Destiny is a fun game,
however (and this is a big one) it's 500 million dollar price tag is no where to be seen. I think there are games that cost 5 million that have more content and effort put into them than Destiny. From what I've read, the past year has been horrible for Bungie. The story use to be
completely different, not even in an "oh we have a better idea" kind of way. It is obvious that Destiny was hit with the story chopper, cut up into pieces to distribute through DLC over the next few years.
I will tell you the experience, right now. You start the game, and you find out that you were dead for a very long time and this world must be a shock to you now. You then become
COMPLETELY okay with the fact that you were dead, and proceed to enter a factory to pick up your first gun. You walk through some atmospheric factory settings and come out in the cosmodrome, aka earth in the future.
It is obvious that they put a looooooot of effort into making the worlds of destiny look absolutely beautiful, as they are expected to. However, from this point forward, the game becomes just as simple as the tutorial was. You follow a quest path, listen to the dialog that really doesn't have an interesting script so far, and fight waves of enemies every few levels, or multiple times a level.
The difficulty is there at the start, mid game becomes sort of a "hurry up I want to get to level 20!" type feeling where you pretty much breeze through the available areas.
Every mission is pretty much the same thing. You're going to shoot a lot of stuff. Honestly getting to level 20 was still fun for me, I then hit the level 24 block that
everyone deals with. I learned how to obtain my legendary gear to increase my light beyond 25. However, you become locked in vanguard / crucible points and reputation rank to get your gear.
You also can be "lucky", by finding legendary engrams as rare drops during your strikes or adventuring, or in PvP. Or you do what thousands of others have done and create your own luck by using farming exploits, because enemies respawn in the same locations at set intervals. Farming becomes very easy to do once you know a method, but Bungie has been patching the game because "they didn't envision their game being players to be shooting at a cave for 5 hours a day".
I honestly, truly feel bad for Bungie. I really deep down think they wanted something greater than this, but because they either weren't able develop content fast enough, or activision forced them to split their game up into chapters, chapters being purchasable DLC every few months.
The game honestly feels like it was split up. I know that for them to have steady content coming out every month or so they would have to split the story up, hold finished content back. It's to be expected, and for us to look forward to and keep playing.
However, the amount of content in this game right now is pathetic. The fact that players have better luck farming engrams than playing the game it was meant to be played is pathetic. If you didn't envision your game to be players shooting into a cave for hours then why did you make your content not drop legendary armor? They didn't because they didn't want to gear players too quickly, because their updates aren't fast enough to maintain steady content even for the average player. Yet they have an NPC that gives out a free exotic every week as long as you do play the game, or more if you have enough mote of lights so you can buy exotic engrams and roll the dice.
The whole game is built off of RNG. That's not quite true, the enemies have exact spawn locations and time intervals. The rest, RNG. It really is.
Yet I have soooooooooooooooooooooooooooooooooooooooooooo much fun playing this game. I don't know why, maybe it's my imagination running wild of what is to come, what this game SHOULD have been at release. What this game deserves to be, and it's sad that something like this is so pathetically broken right now.
I love this game but there
needs to be more to it. PC players are going to really get the value here. They aren't going to have to deal with the pathetically low amount of content right now, they'll have all their DLC's bundled up in a 60 dollar price tag, and us who play on consoles would have spent 2-3x more than them if not more, infinitely more if they just torrent it.
I guess it being a 10 year project should have been a huge heads up that the beginning isn't going to be so filled with adventure, and that the best has yet to come.
Edit: The worst part of it all is that there is 12 hours of reading material online of the lore that you unlock while you play.... 12 hours. NONE OF THIS IS IN THE GAME. You have to stop playing the game to go to an EXTERNAL source just to READ the lore. They could have done this in the game. The lore is actually
very interesting too, but none of it is in the game itself.
Something went horribly wrong in development, it had to. The amount of effort put into the lore is incredible, and yet the game is lacking that detail so much it's painful that they are separated.