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Random Thoughts.....What are you thinking?
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By Anna Ruthven 2016-02-16 09:53:00
Ehhh, even if we were on the frontlines of a war in XIV, we'd be wrecking shop. Stronger than primals as invdividuals, so, <_>; ***would be wack.
I'm kind of looking forward to an Ala Mhigan update or expansion though. Something that would hopefully bring us up full tilt against the Garleans. Course, we'd probably be airshiped/stealth missioned/group of our trusted allies'd into the secret back entrance to ramrod the emperor. Ala Mhigans kinda piss me off. Every damn time something bad happens in XIV, the main reason is "because Ala Mhigo!" It sounds like a country of dickbags.
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By Grumpy Cat 2016-02-16 09:54:29
Ehhh, even if we were on the frontlines of a war in XIV, we'd be wrecking shop. Stronger than primals as invdividuals, so, <_>; ***would be wack.
I'm kind of looking forward to an Ala Mhigan update or expansion though. Something that would hopefully bring us up full tilt against the Garleans. Course, we'd probably be airshiped/stealth missioned/group of our trusted allies'd into the secret back entrance to ramrod the emperor. Ala Mhigans kinda piss me off. Every damn time something bad happens in XIV, the main reason is "because Ala Mhigo!" It sounds like a country of dickbags.
Almost as bad as those dirty Al Behd Bruddah!
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By Anna Ruthven 2016-02-16 09:55:47
Ehhh, even if we were on the frontlines of a war in XIV, we'd be wrecking shop. Stronger than primals as invdividuals, so, <_>; ***would be wack.
I'm kind of looking forward to an Ala Mhigan update or expansion though. Something that would hopefully bring us up full tilt against the Garleans. Course, we'd probably be airshiped/stealth missioned/group of our trusted allies'd into the secret back entrance to ramrod the emperor. Ala Mhigans kinda piss me off. Every damn time something bad happens in XIV, the main reason is "because Ala Mhigo!" It sounds like a country of dickbags.
Almost as bad as those dirty Al Behd Bruddah! The Al Bhed have Rikku who ranks fairly high in the good time waifu bracket.
Bismarck.Misao
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By Bismarck.Misao 2016-02-16 09:57:30
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By Grumpy Cat 2016-02-16 10:06:11
"Dose Al Behd have a hard time concentrating Bruddah, we should build some camps for them Bruddah."
Asura.Ina
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By Asura.Ina 2016-02-16 10:06:21
Stronger than primals as invdividuals, so, <_>; ***would be wack. Not really true, even though it only shows us in the CSs dialogue is always "gather a group of your fellows" or the like before entering. The only thing giving us an edge over normal people against primals is we can't be tempered. Remember Leviatan and Titan were both killed by a regular group of adventurers in the intermission between 1.0 and 2.0, and Ifrit has always been spam summoned and killed by the immortal flames. The reason we are better at killing them then normal people isn't because we are meant to be god powered, the playing field is just leveled because the primals can't turn us into thralls.
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By Sylph.Shadowlina 2016-02-16 10:07:31
Bismarck.Josiahfk said: »Ehhh, even if we were on the frontlines of a war in XIV, we'd be wrecking shop. Stronger than primals as invdividuals, so, <_>; ***would be wack.
I'm kind of looking forward to an Ala Mhigan update or expansion though. Something that would hopefully bring us up full tilt against the Garleans. Course, we'd probably be airshiped/stealth missioned/group of our trusted allies'd into the secret back entrance to ramrod the emperor. Ala Mhigans kinda piss me off. Every damn time something bad happens in XIV, the main reason is "because Ala Mhigo!" It sounds like a country of dickbags.
Almost as bad as those dirty Al Behd Bruddah! Not #Al Behd lives matter bruddah I'm saying #All lives matter bruddah
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Asura.Vyre
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By Asura.Vyre 2016-02-16 10:14:30
Ehhh, even if we were on the frontlines of a war in XIV, we'd be wrecking shop. Stronger than primals as invdividuals, so, <_>; ***would be wack.
