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BLMs, Please listen.
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-03-09 07:11:38
Aledacia said: Thus, I'm thinking of getting Hermes Sandals so I can pull on COR That's exactly what I do! As for sleeping, I sleep anything that moves the rare times I go Dynamis as Black Mage. I'm not one of those "sit around and wait for other people to do it" types of people. If something's awake and it shouldn't be, I spam sleep spells until it's asleep. Our sleepers in Dynamis are generally very efficient, though. The answer to this problem is actually (in absolute fact and not sarcasm) making the Black Mages pull for parts of a run. Going from Black Mage full time in Dynamis and then going to full time puller really gives you an insight into how important sleeping is. On Corsair, I can outrun the monsters with Hermes' Sandals... But that's not an excuse for the sleepers to slack off. If the Black Mages who don't think sleeping is all that important pull for a few runs, their own poor sleeping will get them killed. That's a good insight into why sleeping is important. I'm reknowned in my linkshell for yelling at Black Mages to sleep more when I'm pulling; there's just no reason the puller should ever die and if I feel it can be avoided with a few sleeps, it does irritate me.
Serveur: Siren
Game: FFXI
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By Siren.Enternius 2009-03-09 07:17:30
Tl;dr but this quote from the OP sorta confused me. Someone in a chain of quotes up above, I think it was Korpg said: Reason 3: No matter what, your sleepga in any situation will suck. Call me naive, but isn't Sleepga NOT based on your job level at all? Like wouldn't a RDM/BLM still have the exact same (Or most likely even better) accuracy as a BLM main? I'm pretty sure that's the way it is. Not only has my Sleepga never been resisted in Dynamis except by NMs, I've seen BLMs get resists left and right because they just don't have good enough Enfeebling skill. Korpg said: Sleepga II > all. And another thing, Sleepga and Sleepga II have the exact same amount of Accuracy. Same with Sleep and Sleep II.That's not speculation, that's fact. Higher-tier spells do not gain any accuracy boost, unless it's a merit spell and you personally put added merits into it.
Serveur: Garuda
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By Garuda.Wooooodum 2009-03-09 07:19:21
Enternius said: And another thing, Sleepga and Sleepga II have the exact same amount of Accuracy. Same with Sleep and Sleep II.That's not speculation, that's fact. Higher-tier spells do not gain any accuracy boost, unless it's a merit spell and you personally put added merits into it. It lasts longer.
Cerberus.Saiya
Serveur: Cerberus
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Posts: 372
By Cerberus.Saiya 2009-03-09 07:20:56
Wooooodum said: It depends entirely on what sort of shell or group you're going with, I suppose. One that's either there to make the most of it and enjoy it as much as possible, or one that's main priority is on as many drops as possible. Being the leader of my shell, I swing towards the second option; I'm not a kill joy at all, but it's overall more productive to the team if they don't use the ring. As I said before, though, if it enables them to one shot a statue, brilliant.
Otherwise, it's -25%+ for essentially no difference. Okay, so it makes individual nukes higher. Doesn't stop the fact another Black Mage has to finish the statue off for you, which means this essentially is taking away 25%+ HP for nothing.
And, well... The overall welfare of my shell's runs is more important than one Black Mage's e-peen. I guess I should have added that my philosophy in this matter is somewhat dictated by the Linkshell I run with. Our BLMs are anything but limited to what they cast on, as in statues are only the tip of the iceberg. The most powerful nuking gear is encouraged for any BLMs, and they are trusted that they can handle themselves to keep alive. If they do die, the others can pick up the slack, they get tossed a Raise III (usually), and are back in the game 3mins later. We are extremely successful on the majority of dynamis runs, and when doing the 4 cities it's more often than not a complete zone clearance. Distilled version of that WoT I guess is, I'd recommend going all out if your increased vulnerability isn't hugely detrimental to the run's progress. Many dynamis groups I hear about aren't quite that lucky, so advice in the thread is to be heeded ^^; I guess i'm a little biased.
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By Garuda.Wooooodum 2009-03-09 07:27:17
Well on normal monsters, yes, the more damage the better. But the point raised was about statues, the viewpoint to which should be completely different.
Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers.
