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Black Mage Job Adjustments - Answers to User Sugg.
By Artemicion 2011-08-17 21:11:09
That's probably the thing that bugged me the most about black mage; is there being no sense of equilibrium among the elements. Only blizzard and thunder are worth a damn because they're on the highest tier. Don't water, wind, fire, and earth deserve a chance other than just being for certain triggers?
Serveur: Siren
Game: FFXI
Posts: 411
By Siren.Mcclane 2011-08-17 21:15:47
Am I the only BLM who kind of likes the idea of each element having their own staff? I just feel one staff would be too...boring.
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Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-17 21:35:53
im no blm, but my fiancee is. when we have a session and she is on blm and im on sch, i notice she is usually the first to run out of mp. if blm had one staff, lets say the emp staff, you could keep your tp. the job trait Occult Acumen would become more useful and blm and sch would be able to use the empyrean ws to regain mp. i guess smn too lol.
Serveur: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-08-17 21:37:45
Am I the only BLM who kind of likes the idea of each element having their own staff? I just feel one staff would be too...boring.
I dont like that i have to kill 600+ monsters for each one if i want to be the best. especially when i have to do the same thing for smn
Serveur: Siren
Game: FFXI
Posts: 411
By Siren.Mcclane 2011-08-17 21:40:33
Siren.Screamingbabies said: »Am I the only BLM who kind of likes the idea of each element having their own staff? I just feel one staff would be too...boring.
I dont like that i have to kill 600+ monsters for each one if i want to be the best. especially when i have to do the same thing for smn
No one said you had to be the best. Some just choose to nuke harder than others. I only did Thunder and Ice TOM staffs, and they were well worth it. If other elements mattered, I'd do those trials as well. I'd personally rather work for something instead of getting one thing easily and calling it a day.
Bismarck.Tagus
Serveur: Bismarck
Game: FFXI
Posts: 13
By Bismarck.Tagus 2011-08-17 21:43:03
I love these new Q&A's. Am I the only BLM who kind of likes the idea of each element having their own staff? I just feel one staff would be too...boring.
It would be awesome to just have one staff and be able to upgrade it for every element, just for the -inventory alone! All of the magian trial ones look the same anyway, so it wouldn't even be different on a visual level. I think I'm all for it.
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Serveur: Siren
Game: FFXI
Posts: 411
By Siren.Mcclane 2011-08-17 21:52:41
The issue with having one staff would be using the tp. If you want to use Spirit taker, will need more than just a set you already have around, at least of things that are worthwhile. So all that inventory you gained is now wasted again :(
Leviathan.Hohenheim
Serveur: Leviathan
Game: FFXI
Posts: 3351
By Leviathan.Hohenheim 2011-08-17 21:58:36
The issue with having one staff would be using the tp. If you want to use Spirit taker, will need more than just a set you already have around, at least of things that are worthwhile. So all that inventory you gained is now wasted again :(
psh! I'd rock laevateinn and double attack while I nuke with my acc+30!
Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-17 22:05:03
what im saying is that if they offer magic dmg and or macc to the empyrean staff it would 1) save space and 2) give a more practical use for Myrkr: Restores MP and removes status ailments. Amount of MP restored varies with TP.
this is also a ranged ws so u can use it at 29.9 yalms!
link to wiki page
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Serveur: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-08-17 22:13:16
The issue with having one staff would be using the tp. If you want to use Spirit taker, will need more than just a set you already have around, at least of things that are worthwhile. So all that inventory you gained is now wasted again :( I wouldn't call that a waste since it's a functional increase in output (more MP -> more nukes).
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Serveur: Fenrir
Game: FFXI
Posts: 574
By Fenrir.Moldtech 2011-08-17 22:16:41
I was fine until I saw the last two questions. Isn't there a weaponskill that increases magic dmg, or lowers the resistance? The mythic one or something? I'm not entirely sure why a blm would be melee'ing when their spells are so strong.
Vidnohir or whatever, it does work though. I've messed around with it a few times and noticed a difference in damage.
Serveur: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-08-17 22:19:12
Siren.Screamingbabies said: »Am I the only BLM who kind of likes the idea of each element having their own staff? I just feel one staff would be too...boring.
I dont like that i have to kill 600+ monsters for each one if i want to be the best. especially when i have to do the same thing for smn
No one said you had to be the best. Some just choose to nuke harder than others. I only did Thunder and Ice TOM staffs, and they were well worth it. If other elements mattered, I'd do those trials as well. I'd personally rather work for something instead of getting one thing easily and calling it a day.
I didn't say i wanted it easy. I just wish it wasn't so monotonous.