I'm kind of looking forward to an Ala Mhigan update or expansion though. Something that would hopefully bring us up full tilt against the Garleans. Course, we'd probably be airshiped/stealth missioned/group of our trusted allies'd into the secret back entrance to ramrod the emperor. Ala Mhigans kinda piss me off. Every damn time something bad happens in XIV, the main reason is "because Ala Mhigo!" It sounds like a country of dickbags. Dude, the Ala Mhigans are dope. You ain't know jack! Ilberd is just a hoe.
But I guess it's somewhat right. They went to war with Gridania a ton, and were almost always winning and taking land from the Gridanians. Eventually the other city-states got involved, but only when it posed no real risk to them. Later, of course, when the Garleans invaded Ala Mhigo none of the city-states really came to their aid. So they got overwhelmed and subjugated. All the refugees/poor people in Ul Dah are Ala Mhigan. Couldn't go to Gridania, cause of the bad blood from all the past disputes.
You learn a lot about them if you pay attention to the sidequests in Southern Thanalan as well as the Monk quest line(mainly the optional dialogue with the alchemist pre-50).
Asura.Vyre
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By Asura.Vyre 2016-02-16 10:28:26
Stronger than primals as invdividuals, so, <_>; ***would be wack. Not really true, even though it only shows us in the CSs dialogue is always "gather a group of your fellows" or the like before entering. The only thing giving us an edge over normal people against primals is we can't be tempered. Remember Leviatan and Titan were both killed by a regular group of adventurers in the intermission between 1.0 and 2.0, and Ifrit has always been spam summoned and killed by the immortal flames. The reason we are better at killing them then normal people isn't because we are meant to be god powered, the playing field is just leveled because the primals can't turn us into thralls. That was true up until about Leviathan, but after that it's always just us versus the primal, storyline wise. As seen with Ramuh, Shiva, Ravana, Bismarck, and King Thordaniel. Of course, we don't ever actually have solo battles for any of that, but you can't ignore that it illustrates us as being alone in those fights. They didn't even tell us to go get friends for Storyline Ifrit, Garuda, or Titan. They just mentioned the past battlers, and storyline wise we fought them by ourselves. So yes, we have quite a bit of an edge over any normal person.
By Ackeron 2016-02-16 11:05:33
For those of you with Fallout 4 and liked it the Season pass is about to shoot up $20 if you haven't bought it already.
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By Anna Ruthven 2016-02-16 11:30:41
I never trusted him. I think it's the jawline paired with the haircut.
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By Bismarck.Dracondria 2016-02-16 11:33:13
If you want to see the lore without actually playing the game you need to dig into the lore sections of forums, drac can probably give you some links.
There is so much lore most people don't even know about. So much stuff you have to connect from what NPCs say in flying text and crafting quest dialogue, random sidequests, item descriptions, card text, FATEs, sightseeing log etc. There's also stuff you can miss if you don't talk to all the NPCs in an area during a quest (like in the Rising Stones the NPCs will comment on things going on)
If you go in the lore section of the OF you can learn a lot, especially if you read Anonymoose's posts
Like this
Quote: The reason it seems off to you just stems from a misconception about how the legions are built and numbered (as far as we know(?).
You seem to be interested in the big picture, though, so let's go over it! (I'll even include the relevant info you missed from 1.0).
The information we have so far suggests that there are currently fourteen Garlean Imperial Legions (because Final Fantasy XIV, the number just comes up a lot in this game, as do seven and twelve because they come up in real-world mythology a lot, too). Some official descriptions say the legions are "countless," so either SE is leaving the door open for mentions of legions that tie thematically into later games, or that's just an erroneous "Eorzean" assumption. As far as we know, all of the current legions existed even before the capture of Ala Mhigo, formed during the wars to unify Ilsabard and conquer Othard.
Each legion is headed by a general, or Legatus; they're modeled after the legions of the Roman Empire. Gaius led the XIVth Imperial Legion, again, because Final Fantasy XIV; he was the first emblematic antagonist of this game. Similarly, Nael van Darnus, Legatus of the VIIth Legion, shared some thematic similarities with Sephiroth of Final Fantasy VII. Furthermore, we just met Legatus Regula van Hydrus of the VIth Legion, because the whole Flying Continent / Warring Triad thing heavily ties into the themes explored in Final Fantasy VI.