Serveur: Siren
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By Siren.Enternius 2009-03-09 07:28:38
Wooooodum said: It lasts longer. That wasn't my point. Of course it lasts longer. Doesn't mean much if you're getting resists as BLM as opposed to full-effect on RDM, you know?
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By Garuda.Wooooodum 2009-03-09 07:29:57
Enternius said: That wasn't my point. Of course it lasts longer. Doesn't mean much if you're getting resists as BLM as opposed to full-effect on RDM, you know? Then what was your point? This isn't about Red Mages, it's about Black Mages.
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By Siren.Enternius 2009-03-09 07:31:39
I was just correcting something someone said earlier.
That being said, my BLM is only 39 (One of the few jobs I have left for Maat's Cap, and my current focus) so I'll be leveling this and hopefully in a few months I'll get back to you on my BLM thoughts. c.c
Cerberus.Saiya
Serveur: Cerberus
Game: FFXI
Posts: 372
By Cerberus.Saiya 2009-03-09 07:34:09
Wooooodum said: Well on normal monsters, yes, the more damage the better. But the point raised was about statues, the viewpoint to which should be completely different.
Let's consider it this way. On average statues take two nukes to kill, unless the Black Mage nuking first has exceptional gear. This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues.
Otherwise, it's essentially -25% HP for nothing. Another Black Mage still has to expend their MP, and you're 25% HP lower without any visible outcome. Numbers are irrelevant on Dynamis statues unless you can one shot them with these numbers. In the event that the Sorc. Ring does enough extra damage that a statue can be killed with a Tier III / II / Drain from another BLM, then it's perfectly worthwhile in that a lot less MP has been expended overall. IF the BLM can be trusted to do it safely, I don't how how statues should be treated any differently to regular mobs. Wooooodum said: Enternius said: That wasn't my point. Of course it lasts longer. Doesn't mean much if you're getting resists as BLM as opposed to full-effect on RDM, you know? Then what was your point? This isn't about Red Mages, it's about Black Mages. He was addressing points raised in other posts, which involved RDMs to some extent. He's saying that it's enfeebling skill that a lot of BLMs are lacking, that's all. And damnit Wooooodum, I keep forgetting it's you that's posting because of the rapid avatar changes XD
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Posts: 6310
By Garuda.Wooooodum 2009-03-09 07:41:09
Saiya said: And damnit Wooooodum, I keep forgetting it's you that's posting because of the rapid avatar changes XD This one's here to stay :3
Bahamut.Danagon
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Posts: 130
By Bahamut.Danagon 2009-03-09 07:56:00
this looks more like bashing BLMs than helping em if anything
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By Garuda.Wooooodum 2009-03-09 08:03:16
Danagon said: this looks more like bashing BLMs than helping em if anything Somebody doesn't acknowledge the mistakes they make in gameplay if everybody sugar coats their words and refuses to point out where people are going wrong.
Bahamut.Danagon
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By Bahamut.Danagon 2009-03-09 08:06:07
Wooooodum said: Danagon said: this looks more like bashing BLMs than helping em if anything Somebody doesn't acknowledge the mistakes they make in gameplay if everybody sugar coats their words and refuses to point out where people are going wrong. only what i think
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By Garuda.Wooooodum 2009-03-09 08:07:04
Danagon said: only what i think But I'm right, no?
Bahamut.Danagon
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By Bahamut.Danagon 2009-03-09 08:08:45
Wooooodum said: Danagon said: only what i think But I'm right, no? just seems to me people flexing RDMs epeen and putting BLMs down
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By Garuda.Wooooodum 2009-03-09 08:10:06
<.< Wooooodum said: Somebody doesn't acknowledge the mistakes they make in gameplay if everybody sugar coats their words and refuses to point out where people are going wrong. If I see somebody in my shell doing something wrong, I tell them what they're doing wrong and how they can do it better or properly. Nobody will ever learn anything if we don't point out what they're doing wrong. To you, it seems like bashing. To me, it's so far more or less been constructive criticism. I haven't seen much of this "RDM epeen" either.