Serveur: Siren
Game: FFXI
Posts: 411
By Siren.Mcclane 2011-08-17 22:21:28
Siren.Screamingbabies said: »I didn't say i wanted it easy. I just wish it wasn't so monotonous.
What in this game isn't doing the same thing over and over until you get what you want?
Fenrir.Eneas
Serveur: Fenrir
Game: FFXI
Posts: 630
By Fenrir.Eneas 2011-08-17 22:26:08
Quote: Let us use staff weapon skills that are only for certain jobs and support jobs. We will look into this along with the weapon skill revamps.
dont want to be a jynxer but:
inb4 warrior elemental ws nerf
Serveur: Fenrir
Game: FFXI
Posts: 825
By Fenrir.Skadoosh 2011-08-17 22:31:50
The issue with having one staff would be using the tp. If you want to use Spirit taker, will need more than just a set you already have around, at least of things that are worthwhile. So all that inventory you gained is now wasted again :( I wouldn't call that a waste since it's a functional increase in output (more MP -> more nukes).
Orz...
Serveur: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-08-17 22:44:35
The issue with having one staff would be using the tp. If you want to use Spirit taker, will need more than just a set you already have around, at least of things that are worthwhile. So all that inventory you gained is now wasted again :( I wouldn't call that a waste since it's a functional increase in output (more MP -> more nukes).
Orz... Back for more?
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2011-08-17 22:52:33
Love when night shits on people.
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Bismarck.Danz
Serveur: Bismarck
Game: FFXI
Posts: 688
By Bismarck.Danz 2011-08-17 23:27:02
dark base nuke? DO LIKE!
Serveur: Fenrir
Game: FFXI
Posts: 825
By Fenrir.Skadoosh 2011-08-17 23:30:47
<Twilight Cloak> <Do you need it?>
Sylph.Venlo
Serveur: Sylph
Game: FFXI
Posts: 103
By Sylph.Venlo 2011-08-17 23:49:43
I was fine until I saw the last two questions. Isn't there a weaponskill that increases magic dmg, or lowers the resistance? The mythic one or something? I'm not entirely sure why a blm would be melee'ing when their spells are so strong.
Vidnohir or whatever, it does work though. I've messed around with it a few times and noticed a difference in damage.
It reduces the target's magic defense by 10%. So, while it may seem like it's not worth getting because it's a weaponskill, it is - particularly for Abyssea, since you can pop a restore chest and have the TP you need for it without ever having to melee.
It's magic-based damage as well, so no need to worry about it missing regardless of staff skill. The damage isn't horrible, either, hitting an average of anywhere from 500-1k when atma'd for general nuking on anything that matters, up to around 2k on trash mobs.
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2011-08-18 00:29:03
Siren.Screamingbabies said: »I dont get the last question. We do have high damage staves available *cough*empyrean*cough*. or did they mean something else?
EDIT: If we are going to get better melee stats/weapons, screw staves. i want a freakin scythe
maleficus?
None of those answers broke my heart, blm is fine atm. Lower mp cost for tier V? As if the cost is outrageous as it is. Blm doesnt need anything.
Ragnarok.Hevans
Serveur: Ragnarok
Game: FFXI
Posts: 15273
By Ragnarok.Hevans 2011-08-18 03:10:39
just give us umbra. drains a mobs hp for mp.
that's all i really want for blm. tbh it's pretty borked atm.
Serveur: Siren
Game: FFXI
Posts: 203
By Siren.Screamingbabies 2011-08-18 10:46:07
Siren.Screamingbabies said: »I dont get the last question. We do have high damage staves available *cough*empyrean*cough*. or did they mean something else?
EDIT: If we are going to get better melee stats/weapons, screw staves. i want a freakin scythe
maleficus?
None of those answers broke my heart, blm is fine atm. Lower mp cost for tier V? As if the cost is outrageous as it is. Blm doesnt need anything.
Forgot about that one. i've just been using my old ogre sickle.
I now demand higher scythe skill!!!
By SilverTalon 2011-08-19 01:10:56
Wtf blm melee?? Seriously?? Lulz. Idc if it gave MP back; ISL chests give u 100% MP back, so having the 300% TP pointless, ya? What i would have like to seen, and they at least gave a maybe answer, is a JA that increases next spell cast damage. Even my Nin has it (Futae), allowing 2k+ nin nukes w/o any mab atma. The opening Blm CS was always pretty cool to me, something similiar to a two hour ability for that would have been awesome lol.
Serveur: Siren
Game: FFXI
Posts: 128
By Siren.Jingles 2011-08-19 01:36:16
Wtf blm melee?? Seriously?? Lulz. Idc if it gave MP back; ISL chests give u 100% MP back, so having the 300% TP pointless, ya? What i would have like to seen, and they at least gave a maybe answer, is a JA that increases next spell cast damage. Even my Nin has it (Futae), allowing 2k+ nin nukes w/o any mab atma. The opening Blm CS was always pretty cool to me, something similiar to a two hour ability for that would have been awesome lol.