In Version 1.0, we didn't know any of this, at first. It was just "The Empire is coming," and then we bumped into Gaius in Mor Dhona and only really got his name. The distinction between legions, if I remember correctly, didn't come up until Nael van Darnus showed up.
Gaius was famous for his successes - he'd slain so many people who conspired to take the crown from Solus zos Galvus (nine) that his blade was named Heirsbane. He was responsible for four cities falling to Imperial rule before he was tasked with commencing the wars in the Western Theatre by securing Ala Mhigo as a Garlean foothold in Eorzea. As far as we know, the XIVth spearheaded this invasion while the other legions were deployed elsewhere (the VIIth was in the Eastern Theatre, Othard, at the time). We don't know of legion numbers changing or leaders shifting around.
However, once he'd accomplished this, the homeland supplemented his forces and the Armada sailed on Silvertear Lake to secure the aetherial center of the realm in hopes of preventing primals from being summoned. The whole thing failed - Midgardsormr took out the flagship, dragons routed the Armada, and by the time damage control was performed, primals had begun to appear in Eorzea. Gaius was ordered to withdraw to rule and fortify Ala Mhigo until a solution could be found.
Nael van Darnus promised this answer, so the the Emperor ordered Gaius and the XIVth to support the VIIth, who led the 1572 invasion. Gaius wasn't very happy about it; not only did his pride take a beating, but he was the first to see that something was ... off ... about his new superior. The Emperor no longer trusted him to complete his tasks and didn't heed his advice. Gaius tried very hard to persuade Nael to abandon the Meteor project, which it was believed would annihilate Eorzea with a massive spacerock, because he thought it was profane - beneath them. He didn't like the idea of the Three Great Continents being united under Garlean rule by raising a flag over a barren land of ash and calling it victory. By the time he realized that Nael was misleading them all, it was too late to do anything about it within the Empire itself.
Instead, Gaius committed well-camouflaged acts treason. He shot down one of Nael's airships (which contained information relative to the Castrum being built in Mor Dhona as well as the equipment housed there which was being used to bring Dalamud down) and disguised it as an Eorzean Alliance success. Gaius' subtle sabotage of Nael's operation led to Darnus being slain. After the remnants of the VIIth Legion, who thought Nael truly was close to godliness by he end, entrenched themselves in Mor Dhona (to prevent Louisoix's hail-mary plan to stop the moon's fall), Gaius took what remained of the XIVth and withdrew to Ala Mhigo to left everyone to their fates. He even bid farewell to the adventurer who would one day be known as "The Warrior of Light" and wished them luck in the Battle of Cartenau, saying to "leave him something worth conquering."
Or the stuff about Aetherytes from Duty Commenced
Quote: Duty Commenced 09 - Lore Lowdown (Aetherytes)
On today's Duty Commenced, the second Lore Lowdown closer featured a little bit about aetherytes. Again, if you've been digging deep into the game for a long time, you'll know most of this - but, also again, expect a bit of new perspective and clarification.
In case you missed the show (and the Lore Train), here's the summary for forum discussion purposes.
Aetherytes
What is aether?
Aether is an invisible, intangible substance that exists all around us and flows through every living being, and is what sustains us. It is also used to weave magicks. Once the spirit departs the body due to death, our remains are reduced to aether and returned to the aetherial river known as the Lifestream, which flows throughout the land.
Return and Teleport
These are spells that allow the caster to reduce his physical form to aether without severing the connection between body and soul, so that he may traverse the Lifestream safely and travel to his desired destination
Return
Compared to Teleport, Return is less taxing on our spiritual energies, as we are naturally drawn towards our “home point” - the aetheryte with which we have the strongest resonance. This spell can be cast quite quickly, making it ideal for emergencies.
Teleport
Teleport offers greater versatility, in that you can travel to any aetheryte with which you have previously attuned. However, it requires a great deal of spirit energy known as “anima” to safely guide one’s body and soul to the weaker aetherial beacon. It also requires extended concentration to cast and therefore cannot be used during battle.
