I was always told to never complain about a problem unless you can come up with a way to make it better. So here's my wah wah wah's about campaign.
I'm sure you've all noticed that the number of people doing campaign has tripled, or thereabouts. This has led to a lot of people hauling mobs all over heck-town, leaving the rest of us chasing down beastmasters and rangers just to find where they are hiding out. This has always happened but when I was in a battle where a group of 2-3 PLDs and 2-3 RDMs were holding 10 mobs near King Ranpies Tomb in East Ronfy for about 15 minutes before a BST found them, well that's just silly. People trying to be fair and fight near the Forts are waiting for mobs that never show, or losing out on exp when after 30-40 minutes of some A-hole soloing they DC and lose it. I understand some of the reasons why people do it though. NPCs basically steal exp from us when they swarm mobs near the forts. So here are some of the ideas I have to make campaign a little better.
More mobs, fewer NPCs. This will help with the whole losing exp to NPCs problem, and maybe stop people from running away with mobs to some extent. More mobs per wave, maybe give them more HP so they take longer to kill? Pretty standard supply and demand concept here.
Little more drastic here, and more complicated to boot. Implement a "battle area" for campaign battles. A certain range around the fortifications that mobs need to enter before they can be engaged. Mobs engaged outside this area should take 0 damage, and gain no enmity, and no experience for acting upon mobs outside the "battle area" should be awarded. Once a player engages a mob within the "battle area" they must remain within range to continue performing actions that yield experience. If a player strays too far from the "battle area", a system message warning the player to return within range will be displayed. Should the player not return to the battle area within a set amount of time the mob will lose hate and disengage the player, the player will forfeit their Allied Tags, Union status, and any experience that would have been earned had they stayed within range.
I think that these ideas are pretty fair and wouldn't be too difficult to implement, and would make things a lot better for everyone while taking Campaign back in the direction I think was intended, open battles that encourage teamwork instead of hoarding mobs and causing others to miss out. I have sent this same information to SE via the playonline site suggestions and feedback link, and wanted to post it on here to get some input from other players and see if maybe you guys have some ideas on how to make things better.
Thanks for your time for those who read this and for your input to those who choose to respond.