tp | damage | - enmity | hits to gain hate | CE | VE |
---|---|---|---|---|---|
100 tp wf | 3840 | -5 | 3 hit 5 crit | 1275 | 3825 |
100 tp wf | 3840 | -5 | 1 hit 6 crit | 1237 | 3712 |
200 tp wf | 3840 | -5 | 2 hit 4 crit | 975 | 2925 |
300 tp wf | 3840 | -5 | 4 hit 1 crit | 637 | 1912 |
300 tp wf | 3840 | -5 | 1 hit 2 crit | 487 | 1462 |
These results show that as expected wildfire enmity is reduced by using more tp. We were surprised at how high CE/VE was and decided to do some further testing to make certain we were correct.
One other simple test we did inside of abyssea was (thanks for a job change from BLU to RNG by Mimiru) namas vs. wildfire. For this test we had a RDM pull the sand sweeper with paralyze. We simultaneously fired our ws (both at 300 tp). Wildfire definitely generates more hate than namas.
We decided to move outside of abyssea after ls events both because mobs die slower and because mob level doesn't vary as much. We moved to lesser colibri in wajoam woodlands for the following tests and Mimiru switched to PLD/WAR. The wildfires for more than 1100 were done in my wildfire set with vulcan's equipped. I wanted to test if wildfire hate correlated to damage dealt so I swapped to my ranged accuracy build and removed vulcan's for the wildfires that do under 1000. I started adding pieces back in to increase my damage for the 995 and 1103 wf.
tp____ | damage_ | - enmity_ | actions used_ | VE____ | PLD wins hate |
---|---|---|---|---|---|
300 | 1513 | -5 | flash | 1280 | no |
300 | 1509 | -5 | flash + reprisal | 1360 | no |
300 | 1509 | -5 | flash + berserk + defender | 1440 | no |
300 | 1507 | -5 | flash + berserk + defender | 1520 | no |
300 | 1418 | -5 | flash + berserk + defender + protect | 1540 | no |
300 | 1245 | -5 | flash + chiv | 1580 | yes |
300 | 1361 | -5 | flash + phalanx | 1580 | yes |
300 | 1507 | -5 | provoke | 1800 | yes |
300 | 1513 | -5 | flash + shield bash | 2180 | yes |
300 | 742 | -9 | flash | 1280 | yes |
300 | 845 | -9 | flash | 1280 | yes |
300 | 995 | -9 | flash | 1280 | no |
300 | 1103 | -9 | flash + phalanx | 1580 | yes |
200 | 1416 | -5 | flash + provoke | 3020 | no |
100 | 1501 | -5 | flash + provoke | 3020 | no |
So it looks like our initial numbers in abyssea weren't so far from the mark. I feel best about the tests where only one JA was required to ballpark VE as those could be done quickly enough after wildfire that there was very little VE decay. It also looks like CE/VE are influenced by how much damage you do as well as how much tp you use. Wildfire may be low hate compared to slugwinder but it's pretty high compared to namas and coronarch.
Thanks to Mimiru and Jaguar for their help on these tests.