What is an aetheryte?
These crystalline agglomerations of aether, which are a common sight throughout Eorzea, are vital to aetherial travel. They are said to be solid manifestations of the planet’s lifeblood, aether, which form at the intersections of aetherial currents. By touching an aetheryte, the aether which makes up our bodies resonates with that contained in the crystal. This is called “attunement.”
Normally, when one’s body is reduced to aether, it will naturally gravitate to the location with which it resonates the greatest: one’s home point. This is why upon losing consciousness in battle, many wake to find themselves back at an aetheryte. In other words, they act as lodestones, assuring that the body, in its aetherial form, is not lost to the pull of the greater flow.
Why are aetherytes generally found in populated areas?
Aetherytes cannot be constructed just anywhere; rather, they can only be constructed in locations rich with aether, such as the intersections of aetherial currents. Like an oasis in a desert, these locations are often teeming with life. Settlements are commonly established near them, and so it can be reasonably assumed that most villages and cities are ideal locations for aetherytes.
Why does it cost gil to use aetherytes?
During the Calamity, many of the existing aetheryte camps were destroyed. The city-states subsequently coordinated their efforts to reloacte and restore the aetherytes which had been damaged or lost. Much of the capital used to fund this venture was lent by certain men of business from Ul’dah. The gil you pay when either leaving from or arriving at an aetheryte goes to paying off that debt.
While it may appear as though this is automatically deducted from your savings, you are in fact paying this fee to nearby attendants. This scene is simply omitted for gameplay reasons.
Who constructed the aetherytes?
The aetherytes currently found in each of the city-states were reconstructed following the Calamity by Sharlayan engineers. These engineers were the only ones who possessed the skill and knowledge necessary to do so, and so they were richly compensated for their services.
Modern Aetherytes [Example: 2.0 city plazas and camps; image in Lore Train]
These are not an original Sharlayan design, but the product of research into existing aetherytes constructed in ancient times by civilizations unknown.
Early Aetherytes [Example: Falcon's Nest]
These were constructed 1000-1500 years ago during the Sixth Astral Era.
Ancient Aetherytes [Example: 1.0 cities and camps]
These were constructed before the Sixth Astral Era, more than 1500 years ago. Many of these aetherytes were damaged or destroyed during the Calamity.
Naturally Occurring & Repurposed Aetherytes [Example: Ok'Zundu & 2.0 beastmen camps, respectively]
Beast tribes also have their own unique ways of using aetheryte, but these methods, too, were not invented by them. In most cases, they are reutilizing relics from ancient civilizations or making use of the crystals that formed naturally.
Allagan Aetherytes [Example: Azys Lla]
The Allagans possessed aetheryte technologies as well. However, it is unknown whether they developed their methods independently or if they expanded upon those of older civilizations.
Or this about the people who give us the relic weapon quests (Rowena the merchant and Gerolt the blacksmith)
Quote: Gerolt Blackthorn
Age: Fifties
He loves to spend his days deep in his cups, and is ever eager to try new ales and spirits from all corners of the realm.
He dreams of forging the ultimate kettle.
Before making his home in Hyrstmill, Gerolt was once considered the greatest craftsman in all of Eorzea. Alas, he has since fallen on hard times, and now makes a living crafting kettles. (Moose's Note: It seems Gerolt has branched off from mending kettles to just making his own. A niche market, but clearly a profitable one if he was able to pay a bar tab like his just repairing them.)
From blacksmithing to carpentry to weaving, all these arts and more were mastered by Gerolt, the renowned artisan whose name once echoed through the halls of every workshop in Eorzea.
None could match his sense for form and function, his creations earning the acclaim of disciples of war and magic across the realm. All who sought the finest tools of their chosen profession had eyes only for those fashioned by his masterful hands.
Accomplished as he was, though, not even Gerolt was without one whom he looked to for counsel. But there came a day when he and his mentor no longer saw eye to eye. Heated words were exchanged and fists soon followed. Gerolt took to the road, deciding to settle in Hyrstmill in the wake of the Calamity.
