diverse gameplay, fantastic and moving score and even making unique and interesting aspects to what essentially has been a repeating story for 25 years.
Ramuh.Urial
Serveur: Ramuh
Game: FFXI
Posts: 31068
By Ramuh.Urial 2011-12-11 12:38:50
Bahamut.Raenryong said: »random fight every 30 5 seconds of walking on the map!
Lost Odyssey did this.
And that held virtually no tarnish on it's overall quality.
That was actually my main problem with LO :( that and it was absolutely incredible for its first disc and then became very generic and combined with the random encounter frequency/duration, I got bored :( LO.
My soul.
IDK if I'll ever be happy again.
Great game though.
By Artemicion 2011-12-11 12:40:35
Bahamut.Raenryong said: »I find FFX a difficult one to argue against here since I consider it the best turn-based battle system in the series.
At the same time, the fact that encounters in 13 almost require proper use of debuffs/buffs is a strategic leap forward in the series when normally they're almost optional, with things like Haste actually making it a complete walkover.
The use of the stagger gauge adds a sense of momentum to the battle which is often exciting.
The stagger was a nice element to battle, but sadly felt like too little too late. A gimmick to add something new to what were otherwise ordinary battles. If they could combine other interesting and unique aspects to battle other than elemental weakness and other simplified ways of subduing your foe, it would be nice.
For example, let's consider the Ochu and their many tentacles. Perhaps you can stop it's ability to use status ailments when you cut off a tentacle or something of the like.
Just brainstorming now.
By Eugene 2011-12-11 12:40:55
The stagger gauge is the one other place I felt a little strategy come in. When you found the proper abilities to get the stagger in the right position for particularly hard mobs, and you timed it perfectly for a great attack, the strategy seemed to come back to the game. The rest of the time though meh; choosing my actions on trash mobs almost exclusively came down to forcing an early aoe on preemptive strike battles so could make them go by quick.
Kujata.Daus
Serveur: Kujata
Game: FFXI
Posts: 3451
By Kujata.Daus 2011-12-11 12:43:13
one of my favorite things about classic ff was roaming world maps and coming across random towns that may just be extras..you dont need to go there to complete the story but its fun to have different places to explore. (ff9 was probably the perfect ff..not exactly classic but it incorporated everything good about the classics)
now I can live with the straight-line-ness that was newer games like ffx but atleast that game had a good story to go with it otherwise it probably would have suffered 13s epic fail. Voice acting at the time was new (and maybe not so great) and they had the upgraded graphics to make it oo and ahh at the time.
I liked ffxii but It was like SE gave up story for more interactive gameplay and better voice acting (it also catered to my internal ffxi player). Which were 2 things I liked about it but I did feel the story was not meeting my needs.
ff13 was lacking in explorability and story. All it had was the shiny. Which to me was boring. The only characters remotely interesting were Saz and Fang. The game was just overboard with shiny battles and I was bored of the same ol backdrops and machinery..definitely not a game for me.
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:43:47
The stagger gauge is the one other place I felt a little strategy come in. When you found the proper abilities to get the stagger in the right position for particularly hard mobs, and you timed it perfectly for a great attack, the strategy seemed to come back to the game. The rest of the time though meh; choosing my actions on trash mobs almost exclusively came down to forcing an early aoe on preemptive strike battles so could make them go by quick.
What strategy have trash mobs required in the past?
By Eugene 2011-12-11 12:48:11
Bahamut.Raenryong said: »The stagger gauge is the one other place I felt a little strategy come in. When you found the proper abilities to get the stagger in the right position for particularly hard mobs, and you timed it perfectly for a great attack, the strategy seemed to come back to the game. The rest of the time though meh; choosing my actions on trash mobs almost exclusively came down to forcing an early aoe on preemptive strike battles so could make them go by quick.
What strategy have trash mobs required in the past? Quick strike, elemental weaknesses, armor break on the armors and stone beasts (w/e they were called in X). Wakka and Lulu for birds. Rkku stealing from chests (or was that lolx-2?) They weren't grand plans that I orchestrated but I felt there were right and wrong choices enough through the game to make a proper choice more often than not.
There were definite points of just grinding, but at least there were a fair amount of instances where one attack was better than another.