Serveur: Seraph
Game: FFXI
Posts: 429
By Seraph.Kyaaadaa 2009-03-09 08:21:54
Danagon said: Wooooodum said: Danagon said: this looks more like bashing BLMs than helping em if anything Somebody doesn't acknowledge the mistakes they make in gameplay if everybody sugar coats their words and refuses to point out where people are going wrong. only what i think As quoted by a fine French gentleman (don't remember entirely how it went, but the main points are there) : "People foolishly choose the praise that misleads them to the criticism that could do them some good." Sugar coating a mistake or pure noobness can kill a dyna run when the BLM isn't made to see the error of his mistake. Not sleeping mobs, sleeping them in wrong spots to link roaming stones, or nuking in gear that can and will get them annihilated is foolishness. Accepting that dying is part of your job only gives you peace of mind that dying is allowed. BLMs should strive to remain alive at all costs, because an active, alive member is much more valuable than a face down or weakened one.
Bahamut.Danagon
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By Bahamut.Danagon 2009-03-09 08:56:04
we go BLM/WHM coz we to cheap to buy RR items? wheres the constructive criticism in that?
Cerberus.Saiya
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By Cerberus.Saiya 2009-03-09 09:11:58
Danagon said: we go BLM/WHM coz we to cheap to buy RR items? wheres the constructive criticism in that? Easy tiger. That comment was aimed at BLMs in their own linkshell, and didn't for a second hint that that was the reason all BLMs go /WHM. Having Erase & Divine Seal i've found useful any number of times, don't be so quick to take offense. As for constructive criticism, i'm sure that's not the way they phrase it when they're discussing it with the BLMs in question.
Unicorn.Ixn
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Posts: 91
By Unicorn.Ixn 2009-03-09 09:13:36
we usually tell the new blms to DoT the pld's mnks in dynamis and then wait... (by we i mean the blm alliance)
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By Garuda.Wooooodum 2009-03-09 09:20:24
Kyaaadaa said: "People foolishly choose the praise that misleads them to the criticism that could do them some good."
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-09 09:23:03
I don't see any issue of going /whm either, yes you get reraise but you got raise to help a fellow raise too, /whm can cast paralyna, erase, and whatever other spells that can help. Although /whm and /rdm are situational in my opinion. you just have to make the judgement choice based on event and how your role will be for that event.
BLM should deinitely learn to solo and learn to be in party situations. I got blm to 75 waaaaay before level sync and before ppl started rejecting blm in a xp pt.. I definitely can say I learned alot from having mostly xp pt's with all the different things that can relate to events, with linking, sleeping, timing nukes, etc. I didn't solo until I was around level 68 and that taught me things too, i sometimes think of the situation I may get into.
Use stoneskin/blink like many have said, it is a helpful way to get a sleep off, nuke it down, and keep u alive longer for someone else to kill it.
I've seen blm's not even care to use rr items even if they were /rdm, nor use stoneskin/blink,etc.
And play smart, you may live longer with about 100 mp left than no mp to cast anything. Be smart and look at your other blm's life, mp, and if a mob is hitting them and they have no mp.
Odin.Leey
Serveur: Odin
Game: FFXI
Posts: 78
By Odin.Leey 2009-03-09 09:33:18
why would anyone stick up for a blm using full time U pendant?... its USELESS for a first time Nuke/possible 2nd depending on MP but come on... anyone who uses that pendant full time is lazy/stupid, not hard to macro it in or equip it...
Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-09 09:40:56
I agree Leey, in my opinion I think uggy and sorc ring should be used more for manaburning situations. Ok yea you may use it for dynamis but if a mob cant be nuked down enough without those things, those blm's need to merit their potency and elemental skill... Like in another post, 2 blm can nuke 1 statue and you should have plenty of other blm's to nuke others etc. though I'm talking lvl 75 blm's, i'm sure some ls's may have a few 65+ blm's and even they can be that extra nuke to kill of the mob.