As the years passed, his extant creations grew all the more valuable for their rarity, and were coveted by the wealthiest collectors in the realm.
Rowena
Age: A lady never tells.
Her passion is amassing wealth through both material and human resources. The power of her purse is said to be without equal.
She dreams to one day make a foray into the world of politics. With a seat now empty on the Syndicate, perhaps this dream will be realized sooner than anticipated. (Moose's Note: Headcanon becomes reality!?)
Proprietor of the House of Splendors and self-made gillionaire. With her keen eye for marketable wares and valuable artifacts, Rowena is more than happy to relieve adventurers of their unwanted goods. Business is booming, and she has already started to expand operations into the north.
Before she founded her mercantile empire, she was a humble weapons merchant. That is, until she became acquainted with a nobleman who recognized her eye for quality. One transaction led to another, and before long she had developed connections with Eorzea's wealthiest aficionados of rare artifacts.
For her new enterprise to truly prosper, however, she would require the aid of those adventurous souls who uncover all manners of rarities on their journeys. As luck would have it, the Adventurers' Guild was planning to open a new chapter in Mor Dhona, and was in need of financial assistance. Her generous contribution allowed both her and the Adventurers' Guild to build new home in Revenant's Toll.
As the guild thrived, so too did Rowena's business, with curious wonders and knickknacks coming in by the cartload, and soon she would open the House of Splendors. Her secrets are perhaps the only commodities in her possession that aren't for sale, though. In the eyes of the public, she is nothing more than a financial supporter of the Adventurers' Guild, but her relationship with them may be more than it seems... (Moose's Note: One lore-forum-conspiracy-theory falls, another rises...)
The Saga of the Zodiac Weapons
Legends tell that, when the world lies upon the brink of destruction, brave souls who bear the Light shall rise to banish the Darkness. These Zodiac Braves wielded weapons of unparalleled strength, and Jalzahn, an accomplished alchemist, ventured to Eorzea from the Far East in hopes of recreating them.
He came in search of the realm's greatest blacksmith, but what he found was a drunk who passed his days forging kettles. What he saw next, however, gave him pause: an adventurer wielding a weapon enhanced by an elixir of his own creation. His determination thus renewed, he aided this intrepid soul and, with the power of atma, saw that the weapon was reborn as a relic weapon atma.
Though his recent endeavor was a success, Jalzahn was confident that the weapon could be improved further still. The Zodiac Braves were said to gather light to their blades by vanquishing their enemies. Jalzahn theorized, however, that the heroes were in fact absorbing the power of souls. He was certain that the relic weapon atma could be used in the same fashion. All that remained was to find foes to vanquish. To that end, he turned to "The Trials of the Braves," a collection of sacred texts that tell of the ancient heroes' deeds. And so, by following in their footsteps, the adventurer obtained a relic weapon animus.
The relic weapon animus was impressive, but still not quite that which was described in the legend of the Zodiac Braves. To see his life's work realized, Jalzahn pursued the study of materia, and how it might serve to help the relic weapon animus reach new heights of power. He devised a plan calling for sphere scrolls, a medium for capturing the light energy of materia, which could then be infused into the relic weapon. And so, with the aid of a sphere scroll crafted with enchanted ink and alexandrite, a relic weapon novus was born.
The relic weapon novus was full to bursting with soul energy, but Jalzahn was not yet satisfied. He was convinced that the relic had not yet reached its full potential. After much research and testing, he concluded that the problem was its degree of soul attunement. Alas, he was at a loss for how to attune the relic to its host.
It was then that he found an unlikely well of wisdom in Gerolt. Offering a fine bottle of spirits as compensation, Jalzahn persuaded the blacksmith to apply a soul glaze to the relic, allowing it to more easily attune to the user. With Zodiac Glass provided by Gerolt, the adventurer ventured forth. After many trials, the energies slumbering within the relic soon aligned, and it was transformed into a relic weapon nexus.
