The new "11 Rule" I find to be incredibly useful.
In situations like Einherjar, Ultima/Omega, and other "boss" fights... hitting an 11 on your mages does WONDERS for the fight.
Besides giving them a 4 tick refresh (5 with Relic Hat), Its 10 mins worth of not needing to worry if your next roll will be sub par for them. That 4 to 5 tic for 10 mins straight...
Can't really top that.
As was mentioned already, if it irks you there's 2 things you can do. you can
A) Fold it off.
B) Just simply not go for the 11 and risk the 10 mins of unwanted refresh.
Its not hard to manage.
1-4 is going to give you 1 tic (2 if Relic Hat procs)
5 is going to give you 3 tic (4 if Relic procs)
if you double up on a 1-4 and hit anything from 6-8 its STILL a 2 tic (3 if relic procs)
And if you hit the ugly 9... just Snake eye it, make it a ten and call it a day.
Its fairly easy to avoid the 11, while still making very decent refresh for your mages.
long story short... if you hit a 5 or higher... STOP Double-up.
Not to mention, the "11 Rule" is excellent if you need to jump parties and maintain rolls on 2 groups during an event.
Helps keep the good numbers on more people even longer :D
P.S.
Phoenix.Crimsontears said:
Not to be rude or anything but it's not all about you in a party.
^This