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Posts: 2400
By Garuda.Hypnotizd 2009-03-09 10:03:09
Danagon said: we go BLM/WHM coz we to cheap to buy RR items? wheres the constructive criticism in that? There absolutely nothing wrong with going BLM/WHM. If your BLMs use Sorcerer's Ring then they should sub /RDM and its a different story. If your BLMs sub /RDM they better have their own damn reraise item. If they don't want to spring for the cost of one they should go /WHM. No exceptions. Wooooodum said: This means that no matter how much damage you do (with or without Sorcerer's Ring), unless you can one shot the statues, somebody else has to finish it off anyway. This makes the Sorcerer's Ring a bad choice unless it tips your equipment over the line and allows you to one shot the statues. I completely disagree with Sorcerer's Ring being considered a bad choice. When I did Dynamis I always went BLM/RDM, always used Sorcerer's Ring, always had to use /blockaid on>.> (OCD WHMs FTL), and I died a lot less than the other BLMs. I did die yes, but it was not because I was at 75% HP. All BLMs die in Dynamis, to quote Fight Club "On a long enough timeline, the survival rate for everyone drops to zero." I soloed BLM from about Lv.35 all the way to 75. I know that if I cast a TierIV at the beginning of a fight I'm going to die so I don't. Its about playing the job smart and not playing it like "Oh! I have MP! I'm going to use my highest nuke next!" I play the job defensively. I rest MP and the first thing I do after is cast Stoneskin/Blink(/Phalanx if I have time) before I do anything else. I'm not good to the group dead and a BLM can only take about 3-4 hits from any decent monster. Sleep mobs that need to be slept and toss a nuke if the current monster being fought is ~30%. I will occasionally throw an AMII on a crow when its the next mob being called which usually drops it to about 20% and helps prevent it getting off an AoE Silencega.
Diabolos.Sovereign
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Posts: 550
By Diabolos.Sovereign 2009-03-09 10:11:08
Blazza said: Errr... can you please elaborate on what a BLM is going to do once they solo pop Temp? I agree with the rest, but BLM's and Temp don't mix.
If you think BLMs and Temperance dont mix, you havent been in Sea long enough. As far as solo popping Temperance goes: There are two tricks to keeping yourself alive once he spawns. The first trick is all about location of the PH when it dies. Pull the PH from the alcove to the opposite side of the kite room before you kill it. Thus, when the PH dies you will be more that 50' from the alcove, and should Temperance spawn, he will spawn unclaimed and de-aggroed. The second trick basically involves how to keep it from despawning until your linkshell arrives to help kill it. There are only two methods that I can think of: 1. Continually sac it, or 2. "pin" it. "Pinning" is a type of kiting that can be used when you have a fairly large circular kiting zone (in this case, the square room in the towers). When you are directly across from a mob seperated by a circular obstacle (for example you are at 12 o'clock and the mob is at 6 o'clock), the mob is forced to choose between going clockwise or going counter-clockwise. The AI is extremely poor at choosing the right direction. First you need to get Temperance out of the alcove and into the kiting room to attempt a pin. The only safe way to do this is with Elemental Seal - Gravity. The rest is very difficult to accomplish without Herald's Gaiters, but it can be done. When you have reached this point where Temperance is directly across from you, find the nearest pillar (there is 1 at each of the 4 corners of the kiting area). When you hit the pillar, switch directions, run a few steps and watch - Temperance will switch it's directions as well and start running that way. Now switch again when it switches - it will switch with you! Keep repeating this, keeping in mind to ONLY move 1-2 steps in each direction before switching again. Try to get your timing down. Once gravity wears, if you do this correctly, it will get stuck and can't pick a direction as long as you keep this up - hence the term "pinning". Now, concerning the actual kill... Most people already know Temperance will take 0 dmg from nukes. What most do not know, however, is that utilizing the WAR merit ability Tomahawk will allow your BLMs to nuke Temperance for partial damage (200-400 dmg Tier 4s). With a good kite team and at least one WAR, your mages can zerg nuke Temperance during the duration of Tomahawk. In fact, Tomahawk reduces Temp's defense to all damage types. So everyone in your alliance is able to zerg it during Tomahawk. No more waiting for it to change forms. Where Temperance could become a mess real quickly, rotating the Tomahawk ability basically turns this fight down to a 6 minute zerg-fest.
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By Garuda.Wooooodum 2009-03-09 10:15:55
That's, er... That's not soloing is it?
lol
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By Garuda.Wooooodum 2009-03-09 10:19:26
Hypnotizd said: I completely disagree with Sorcerer's Ring being considered a bad choice. When I did Dynamis I always went BLM/RDM, always used Sorcerer's Ring, always had to use /blockaid on>.> (OCD WHMs FTL), and I died a lot less than the other BLMs. I did die yes, but it was not because I was at 75% HP. All BLMs die in Dynamis, to quote Fight Club "On a long enough timeline, the survival rate for everyone drops to zero."