The relic weapon nexus was perfect. Yet even this weapon Jalzahn was determined to improve further. Gerolt, sensing an opportunity to acquire more liquor, proposed how they might surpass even perfection: by recreating the vessel of a Zodiac Brave's arm, and infusing it with the soul bound to a relic weapon nexus.
To that end, the adventurer was tasked with collecting a veritable bevy of rare materials to facilitate the process. With the aid of the relam's greatest blacksmith and alchemist, they succeeded. A Zodiac Weapon was reborn.
The Zodiac Weapon was at last complete. Or so they thought. Curious to know more about the Trials of the Braves, Gerolt struck a deal with Rowena to acquire a full set, including the final tome of the series, the "Book of Netherdark." It was there that he discovered the original Zodiac Weapons possessed a sentience shaped by the bearer's soul—a sentience the recreation appeared to be lacking.
Utilizing Gerolt's criminal connections, the adventurer contacted a black market trader named Remon, who supplied them with the means to awaken the Zodiac Weapon—mahatma. A new potent catalyst in hand, the adventurer set off once more. Their soul resonance with the weapon grew stronger with every encounter. Then, with a final potion from Jalzahn and Gerolt's fiery forge, it was done. The Zodiac Weapon Zeta had awoken. (Moose's Note: That entire tale and no shout-outs to Mutamix Bubblypots. Are we marginalizing all gobbies because some bad eggs summoned a primal? We're better than that!)
The History of Gerolt & Rowena
In days past, Gerolt and Remon studied metallurgy under Heidolf, a well-renowned blacksmith. The two were quite gifted, and as word of their takent soon spread, Heidolf's smithy flourished.
More and more people came seeking their custom. Rowena was one such patron, a confident, quick-witted woman, who had eyes only for her wares... and then young smith, Gerolt, who crafted them. Remon escaped her notice—though she did not escape his.
As Heidolf saw his smithy's celebrity grow, he realized that so long as a product carried the mark of Gerolt or Remon, it would be sure to sell. And so a plan was hatched: inferior goods made by younger smiths would bear the marks of the masters.
Quality fell by the day, sparking rumors and raising suspicions. Rowena, who knew well Gerolt's craftsmanship, soon uncovered proof of Heidolf's plot, and subsequently threatened to cut ties with his smithy if he would not cease his deception.
This would not bode well for Heidolf. Rowena represented an arms dealer with an extensive network of connections in Ul'dah. To lose such a client would be a devastating blow for both him, and the less reputable associates who now profited from his business. Should they be displeased, it could very well cost him his life. Therefore, he decided that Rowena must have an accident—one which would bury her and the truth along with it.
When Gerolt learned of this scheme, he begged and pleaded for Heidolf to reconsider—to return to the way things were. But to Heidolf, Gerolt's pleas were as insults. How dare he lecture him, his apprentice, with his skill and his fame and his youth, upon whom he had been forced to rely? Who would surely steal his smithy from him, and cast him aside like a hammer no longer fit for the forge... Heidolf knew he had to strike first.
However, his attempt to kill Gerolt was not only unsuccessful, there was also a witness.
Remon had suspected something was amiss with Heidolf, and now he knew for certain. But Gerolt had surpassed him at every turn, and had stolen the heart of his beloved Rowena. And so Remon spoke not a word of what he saw.
Gerolt was cast out. With nowhere else to go, he took to the road.
It was only a matter of time before Rowena learned the truth, after which she resigned her position and left Ul'dah in search of Gerolt. Remon, whose jealousy had driven him to silence, could not bring himself to stop her. With a heavy heart, he abandoned his hammer.
With the loss of Gerolt and Remon, Heidolf's business soon fell into ruin. Utterly undone, he plunged a dagger into his own heart—the first dagger forged by his finest apprentice long ago.
After no small amount of searching, Rowena was at last reunited with Gerolt. Together they traveled to faraway lands, where at last they exchanged their vows.
And then, one fateful day, a letter came. Remon, who had established himself as a black market dealer through Heidolf's former connections, had learned that Rowena, upon resigning her position, had stolen a great deal of money from both her clients and her former employer—and that they would hold her to account.
