I like completion, I'll be upgrading mine to its maximum.
That said, it absolutely does not matter, and assertions to the contrary, especially to the serious WHM, are ridiculous. You over-cure or overlap your cures more often than you don't. 1% cure potency is a drop in a bucket that was subsequently thrown into a pile with two other buckets.
Also, lol'd at comparing those who go to odd lengths to maximize their damage output to those who do so for the potency of their healing abilities.
I've proven you wrong before, I'm not afraid to do so again. Last time you ran from the thread never and remained silent once you were proven wrong.
Feel free to elaborate upon how an additional 15 HP/cure is going to turn the tides of a battle, because I'm clearly not a
serious enough WHM to understand a concept so basic. Small amounts of damage coming out of excessive min-maxing actually speeds up a fight to some degree, while pumping utterly insignificant amounts of HP out of curative spells, while part of a respectable goal, is never going to amount to anything in practice.
Get the staff, don't pretend its absence is in some way indicative of a lesser player, nor that it matters for anything other than fruitless min-maxing.