I soloed BLM from about Lv.35 all the way to 75. I know that if I cast a TierIV at the beginning of a fight I'm going to die so I don't. Its about playing the job smart and not playing it like "Oh! I have MP! I'm going to use my highest nuke next!"
I play the job defensively. I rest MP and the first thing I do after is cast Stoneskin/Blink(/Phalanx if I have time) before I do anything else. I'm not good to the group dead and a BLM can only take about 3-4 hits from any decent monster. Sleep mobs that need to be slept and toss a nuke if the current monster being fought is ~30%. I will occasionally throw an AMII on a crow when its the next mob being called which usually drops it to about 20% and helps prevent it getting off an AoE Silencega. :\ Is anyone bothering to actually read what I'm saying? ;-;
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By Garuda.Hypnotizd 2009-03-09 10:23:09
Wooooodum said: Is anyone bothering to actually read what I'm saying? ;-; Yes, you are saying having MAB+10 is bad because you cant one shot a statue. I disagree and saying better Damage/MP ratio is worth it.
Serveur: Garuda
Game: FFXI
Posts: 6310
By Garuda.Wooooodum 2009-03-09 10:25:04
Hypnotizd said: Wooooodum said: Is anyone bothering to actually read what I'm saying? ;-; Yes, you are saying having MAB+10 is bad because you cant one shot a statue. I disagree and saying better Damage/MP ratio is worth it. That's not what I said at all...
Ok, so, this is for the young in heart (not the leet, they know this already) and unfamilar with this job. This topic is being told in this thread but I wish to not derail this thread too much. If you are a BLM who is endgame. Please respond by placing your message to the newbies. If you are a BLM who is a newbie, please, listen to sage advice. Here it goes: Korpg said: Aledacia said: Depending on what you're doing...
Merits. 8/8 Enfeeb, 5/5 Para II, 4/5 Slow II, 1/5 Phalanx II.
Use AF tabard + AF head or Elite Beret/+1 + Enfeebling/Spider Torque for Enfeebs.
MND Set - Paralyze/II, Slow/II: Sapphire Ring x2, Errant/Mahatma Slops, Devotee's Mitts/+1, Errant/Mahatma Pigaches, Rainbow Cape, Al Zahbi Sash/Penitent's Rope/Witch Sash. Just to name a few. Theres better stuff, but they cost more. ^^
INT Set - Gravity, Dispel, Poison, Bio I-III, Bind: Diamond Ring x2, Errant/Mahatma Slops, Errant/Mahatma Gloves, Errant/Mahatma Pigaches, Rainbow Cape, Al Zahbi Sash/Penitent's Rope/Witch Sash...
MND+ helps Para and Slow land more plus increases potency - particularly noticeable with Para.
INT+ helps Gravity, Dispel, Poison, Bio, Bind and other elemental/dark-based enfeebs/DoT's land.
MP Set - Intensifying Cape, Hierarch Belt, Serket Ring, Ether Ring, LV62 & LV70 RSE (in some cases), Astal/Insomnia/Antivenom Earrings, Hedgehog Bomb, Staff Strap, and so on.
Enfeebling Torque by far has to be the best investment I made in RDM. +Skill really helps, but in the long run you're gonna want to use Torque, AF bod, and Elite Beret/Duelist's Chapeau at maximum for +skill. +Stat for everywhere else.
Meripo or healing situations, focus on MP+ and maybe a healing Torque, along with Errant/Mahatma Bod + legs.
Wise head, pants and gloves may be beneficial in some circumstances, but personally I don't use them.
During Events, if you're /WHM, focus on healing, Slow, Para (switich between MP & MND sets as appropriate) refresh/phalanx II if you're in BLM PT... - unless they actually give you something in particular to do that differs from that. Slow II and Para II help a lot.
/BLM is most likely gonna be for things like Dynamis, maybe Einherjar... Sleepga, Sleep II, Sleep takes priority, other than that, enfeeb mobs, refresh/phalanx II if you're in BLM PT...