Gerolt devised a plan. Her persuaded Rowena to lend him an exorbitant amount of money under the guise of starting his own smithy. However, he would instead return this money to those she had wronged by way of Remon, and conceal the truth by playing the villain. His former colleague agreed to help him—under one condition, to which Gerolt agreed.
The next day, Rowena was alone, her love nowhere to be found.
Weeks turned to months, turned to years. Rowena, driven by her anger towards the man who had betrayed her, returned to Ul'dah and began trading in antiquities. With focus and determination, she began to build her business. And then, one day, another letter from Remon came. Gerolt had been found.
Alas, the man Rowena found in Hyrstmill was not the man she had married. Gerolt was a shadow of his former self, a man broken from a life spent running. A drunkard mindlessly hammering away at mere kettles.
She thought back to the man with a spirit as fiery as a forge, whose weapons were as works of art—to that day when they had first met. As she squeezed the wedding ring he had crafted for her, Rowena made him an offer. Honest work for honest pay.
...Or so Drake would have us believe, based on the mumblings of a drunkard abed and his patrons.
Is there truth to this tale?
Only the Twelve know.
Assorted Fun Facts
Drake was first inspired to seek an apprenticeship with Gerolt after seeing his masterworks armor in Limsa Lominsa. Though not immediately aware of its origins, he followed rumors of their maker to Hyrstmill. Upon finding him, Drake pleaded for an apprenticeship, offering a self-made knife as proof of his skill. Gerolt agreed under the condition that he successfully distilled a bottle of spirits using ingredients from his hometown.
After seven failed attempts he succeeded, at last becoming Gerolt's apprentice. That night they enjoyed a celebratory dinner, during which they used Drake's knife to cut the meat. Unbeknownst to Drake, this was a tradition Gerolt had learned from his former master.
All of those in Rowena's employ are women, burdened with terrible pasts and terrible debt to match. Rowena agrees to shoulder their debts in exchange for their services. Their names are not their true names, but rather monikers given to them by Rowena, all of which end in "na", which marks them as Rowena's indentured servants.
They are forbidden from using their real names under any circumstances until their debts have been repaid in full. Though not all her employees share their names, such as those who labor as Splendors vendors, rest assured that they all bear a name with Rowena's mark.
Her employees dealing with collectables wear different clothing due to the fact that they deal directly with her more wealthy and influential clientele, including representatives of foreign nations.
The Diamond Forge found inside the House of Splendors was co-funded by the Adventurers' Guild. Because of this, adventurers are free to use their facilities, provided they receive the proper authorization beforehand.
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Serveur: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2016-02-16 11:40:41
Garleans conquering Ala Mhigo
The fall as a whole is the result of a whole lot of mismanagement of state affairs for quite a long time. I'll leave out the Autumn War (when Ala Mhigo tried to annex the Black Shroud a hundred years ago, sparking a war with Gridania that led Ishgard to unite with Ul'dah and Limsa Lominsa to come to Gridania's aid). Instead, let's focus specifically on the Ala Mhigan royal family and the monkhood. The interactions of these two groups are what eventually caused the downfall of the city.
The tribes throughout Gyr Abania were once small, warlike, and constantly at each others' throats, but the Highlanders were able to bring them together as one and raise the city of Ala Mhigo (some time between 1,000 and 1,300 Sixth Astral Era). The idea of martial arts as sacred persisted even though the age of constant battle was over, and thus rose the Fists of Rhalgr, the monk order, which teaches that one can become close to the god of destruction through strict discipline that empowers them by channeling their "life force" (aether) through "chakras".
This order eventually became religion, with the war priests claiming that their chosen battles were divine will. Rather than fight the movement, the Ala Mhigan royal family incorporated them into their army, giving them considerable power, protected status, and political sway. By the twilight of the Sixth Astral Era, as both a political force and the official state religion, the Fists of Rhalgr had control over a great deal of daily life, which deeply unsettled the power-hungry (and soon to be final) king of Ala Mhigo.
