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FFXIV - Likes / Dis-likes (Changes)
Leviathan.Yokhai
Serveur: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2010-09-27 15:48:03
Also your typing get erase any time ANYTHING occurs on screen. It sucks a lot during CS's or crafting
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 15:48:31
There are clearly "hard" zone lines at the edges of cities, etc, but you don't have the texture-dump problem that XI had, where you would need to blackscreen and load another zone, a la older MMO's.
However, there does seem to be "soft zones" inside each region as well. Mobs sometimes get confused at the edges of them. It also seems that there might be a "shared truth" system (I could explain more in detail but it's a long explanation) going on, like some modern MMO's do, where walking too far away from your party will drop you out of share range and cause ????/????.
[+]
Leviathan.Yokhai
Serveur: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2010-09-27 15:50:01
Lakshmi.Jaerik said: There are clearly "hard" zone lines at the edges of cities, etc, but you don't have the texture-dump problem that XI had, where you would need to blackscreen and load another zone, a la older MMO's.
However, there does seem to be "soft zones" inside each region as well. Mobs sometimes get confused at the edges of them. It also seems that there might be a "shared truth" system (I could explain more in detail but it's a long explanation) going on, like some modern MMO's do, where walking too far away from your party will drop you out of share range and cause ????/????.
Yeah, that's what it was seeming like to me.
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 15:50:54
Leviathan.Yokhai said: Also your typing get erase any time ANYTHING occurs on screen. It sucks a lot during CS's or crafting
Oh god. I forgot this one. If anything happens anywhere on screen while you're typing, the client will erase whatever you've typed up until that point. Sometimes you have to type a message several times and hope it doesn't get interrupted.
You're also still limited to typing only like 60 or something characters at a time. This makes complete sentences very hard. It's like trying to communicate with your group via Twitter, only with half the character quota.
Also, the chat log can't be expanded horizontally, and there is no word-wrapping. That means words cut off to the next line like so:
Jaerik Kayle>Here is a sente
nce I am typing.
Phoenix.Destrac
Serveur: Phoenix
Game: FFXI
Posts: 263
By Phoenix.Destrac 2010-09-27 15:52:54
I love the general implementation and idea of the game. The fact that crafting and field activities are actual jobs with playability now (as opposed to some side-activity in FFXI). Levequests are great and fun. Graphics are breathtaking, combat, virtually all of the game concepts.
The stuff that annoys me a little bit (not at all enough to not want to play) is that they clearly are not finished with the technical side of the game. No party member display on the full map, no search, no easy tell reply, equipment changing is a pain, finding out which equipment is severely degraded is a pain, targeting mobs and party members are a pain.
And the biggest issue: the log window SUCKS. 1) too much unnecessary information listed. 2) no ability to change colors of lines (default colors suck) 3) no way to quickly open up the log and review past information (scrolling with the mouse sucks to no end). 4) no way to quickly switch between the different log tabs (the "battle" log tab is basically useless). Basically, end result is when fighting or not focusing 100% on the log, I can never read anything from it and miss LS chat and party chat, tells, damage values and whatever else.
Kujata.Erim
Serveur: Kujata
Game: FFXI
Posts: 704
By Kujata.Erim 2010-09-27 15:53:14
Lakshmi.Jaerik said:
Also, the chat log can't be expanded horizontally, and there is no word-wrapping. That means words cut off to the next line like so:
Jaerik Kayle>Here is a sente
nce I am typing.
That's strange, I've never experienced that, word wrapping seems to work for me and I can expand mine horizontally. Maybe I'm just misunderstanding?
Also, when my text gets erased because of something on screen, it seems to save it so I can just up arrow and recover whatever it was I was typing.
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 15:55:14
It's possible there is no word wrapping in the JP client. In which case it's JP players getting screwed again. =D Word wrapping isn't as important in JP, unless you're typing in English, so maybe they didn't include it for us.
I most certainly can't expand the chat window horizontally. Only vertically.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-09-27 15:55:27
One thing my friend and I noticed while playing, there just doesn't seem to be a whole lot to do right now and we found ourselves feeling very bored after about an hour.
Seems like something we will just play when bored in FFXI and a lot of bugs that was in beta, where not fixed at all.
Phoenix.Oumura
Serveur: Phoenix
Game: FFXI
Posts: 3460
By Phoenix.Oumura 2010-09-27 15:56:38
Kujata.Erim said: Lakshmi.Jaerik said:
Also, the chat log can't be expanded horizontally, and there is no word-wrapping. That means words cut off to the next line like so:
Jaerik Kayle>Here is a sente
nce I am typing.