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:49:38
Some mobs in 13 (almost) require staggers, some are aoe prey, some require a more singletarget approach, some are difficult without proper buffs/debuffs (Gran Pulse random encounters onwards are pretty challenging without grinding in my opinion!) - enemies in 13 aren't homogenised.
By Eugene 2011-12-11 12:50:53
You're right! My complaint isn't the enemies are bad, it's that the computer can make all the right (or at least passable) choices for you for the majority of the game. In fact in a lot of instances the enemies were more entertaining than in earlier games.
I dunno, maybe I was just over-leveled for a good portion of the game, so I didn't really need to worry about the trash mobs.
Serveur: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2011-12-11 12:52:39
I'm not sure if it's just a necessary evil of the system - if the AI was really poor, would you say this was an improvement or a bad thing?
Paradigm Shifting is something the computer can't do and while you may say that just having to Paradigm Shift to beat simple encounters isn't very much strategy, it honestly is about as much strategy as any trivial encounters in either game.
Serveur: Ramuh
Game: FFXI
Posts: 16303
By Ramuh.Sagittario 2011-12-11 12:53:55
I like linear FPS games, like half life, but not for Final Fantasy games.
FCK YEH HALF LIFE!
Ragnarok.Krystyl
Serveur: Ragnarok
Game: FFXI
Posts: 152
By Ragnarok.Krystyl 2011-12-11 12:55:59
Try fighting Vercingetorix and saying AI from paradigm shifts is enough.
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By Eugene 2011-12-11 12:56:32
Bahamut.Raenryong said: »I'm not sure if it's just a necessary evil of the system - if the AI was really poor, would you say this was an improvement or a bad thing?
Paradigm Shifting is something the computer can't do and while you may say that just having to Paradigm Shift to beat simple encounters isn't very much strategy, it honestly is about as much strategy as any trivial encounters in either game.
For sure, and I thought paradigm shifts brought in good strategy when they were needed.
Try fighting Vercingetorix and saying AI from paradigm shifts is enough.
I never said the entire game was mindless :)
I like linear FPS games, like half life, but not for Final Fantasy games.
FCK YEH HALF LIFE! will never be released
Leviathan.Chaosx
Serveur: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 12:58:33
Wow I go away for a bit and come back to tons of fanboy rage. I should have expected that.
If someone does not like a game, then they don't like it.
No amount of rage, insults, or w/e you say will convince them otherwise.
It's all relative to that person.
By Eugene 2011-12-11 12:59:42
I'm just pointing out why I thought the battle system could have been better. I don't think there's anything wrong in pointing out the inherent flaws/strengths in a game.
Ragnarok.Krystyl
Serveur: Ragnarok
Game: FFXI
Posts: 152
By Ragnarok.Krystyl 2011-12-11 13:00:43
I'm just pointing out why I thought the battle system could have been better. I don't think there's anything wrong in pointing out the inherent flaws/strengths in a game. Agreed, not fighting, just pointing out opinions^
Serveur: Ramuh
Game: FFXI
Posts: 16303
By Ramuh.Sagittario 2011-12-11 13:02:32
It's not really a flaw because it worked. It's just different from what you expect with Final Fantasy. But turn based ATB is too slow and uninvolving for the average gamer, so SE obviously tried to make things a bit more action orientated to appeal to a larger audience.
Siren.Dentan
Serveur: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 13:03:43
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Leviathan.Chaosx
Serveur: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 13:03:52
I'm just pointing out why I thought the battle system could have been better. I don't think there's anything wrong in pointing out the inherent flaws/strengths in a game. That's true. I can see saying things like, I didn't like this game because of w/e. It's the replies to those opinions I was referring too. (Not talking about you either)
Serveur: Asura
Game: FFXI
Posts: 2006
By Asura.Lokimaru 2011-12-11 13:04:23
Not amazing enough to spell it right apparently!
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Siren.Dentan
Serveur: Siren
Game: FFXI
Posts: 14
By Siren.Dentan 2011-12-11 13:06:00
losté odèsié
Leviathan.Chaosx
Serveur: Leviathan
Game: FFXI
Posts: 20284
By Leviathan.Chaosx 2011-12-11 13:09:14
Let's just leave it at what may be a virtue to one, can be a shortcoming to another.