King Theodoric wasn't very into political finesse; he refused to allow the monkhood to contradict his designs in any fashion, even if it meant destabilizing the city. For instance, the monks claimed divine righteousness, so Theodoric claimed the divine right of kings, instilled in him by Rhalgr's wife (Nymeia). By this right, he banned the worship of Rhalgr in favor of Nymeia and tried to establish himself as the uncontested dictator of Ala Mhigan affairs. This sudden, drastic move away from Rhalgr was designed to incite rebellion by the monkhood, giving him pretext to imprison its leadership and extract coerced confessions of their plans to topple the royal family.
This concluded with Theodoric marching on the Fists of Rhalgr's main temple in 1552 and burning it (and everyone associated with it, from monks to their families to refugees seeking asylum) to the ground. Most knowledge of the monkhood vanished at this point, and afterwards Theodoric was known as the King of Ruin, a ruthless despot.
True to his name and aforementioned lack of political finesse, he slaughtered any royals towards whom he harbored doubts, as well as anyone who might have some tacit claim to the throne. After that, he moved on to influential nobles and merchants. So hopeless was it that Theodoric would stop this progression that even his own wife turned against him, conspiring to have him murdered. One of the conspirators, however, panicked and confessed to Theodoric, thus getting them all executed. The king withdrew, paranoid, and the public killings grew more frequent.
With people afraid to even leave their homes, the idea of revolution spread like wildfire - rising from whispers to a full on revolt that stormed the royal palace; the guards did not attempt to bar their passage, and Theodoric took his own life as his enemies closed in. This was no revolution of the people, however. The intelligence services of the Garlean Empire's XIVth legion, under the direct command of Gaius van Baelsar, were responsible. (While unconfirmed, wouldn't it be wild if the Garlean agents were also responsible for exacerbating Theodoric's behavior? Talk about a potentially well-played long-con from Gaius in his prime, before he lost his pride, honor, and marbles.)
In the aftermath of the king's fall, the Garleans stormed the city before any defense could be mounted, taking it in what might be called a bloodless and subversive coup if not for the fact that the bloodshed came after. The city was sacked - biblical-era levels of sacked. Magitek crushed what rebellion did not surrender or flee deeper into Eorzea, and the city was converted into a walled fortress to act as the Garlean foothold in the realm. The atrocities committed here (especially by his own creations) were a big part of what inspired Cid Garlond to defect to Eorzea to help it defend itself.
For the sake of completeness, from here, it took Baelsar five years to properly fortify Ala Mhigo and prepare for the conquest of Eorzea, but the 1562 assault on Mor Dhona, an attempt to take control of the aetherial streams before primals could be summoned against them as they had in Othard, went (as I'm sure you know) very, very badly.
This also gives you a bit more background on Gridania (though you have to read a lot since there are corrections by Enkidoh and Anonymoose)
http://forum.square-enix.com/ffxiv/threads/265324-A-Brief-History-of-the-Black-Shroud
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By Bismarck.Dracondria 2016-02-16 11:47:28
And this gross fish from Azys Lla
Quote: Unlike anything else on Eorzea, compound #123 is thought to be another of the Allagan Empire's failed chimeric creations. The creature seems to be harmless enough, feeding only on the tiny water lice which inhabit Azys Lla's aetherochemical pools. Its outer hide, however, has given many a naturalist pause as it bears a texture almost identical to that of a Lalafell's skin.
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By Yatenkou 2016-02-16 11:56:44
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By SpaceAnomaly 2016-02-16 12:00:34
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By Bismarck.Dracondria 2016-02-16 12:02:43
I posted that before you reposterererer
By SpaceAnomaly 2016-02-16 12:03:25
;-; I didn't know! There I changed it >:O
By Ackeron 2016-02-16 12:03:25
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By Bismarck.Dracondria 2016-02-16 12:04:33
It was like 50 pages back but still
By SpaceAnomaly 2016-02-16 12:06:33
Bismarck.Dracondria said: »It was like 50 pages back but still I don't want to get mauled. pls no bear scratch
By SpaceAnomaly 2016-02-16 12:07:53
gonna throw this one out there too. WHMs rule!
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This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.
Inb4thisthreadgetsreallywtf
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