That's strange, I've never experienced that, word wrapping seems to work for me and I can expand mine horizontally. Maybe I'm just misunderstanding?
Also, when my text gets erased because of something on screen, it seems to save it so I can just up arrow and recover whatever it was I was typing. This. I'm able to expand mine in virtually any direction without any problems, and word-wrapping seems to work fine.
Serveur: Bismarck
Game: FFXI
Posts: 33979
By Bismarck.Dracondria 2010-09-27 15:57:17
Sylph.Kimble said: One thing my friend and I noticed while playing, there just doesn't seem to be a whole lot to do right now and we found ourselves felling very bored after about an hour.
Seems like something we will just play when bored in FFXI and a lot of bugs that was in beta, where not fixed at all.
They had a beta? /Sarcasm
Leviathan.Yokhai
Serveur: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2010-09-27 15:59:29
Kujata.Erim said: Lakshmi.Jaerik said:
Also, the chat log can't be expanded horizontally, and there is no word-wrapping. That means words cut off to the next line like so:
Jaerik Kayle>Here is a sente
nce I am typing.
That's strange, I've never experienced that, word wrapping seems to work for me and I can expand mine horizontally. Maybe I'm just misunderstanding?
Also, when my text gets erased because of something on screen, it seems to save it so I can just up arrow and recover whatever it was I was typing. OH YAY if this is true that helps, but still sucks that it gets erased to begin with. And yeah Jae, the NA client lets you change window size and word wraping works fine
Phoenix.Destrac
Serveur: Phoenix
Game: FFXI
Posts: 263
By Phoenix.Destrac 2010-09-27 15:59:37
The horizontal log expansion is not as useful though. NA client can expand it horizontally as much as we like, but the actual text lines are still limited at the ~60 letters thing so beyond that its useless to expand further.
P.S. Game definitely needs a pseudo AH (maybe not one that people bid on, but at least can easily see who are selling what items at what price in a smooth way). Going through million people's bazaars to buy is not fun.
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 16:01:58
It's also worth noting that I've played one class well in excess of the ~14 hours/week limit and still haven't encountered all that much exp slowdown.
I'm giving them a slight benefit of the doubt on the content thing. If you think about it, there's jack-all to do in FFXI before about level 20 as well, unless you happen to really enjoy Valkurm. At least XIV has newbie leves and stuff. I doubt level 10-20, like everyone is right now, can experience very much of the game.
It's a worthwhile point of criticism that there isn't much in the way of gear, though. By the time you're level 20 in XI, you've gone through like 4 sets of newbie armor and weapons already. So far there doesn't seem like that amount of stuff is even in the dats and craftable before 20, so everyone's stuck with the same 1-2 gear sets.
It isn't encouraging that many of the higher-level areas seem unfinished and closed off, but I'm hoping they'll be open by the time people get to them.
By Flionheart 2010-09-27 16:03:28
XIV needs a content update before or immediately following the holidays. By that time most players will be bored of the 3 starter cities and want more. Was Jeuno open from day one in XI?
Phoenix.Destrac
Serveur: Phoenix
Game: FFXI
Posts: 263
By Phoenix.Destrac 2010-09-27 16:05:37
Remember that NAs were like 9 months late to the first release on FFXI. Maybe the very first JPs who played XI had similary walled off environments and troublesome user interface?
EDIT: I didn't realize I was talking about the hard border earlier. The soft border makes sense, now that I remember party members going ????/???? even in a full zone.
By Flionheart 2010-09-27 16:06:47
I know the content in XI was lacking at the start. I'm just waiting for the pseudo RoZ update with a ton of jobs lol.
Leviathan.Anbu
Serveur: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Anbu 2010-09-27 16:07:20
I'm kinda mad I pre ordered mine yesterday I'm thinking about canceling my order lol. I can only imagine the problems thats going to ensue when the game is released thursday the game sounds very unfinished imo. I'm going to wait for a week or two and get some feed back if its still shitty i'm just return my copy. Sad think Se seems money hungry and is really giving us the middle finger there is really no reason for them not to fix these issues they seem minor but very annoying.
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 16:07:38
SE didn't add any new zones or jobs to XI until the first expansion, Rise of the Zilart, about a year (slightly less?) after release.
