I'm unsure how much resources I can devote to the game. I have plenty of Dark Soul 2 to play still plus a few other game I just never finished but still have in my library.
Does it really look worth it? I mean I enjoyed playing Halo co-op with a few friends of mine. I've heard that's the closest thing this will resemble.
Judging by the early reports, the PVP and Strike/Raids are all the best parts of HALO Co-Op/Multiplayer with the enticing progression of Loot from Borderlands.
But the Story Missions apparently blow, and when they say "Blow Compared to Halo" I must think they really suck, because I thought Halo had one of the worst and most contrived stories in gaming. Halo 1 was only good because it seemed somewhat self-aware of how ridiculous the whole "Space Marine" stuff was... Then Master Chief floated up his own *** in smug.
Bismarck.Dracondria said:
»How big are the maps in Destiny? I heard it was kinda tiny in the Beta
BETA had only I think 20% of Old Russia available, and 10% of the Moon available.
That leaves all of Venus and Mars unexplored, and the majority of Earth-Moon. The multiplayer maps are kind of small, but since the teams are 6v6 that's not altogether a bad thing, If anything, the largest map "Last Light" gets the most criticism.
Destiny's biggest problem is Hype and Expectation. People are expecting a 11/10 game here, and really It's only a low 8. But I think a low 8 with such hefty compulsory motivators like loot and character building is worth it.
What it innovates is all behind the scenes. On the surface the game just looks like a more seriously played Borderlands, the average player isn't going to have any real respect for the complicated networking done to enable the social atmosphere of the game, because the experience is somewhat parallel to what we've seen with MMOs, yet delivered in such a new way. I have a feeling the architecture behind Destiny's world will be one of the biggest draws at next years GDC though.