That post was disturbing on many levels. Krystal... you do realize you can gain the benefit of BP timer gear and still have 3 full seconds to swap into BP damage gear before the BP lands?
Valefor.Prothescar said:
»You're comparing 2% to 50%, you can't use atma on any content that actually matters; in which case sacrificing a set proc for 2% crit rate which is outright stupid as ***.
Actually I'm comparing 2% to 20% but that's beside the point. The point is that you originally said crit rate does absolutely nothing because PDIF is capped. I said it's not.
Either you think crit rate makes such a small difference that it's not worth doing, or you think it literally does nothing. Pick one please and stick to it.
Valefor.Prothescar said:
»On anything where you're significantly under the pDIF cap
Read: Everything
Valefor.Prothescar said:
»to the point where the minimal amount of attack you'd gain from gear makes a substantial difference
It doesn't matter how low your PDIF is, avatar attack from gear won't make a substantial difference except apparently for Sacrifice Torque which must have ludicrous amounts of attack on it.
Valefor.Prothescar said:
»why are you using a BP that relies on that attack?
Because even with no enhancements to attack, they still beat magical BPs. Adding attack may not do much, but every little bit helps.
This is like saying if I can do 500 damage, and use gear to enhance that to 510; but I could alternatively do 300 damage and use gear to enhance it to 400... which would I use? Gear clearly benefits the 300 damage move more than the 500, so according to your logic I should use the 300 damage move!
Valefor.Prothescar said:
»That 2% is still statistically inferior to the chance of doubling your blood pact damage even inside of abyssea.
How can you even make such an assertion when there is no data out there to support it?
P.S. Set bonus doesn't double BP damage. It adds the amount of MP you saved plus 50%. So you only get double BP damage if you saved 50% MP on the Blood Boon proc. That's why I'm of the opinion that crit rate +2% is better than set bonus +3%. Crit rate is almost always double damage. Also, Pred Claws is 3 hits, so the crit rate will average out better in the short term rather than the freak super huge numbers.
*Edit:
Just to expand on how crits affect BPs, here is an example breakdown. I'm sure you've noticed that Pred Claws damage seems to land in 3 tiers. One is super low and fairly rare, another is toward the middle and less rare, while the greater majority are in the top tier doing high damage.
Let's say your Pred Claws lows are 200-400 damage, mids are 800-1200, and highs are 1600-2400. What this means is:
* Your first swing is doing 800 non-crit, and 1600 crit.
* Your second swing is doing 200 non-crit, and 400 crit.
* Your third swing is doing 200 non-crit, and 400 crit.
Criticals are a HUGE part of physical BPs. They are the source of most of the damage. Even single hit BPs like Spinning Dive, it's the same thing.