I believe Jeuno was included in that expansion (I think it included every zone involved in the Sky storyline) but I could be wrong. I was around back then, but it's been so long I don't remember.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-09-27 16:09:23
Jeuno was there at start. Its part of the base game, not ROTZ.
By Flionheart 2010-09-27 16:09:47
Lakshmi.Jaerik said: SE didn't add any new zones or jobs to XI until the first expansion, Rise of the Zilart, about a year after release.
I believe Jeuno was included in that expansion (I think it included every zone involved in the Sky storyline) but I could be wrong. I was around back then, but it's been so long I don't remember.
Ah, ok. Well in an interview, SE stated they'll be trickling new jobs in in random content updates, and then adding a bulk of jobs in an expansion. For example they said they'll be adding a pet job with a whip in the one of the first updates coming whenever that will be.
Lakshmi.Jaerik
Administrator
Serveur: Lakshmi
Game: FFXI
Posts: 3834
By Lakshmi.Jaerik 2010-09-27 16:11:30
Sylph.Kimble said: Jeuno was there at start. Its part of the base game, not ROTZ. Alright, I'm just not remembering right then. =)
By Flionheart 2010-09-27 16:12:40
Well assuming Ishgard is the pseudo Jeuno of the game, we are blocked off from accessing it at the moment. I think there's another town again though in Mor Dhona.
Phoenix.Destrac
Serveur: Phoenix
Game: FFXI
Posts: 263
By Phoenix.Destrac 2010-09-27 16:13:26
One thing different between XI and XIV is that now online updates are possible and prevalent, which means they can fix minor bugs and add new content virtually every week or day. Where as in XI they may have had to wait for expansions to do major stuff (or I could be wrong and XI was just as easy to update).
Serveur: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2010-09-27 16:14:05
Lakshmi.Jaerik said: Client stability is greatly improved but not perfect. I've crashed twice in four days, which is sure as hell better than twice an hour in beta.
There are no new jobs and no new equipment that weren't already in beta. (Although there likely are at higher level.) NPCs selection of items and equipment to sell has not changed since beta.
Cities and areas that were unfinished and off-limits in beta are still unfinished and off-limits. However, some other field areas are now open and some dungeons/caves are better populated. A large patch likely added more content at the high-level range, as the cap at beta was level 30 and it's now 50, but nobody's gotten there yet.
An infinite exp bug has already been discovered and not yet patched.
There are enormous problems with the combat system. Mobs don't register that you've claimed them, or believe they're claimed by someone else, allowing them to kick your *** while you can't fight back. There's a bit of voodoo involving running around and disengaging required to fix it every time.
Group invites are buggy and often don't go through. The invite system has crazy requirements: neither person can have anything claimed or be in combat mode, or being attacked, and you must be close to one another.
Group combat is odd. If the leader isn't alive, present, and close by to fight the mob, you'll be unable to claim it and will receive no exp or loot when it dies. (Although it will still aggro you and you must fight it.)
UI lag is not greatly improved, although slightly better. It is still all "server side" and that likely will not change. It may improve as lag gets better overall, but I doubt the client will ever be as responsive as FF11 because the server is sanity-checking all operations, likely to prevent bots and hacks.
Walking lag / user position updates are not as bad as beta but still suck. If your "R" goes much above 400, you and other players will start to "bounce" around when you walk, which is annoying in an otherwise beautifully smooth game. Lag times of greater than 1000ms are common in crowded areas like camps.
The economy is insanely unstable but better than I assumed it would be at launch. Most people seem to be bypassing the Retainer system entirely and just idle bazaar'ing the good stuff. Nobody wants to manually search through hundreds of Retainers selling zone trash. Everyone thinks they'll have to make an AH but I'm not so sure... they could get away with this system once the economy establishes itself better.
The bug with gamepads not reconnecting is still there. This is a big problem with wireless gamepads that turn off due to inactivity after a few minutes. If they do, the game won't recognize them again until you completely restart.
The account sign up and pay methods are cryptic as all hell and poorly translated. It shouldn't take 25+ steps to register a product and give them money.
----------------------------------------
Bottom line:
It's a fun game. I played the hell out of it all weekend. But the experience so far is pretty much working around one high-profile bug after another. It's extremely frustrating and still seems like an alpha or beta product.
The game is improved stability-wise since beta, but otherwise is a nearly identical experience with more people. As predicted, the "golden patch" that people assumed would come with release never came.
It seems everything wrong with FFXIV is indirectly a result of RMT and botting... and this is why I have such a hatred of it. It reminds me of DRM, the Legit people get raped, while the actual transgressors just make work-arounds and keep on truckin'.
