#1: I'm very mathematically inclined and run numbers and make lists in my sleep [greek letters and obscure decimals haunt my dreams] and COR rolls are very very simple...
SAM roll for example...
01- 8
03- 10
04- 12
05- 14
07- 16
08- 20
09- 22
10- 24
06- 4
02- 32
11- 40
*SAM/Tricorne bonus of 10
Starting at 1 and working your way up to 10 excluding lucky/unlucky you see a very simple pattern with only one deviating variable.
I've actually graphed rolls for fun while bored in calc class. Anyway, even without a calc approach you can see that excluding critical numbers it's a very basic progression increasing by 2 each time and the only part that deviates is the jump from 7 to 8. Beyond that I have the Lucky/Jackpot for each roll memorized and I have the same party bonus for each roll memorized (+10 on SAM roll).
I do
in fact have each roll memorized because I memorize the patterns and have a mental picture of the graph for this roll engraved into my memory archives of useless triva right next to the complete pokedex for the original 151 pokemon. The only ones I might mix up are the unlucky results because they're typically skewed outliers and there's no reason to keep or shoot for a unlucky anyway so in my graph I have them as "undefined".
#2 The ONLY roll where doubling up may be superfluous is SAM roll but you never know what everyone else in the party needs. Granted, I'll stay at 7 or so because it's more than enough to give me a 4-hit even without the bonus and should be enough for the rest of the DD; I confirm this before deciding 7 will suffice, it typically does.
#3 My main criticism is that this macro is extremely tedious and excessive and I don't personally see the use for something so easy to remember... I find it easy to remember anyway; like I said I have a mathematically inclined mind and CAN'T stop thinking about patterns...
#4 ... sudoku is ruining my life; send help.
... Is that Dr. Who I hear? GATTA GO!