Doesn't even feel like a Zelda game and has like zero replay value.
Has plenty of replay value in doing different challenge runs/things in different orders/Master Mode. It's Zelda in a new or old direction, depending on how you look at it. It's fairly similar to the first Zelda on the NES, in that you can almost anywhere first if you know where to go.
Valefor.Prothescar said:
»Valefor.Prothescar said:
»I agree that it doesn't feel like a Zelda game but I am looking forward to replaying the game on Master Mode
What's even different about it?
Levels everything up by 1 (aka red bokoblins start out as blue, etc.), added an extra gold tier to monsters, monsters regenerate at a fairly rapid rate in combat, there's these floating platforms around the world that have powerful enemies and chests on them, and a few of the shrines are harder to solve.
Overall food and potions become more important to have, especially early game.
edit: there's also apparently some new monster placements, like a lynel on the great plateau, but I haven't played it yet so idk how many of these there are.
Red monsters no longer exist, everything else gets leveled up like you said. Enemies regenerate health up to 50% of their maximum. This includes bosses and also extends into Trial of the Sword. White Lynel on the Great Plateau near the open area near the Old Man's shack. I think there's extra boss monsters like Hinoxes and Talos thingies in a few places as well, but my first playthrough wasn't extensive enough for me to to scour and remember every single part of the map.
Also on the note of Divine Beast powers, Urbosa's Fury is the bomb daddiest(mommiest?) of them all. Revali's Gale lets you get around real easy, but you can obtain the same effect by throwing down 4 woods and a flint, create permanent updraft/portable updraft. Mipha's grace is just a fairy in a bottle on roids. Daruk's protection is nifty, but not really that good.