If you're in a DD PT, Haste, Refresh(if DRK, BLU, PLD etc) all members...heals, bar-ra spells as needed and so on. >_>
I can go on to DD and tanking sets if you want. >_> I agree with Aledacia on all but the bolded points. Reason 1: Find out who's your main RDM in your shell (if endgame and events) and ask them what their merits are. Whatever your main RDM has, don't merit it for the shell. If you don't have an endgame shell, then merit whatever you want. Go 6/6 spells if you feel like it. Reason 2 (both parts in the same sentence): In merit and healing situations, healing magic skill doesn't really help at all. You will be hitting cap if your MND is up there anyway (and if your healing magic is below 120 when you dinged 75, wtf have you been doing in your parties anyway?) Don't just work on MP+ though. Work on Enmity - also, so that emergancy cure bomb won't land you on the ground face first. Reason 3: No matter what, your sleepga in any situation will suck. If you are in a BLM party, you are not going to sleep shit, except maybe something with a Sleep II (if somebody is stupid enough to have /autoattack on still in events like that). Sleepga II > all. Einherjar = BLMs use ES + Sleepga. Even when I was the only BLM in this one run for Einherjar (which was a pain in the ass, I had to D2 30 people afterwards) I still had a great sleep rate over RDMs and SCHs in the same group. Without ES also (using ES ment that they slept for a lot longer, which ment that they didn't rape me when they woke up afterwards). The time for RDMs to sleep shit is over. BLMs > all. Oh, and another thing. Who ever uses Phalanx II on a BLM? Any BLM worth his/her salt would have /RDM. Let the BLM cast his own Phalanx (saves you MP, and helps them survive on their own). Korpg said: Aledacia said: @Reason #3, I've never had a problem with my sleepgas, but that could be due to 314 Enfeebling Magic & lots of +INT... I've rarely done Dynamis where the BLM's are the ones doing sleepga (or are good at it). =/
@Phalanx thingy - almost always the BLM's I've done events with are /WHM because they're too cheap to buy reraise items.
I do agree with asking your shell's main RDM about their merits. I'm my shell's main RDM at the moment so I didn't even think of that. @_@ Personally I <3 my Phalanx 2, Slow 2, Para 2 and Blind 2 merits...taking out Dia 3 and Bio 3 so I can enhance my enfeebs.
~~~
Earth 2/5, Ice 2/5, Wind 1/5 potencey and 5/5 Convert merits are the way to go if you're doing a wide span of events and soloing.
Taru RDM... may wanna do 4/8 HP and 4/8 MP merits. 8/8 Enfeeb, 8/8 Enhancing. 4/8 Spell Interuption Rate will help too. Strange that your BLMs can't sleep shit. I have my usual setup (i.e. really cheap gear) of Iqira or however you spell it head/legs + AF body just for enfeebs (no torque) and 1/8 enfeeb merits (working on Elemental merits atm, then will do Enfeeb, but....) and I rarely get resists on anything, dynamis/ein-wise. You should yell at your BLMs to buy a RR earring (or not die) and sub RDM. It works wonders... Really cheap gear still gives you about 90% accuracy rate on enfeebs, and merits takes care of the rest. Aledacia said: Yeah its kind of sad actually. A lot of the time at least one of the following things happens, at least in Dynamis shells I've been in;
A. BLM's don't have Sleepga II, usually because they sold it upon getting it. B. BLM's can't land Sleeps of any kind... C. BLM's refuse to Sleepga, and say let the RDM's do it, because they don't want to die. (Even if there are off-tanks.) D. Don't know how to sleep/target something that isn't being pulled. (Gogogo Sleepga 1 the front of the Sandy AH while we're pulling from the East Ronfaure gate. -.-)
I've been in maybe two-three shells where BLM's actually Sleepga -> nuke. Generally, everyone relies on the RDM's to do it.
Thus, I'm thinking of getting Hermes Sandals so I can pull on COR, instead of playing RDM and wanting to /wrists every run. =D Now, there is a lot of info that doesn't count towards BLMs (like RDM merits, but that was why this thread was made) but still, if you can see what the problems lie, then you will realize what we are talking about. So again, please say what you want to say. This is a discussion (and gripe session if you want it to be) of what newb BLMs should know now.
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