Sylph.Kimble
Serveur: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-09-27 16:14:42
SMN was the only job in FFXI that wasnt part of an add-on. Was released in an update.
For a long time it was considered a true "advance" job since there was no mini quests and you needed a large party to take down the primes.
Serveur: Asura
Game: FFXI
Posts: 340
By Asura.Revelation 2010-09-27 16:15:07
Phoenix.Destrac said: P.S. Game definitely needs a pseudo AH (maybe not one that people bid on, but at least can easily see who are selling what items at what price in a smooth way). Going through million people's bazaars to buy is not fun.
I liked EQ's Bazaar (auction house). A zone dedicated to people selling stuff. You stood in certain spots of the zone and opened a Bazaar menu. All you had to do was put the item in Bazaar and set price. BUT the difference between that and FFXIV's system as that in EQ, players in the zone could pull up a bazaar menu also and search for items they wanted to buy and it would give you a list of items being sold in all bazaars, which you could sort by catergories, or by typing in a specific thing you were looking for and search. Then after you found what you were looking for, it would give you the name of the seller and guide you to them. Once you found them you just checked thier bazaar and bought the item from them.
I think this is the type of thing FFXIV needs.
Leviathan.Yokhai
Serveur: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2010-09-27 16:15:46
Lakshmi.Jaerik said: SE didn't add any new zones or jobs to XI until the first expansion, Rise of the Zilart, about a year (slightly less?) after release.
I believe Jeuno was included in that expansion (I think it included every zone involved in the Sky storyline) but I could be wrong. I was around back then, but it's been so long I don't remember.
you are right. From day one they had the three main starting areas and the areas with the Crags in them plus the beastmen stronghold (Those were popular exp spots). Level cap was 50 and jueno was there but nothing of importance.
ROZ brought a crap ton of the areas, the Crags themselves became active and you could get to 55, i think.
http://www.jpbutton.com/?p=157
There it all is
By Flionheart 2010-09-27 16:18:45
Leviathan.Yokhai said: Lakshmi.Jaerik said: SE didn't add any new zones or jobs to XI until the first expansion, Rise of the Zilart, about a year (slightly less?) after release.
I believe Jeuno was included in that expansion (I think it included every zone involved in the Sky storyline) but I could be wrong. I was around back then, but it's been so long I don't remember.
you are right. From day one they had the three main starting areas and the areas with the Crags in them plus the beastmen stronghold (Those were popular exp spots). Level cap was 50 and jueno was there but nothing of importance.
ROZ brought a crap ton of the areas, the Crags themselves became active and you could get to 55, i think.
http://www.jpbutton.com/?p=157
There it all is
Seeing all the changes added to XI makes me less apprehensive over the current situation with XIV.
Leviathan.Yokhai
Serveur: Leviathan
Game: FFXI
Posts: 839
By Leviathan.Yokhai 2010-09-27 16:19:57
yeah it was barebones back then. With hardly an quests pass Rep ups and City missions.
EDIT - That's why i lol at people that *** about level cap or nothing to do or a myrad of other "no content" complaints....its 10x more than XI had. And if i remember correctly, all the crafting gear and stuff was slowly added, you didnt have massive sets of gear from 1-20 like you do now. No one remembers 2004, but it was hella crazy
Midgardsormr.Zenshiro
Serveur: Midgardsormr
Game: FFXI
Posts: 177
By Midgardsormr.Zenshiro 2010-09-27 16:23:23
Izey said: So I just wan't to start a Forum about the likes and dislikes....
Please post as follow <3
*(Likes):
New Fighting System (No Afk Auto-attack MNKs!)
Crafting is more fun
Mining is more fun
Graphics are beautifull
*(Dis-likes):
Still can't F@#$% Swim.
Still Can't Jump
Please no paragraphs, just list <3333
There no point in swimming or jumping SE said in a interview they could easy add jump but what would be the point of it if you wont have noting to use it with. Jump is just pointless they said they may add some swimming later but don't hold them too it lol i never care about swimming or jumping just pointless things
So I just wan't to start a Forum about the likes and dislikes....
Please post as follow <3
*(Likes):
New Fighting System (No Afk Auto-attack MNKs!)
Crafting is more fun
Mining is more fun
Graphics are beautifull
*(Dis-likes):
Still can't F@#$% Swim.
Still Can't Jump
Please no paragraphs, just list <3333
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