Luckily for me, Zelda has become my new franchise of obsession.
For the first time ever, I know I won't be wasting my time or money with XIII-2. Now you just have to hope it doesn't tank in the future under new management. Actually this may not be entirely true.
Nintendo officially denies Miyamoto's plan to step down within Nintendo
Asura.Ina
Serveur: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2011-12-11 13:10:18
Bahamut.Raenryong said: »does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
You need a bigger TV.
Quote: I prefer not to walk in a straight line for 75% of my Final Fantasy title.
Do you prefer the illusion that you're not? Until the relevant airship, most FFs are very linear...
Quote: Nor do I appreciate shallow and poorly developed characters that grow increasingly more and more annoying to the point of being intolerable.
You mean the characters that were more developed than most of the rest of the series, with more dedicated cutscenes to doing so than the vast majority of the titles?
Quote: I could tolerate the whole battle system with the pseudo-sphere grid, infinite MP, spam whatever randomly, and whatnot.
As opposed to spamming Attack and limit breaks?
Quote: But when you turn traditional summons throughout the franchise into Transformers, then we have a problem.
At least they were useful (contrast: FF12).
Perfectly said.
The characters have far more depth than any other FF. They seem annoying because it seems every FF fan has grown accustom to shallow characters that when they finally get characters who grow and develop in the way any normal person would they flip out.
The combat was very well done and made it quite different. It made you have to be strategic and think about your fight, but at the same time was very fast paced and on the fly.
And lastly. All FF's are quite linear as you said until the AS. Even then it's limited to what you can do outside the story of where you can go and what you can do. I don't play a FF game expecting a world like TES has, that's just foolish.
THIS SO MUCH
the characters start off annoying, and get even more annoying near the beginning but after you play through, you understand their back story, why they are like that, and as the game progresses you see a change in the characters, and they become a lot less annoying and more forward driven. (Hope annoyed the **** out of me to the point i almost quit playing, but he makes a 180 halfway through the game and is one of my fav characters now)
i must say i cried twice in that game, its so epic, the story is amazing.
Its as linear as any other ff game.. maybe a bit MORE linear but i think the main part is that it doesn't have a world map or towns... thats what makes it feel so linear
YES!
FINALLY!
It blows my mind every-time someone says hope is annoying.
I'm like "yeahhhhh let me turn you 15 and throw you in his shoes and see how you react." I personally find Hope to the most "human" character they've ever made. He isn't a freakish shallow super being. He is simply human, something a lot of games fail to capture in character development.
All of this, there was a prequal book relased in Japan (I googled it at one point and found a translation) that had a bunch of shortstorys that helps to clear up some of the characters and give you an idea of whats going on in there head. Lightning inperticular I found was humanized alot.
As far as liniar goes that depends on your definition of liniar. If there are not varied outcomes to multiple sub plots then to me that is a liniar game. X-2 is a good example here because with each chapter the CSs and sometimes even the continuation of the quests change based on your success or failures. One of the best accessories in the game I think I remember you having to bomb pritty hard in the one quest line to obtain so even though the start and finish of the game are the same the inbetween can change and that 100% complete is no longer actually 100% as a result. Lets be fair here, I can't speak for earlyer then 7 (playing 5 now) but by the time you wen't and did the sidequests and stuff you were 70-90% through the game anyways.
Someone pointed out the long production time but it's kinda understandable all things considered... Look at the original trailers and the final product. There original combat system which they showed in the first trailer was turned into a CS. The sceen where Lightning and Hope are surrounded and snow comes to the rescue, Fang and Hope didn't exist and Snow was using a gun. They had to redo a whole bunch of the game it seems including the combat system which idk much about making games but pritty sure thats a really heavy bit.
As for no chilling out in towns... You are high profile fugatives, you faces have been brodcast to everyone and the world beleaves you are evil and going to destroy them. If they had allowed you to free roam the towns, chat up the randoms and click through everyones random stuff for potions people would be complaining that it's unrealistic for you to be able to do so while so hunted.
does anyone else agree that ffxiii was diferent from the rest and that it was just walking to kill a monster that u had to fight then folowing the game and being able to do nothing nor read any of the text at all whatso ever it was like size 7 leters >.>
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