The thing is, if BLMs had a single (perhaps Empy) staff for nukes, with Occult Acumen, you wouldn't have to DD at all: you'd simply get TP from nukes. And since the Empy WS has a range of almost 30 yalms, you could make a macro to engage, use the WS (to get MP back/erase yourself), and disengage. Unfortunately, SE decided we wanted a high-damage staff with MP+130, and not something with legitimate stats to bolster our jobs. Instead, we're stuck with, at minimum, 8 staves that we constantly macro in and out.
Serveur: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-08-19 01:38:51
I really think Relic, Mythic or Empyrean staves should augment magic.
But then I also think they should make staves a viable option for MNK too.
By SilverTalon 2011-08-19 01:41:07
Wtf blm melee?? Seriously?? Lulz. Idc if it gave MP back; ISL chests give u 100% MP back, so having the 300% TP pointless, ya? What i would have like to seen, and they at least gave a maybe answer, is a JA that increases next spell cast damage. Even my Nin has it (Futae), allowing 2k+ nin nukes w/o any mab atma. The opening Blm CS was always pretty cool to me, something similiar to a two hour ability for that would have been awesome lol. The thing is, if BLMs had a single (perhaps Empy) staff for nukes, with Occult Acumen, you wouldn't have to DD at all: you'd simply get TP from nukes. And since the Empy WS has a range of almost 30 yalms, you could make a macro to engage, use the WS (to get MP back/erase yourself), and disengage. Unfortunately, SE decided we wanted a high-damage staff with MP+130, and not something with legitimate stats to bolster our jobs. Instead, we're stuck with, at minimum, 8 staves that we constantly macro in and out. I've got 11, current blm gear takes up 73/80 slots. Completely understand, but still. Everyone complains about job balance; but then "Please give blm an awesome *practical to use* WS!" Imo it just doesn't make any sense.
Serveur: Cerberus
Game: FFXI
Posts: 2269
By Cerberus.Wolfshadow 2011-08-19 01:46:24
You are now seeing things through the eyes of a developer: I really think Relic, Mythic or Empyrean staves should augment magic. So more base DMG and mp? Hmmm...I think we can do that
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08-17-2011 06:33 PM | Camate | Community Rep | |
| All right all you wanna-be Vivis and < insert your favorite FF black mage here >, your feedback has arrived!
Quote: Get rid of the differences in strength of the various elemental magic spells so that specific elements aren’t the only types used. There is definitely a trend of black mages using only the stronger elements; however, we are aware that this is a large issue for elemental magic adjustments.
However, if we simply get rid of the stat differences and make all elemental spells equal, there will be concerns that the advantageous aspects of each element will be lost. Also there would be a need to completely change the levels in which these spells are learned. We are currently looking into adjustments that will enhance the merits of each element and their usage by establishing differences through enhancing damage and other elements via power, MP cost, status bonuses, etc.
Quote: Lower the MP cost of tier V elemental magic spells. Along with what was stated above, we are planning to rethink MP costs and will be looking into these adjustments as well.
Quote: Increase the damage of ancient magic II spells. We are planning to look into this at the time of merit point revamps. However, since the attractiveness of other elemental magic would become pretty weak by just increasing the damage, we would like to make adjustments in a different direction.
Quote: Add single target magic that has the same effect as ja-type spells. The dark elemental magic we are planning to add in the next version update features quite similar stats.
Quote: Do you have any plans of adding Death? We do not have any plans at the moment.
Quote: Would like magic similar to the opening movie where multiple black mages are required to cast it. Ja-type spells were created with this in mind, as a damage bonus is added when the same spell is cast repeatedly. Also, in regards to magic to be added in the future, we are continuing to explore whether it would be possible to implement a system similar to what you are requesting.
Quote: Make it so a percent of the damage dealt by elemental magic is converted into MP. More than a job trait or ability, I think looking into similar effects for equipment would be more plausible.
Quote: Add an ability that increases the damage of the next spell cast. We will look into it. Of course, as you would expect, a risk would be associated with this though.
Quote: Let us use staff weapon skills that are only for certain jobs and support jobs. We will look into this along with the weapon skill revamps.
Quote: Weapons are only being used to enhance stats, so please revamp the damage aspect of weapons. We consider a black mage’s weapon to be magic. To give a pretty extreme example, the concept is that you are a magic expert, but have little to no weapon attack power.
Of course we are not rejecting black mage’s close range combat and weapon skills will be added, but we plan to focus adjustments on magic first and foremost. |
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