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[Dev] Voidwatch FC Adjustments
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-05-24 11:51:24
I was wondering...why not just make the gear not ex at this point? Why bother with added complications?
Carbuncle.Enuyasha
Serveur: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-05-24 12:03:59
I was wondering...why not just make the gear not ex at this point? Why bother with added complications? SomethingSomething RMT/player's selling the gear and not doing the content to help others/etc.
They've already stated they want to move away from the errors of the past concerning event droppable gear.
By tigroux 2012-05-24 12:12:25
Bahamut.Caelestis said: »Are you *** kidding me? Making what i thought was going to be a relatively nice (albeit, long overdue) idea of the ticket system and instead turning it into a *** pain-in-the-*** loot pool deal is a joke, a goddamn joke...i may just quit this game for good and stay on D3, this is beyond ridiculous, i no longer care about the ticket system...w2g SE, you never fail to disappoint.
Agreed.
Serveur: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-05-24 12:14:05
Bahamut.Caelestis said: »Are you *** kidding me? Making what i thought was going to be a relatively nice (albeit, long overdue) idea of the ticket system and instead turning it into a *** pain-in-the-*** loot pool deal is a joke, a goddamn joke...i may just quit this game for good and stay on D3, this is beyond ridiculous, i no longer care about the ticket system...w2g SE, you never fail to disappoint.
Agreed. They already changed it and fixed their proposal. Get with the times. :P
Phoenix.Sehachan
Serveur: Phoenix
Game: FFXI
Posts: 13352
By Phoenix.Sehachan 2012-05-24 12:15:46
Gear itself or a ticket for the gear, same thing. Either way vw drop rates are low to say the least, I doubt it would be a convenient market for any rmt.
Serveur: Asura
Game: FFXI
Posts: 229
By Asura.Chexmix 2012-05-24 12:21:52
Stones would be the limiting factor for RMT doing it effectively given their account turnover rate I'm sure.
I'm people would still pay them for the tickets anyway, after all it would make gameplay easier wouldn't it? /sarcasm
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By tigroux 2012-05-24 12:22:57
Bahamut.Cantontai said: »I don't want to step on any toes, but you people who are complaining about tickets potentially being very expensive to obtain realize that paying even 30m for a guaranteed Toci's would be more attractive to many players than going 0/250 in pick-up groups? People have been asking for this fix for a long time, and this is the best offer SE has made to fix voidwatch so far. I'm happy with it.
There are much better things they can do to fix voidwatch other than this system.
Carbuncle.Enuyasha
Serveur: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-05-24 12:28:35
Bahamut.Cantontai said: »I don't want to step on any toes, but you people who are complaining about tickets potentially being very expensive to obtain realize that paying even 30m for a guaranteed Toci's would be more attractive to many players than going 0/250 in pick-up groups? People have been asking for this fix for a long time, and this is the best offer SE has made to fix voidwatch so far. I'm happy with it.
There are much better things they can do to fix voidwatch other than this system.
and granted if your going for money values to "guaranteed x item" they have spent way more than 30 mil in cruor buying placellboes going 0/sadasdasdasdas124242435331242wr45wfQ_Q on Toci's anyway....defeats the point?
Serveur: Shiva
Game: FFXI
Posts: 8022
By Shiva.Viciousss 2012-05-24 12:33:42
The tickets dont have to be put in the pool right, you can just obtain them from your treasure box?
Serveur: Asura
Game: FFXI
Posts: 2507
By Asura.Calatilla 2012-05-26 06:35:24
I cant see them putting the tickets into loot pool, thy refused to do that for body drops because according to them it could get abused to the point where people would be charging others to lot the extra body.
And adding tickets to the pool would be different from this how?
If they are going to pool then I can't understand why they refused the Body to loot pool idea.
By fyreus 2012-06-08 02:44:04
Why are they adding this system when they can raise the drop rate with by moving a decimal on stuff that matters?
This is no different than spending millions+ on a pen that can write in space.
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05-11-2012 06:18 AM | Camate | Community Rep | |
| Hello!
As we have finally reached the final chapter for Voidwatch, starting with the upcoming version update we will be implementing adjustments focusing on making this content more enjoyable.
Adjustment content
Upcoming version update (scheduled for mid-May)
- Adjustments to drop rates and number of drops from Provenance Watcher
- Crystal Petrifact stack quantity increased from 12 to 99
Next version update
- Application of the weakness system of the final chapter to all the other chapters
- Implementation of ticket system for specific items
- Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
Objective
As I mentioned at the top, we will be making this content more enjoyable, but to go into a bit more detail on this, the idea is centralized around those who are coming in late and did not do this content as it came out with everyone as well as those players who cannot log in during peak times.
Specifically, we are planning to increase the options to counter situations such as not being able to participate when there is a shout due to progression issues, lacking members to defeat a monster, and the strong desire to obtain a certain item.
This post was intended to serve as an outline for the adjustments and the objective behind them, but we will be bringing you specific details for each adjustment in the near future. | |
05-16-2012 08:35 PM | Mizuki Ito | Dev Team | |
| Hello, Ito here!
I would like to reveal which adjustments (from the proposed adjustments in the previous post) we plan on implementing in the next update.
Please read through this when you have some time to spare, since it’s rather long.
Objectives
As stated in my previous post, the overall goal is to make the game easier to play. We are also focusing heavily on addressing some critical issues.
We will add more ways to overcome situations such as:
“There are shouts for content, but I can’t participate because I haven’t progressed enough.”
“I am trying everything I can, but I can’t defeat the enemy. Only if I had 1 or 2 more party members…”
“I really want this item!”
caused by the following issues:
-Players were late to participate in content during its peak time
-Players are unable to log in during peak hours
Apply the weakness system which is currently only used in the final chapter to all routes
Based on feedback regarding the battle in the final chapter, we will apply the following adjustments to all routes.
- Opponent’s attack/magic attack is reduced by triggering weakness
- Elimination/addition/consolidation of weaknesses triggers
- Change weakness triggers for jug pets and automatons to all special abilities.
※The 3rd category is currently not applied to the final chapter
Ticket system for specific items
Players are frustrated with the fact that players are unable to give away duplicate items to other players who want the item. As such, we have come up with a way to give players who were unable to obtain the item a better chance.
- Eligible items
The following are the eligible items:
Mextli Harness/Anhur Robe/Fazheluo Radiant Mail/Toci’s Harness/Heka’s Kalasiris/Mekira Meikogai/Murasamemaru/Aytanri/Ephemeron/Coruscanti/Asteria/Borealis/Delphinius
There are 2 reasons these items were chosen:
1. All other gear items are relatively easy to obtain, so we would like players to obtain these items on their own.
2. The more items that can be ticketed, the more inventory congestion becomes a problem.
- Ticketing
- Ticketing can only be performed when items are taken out of the personal treasure box
- When ticketing occurs, the character who is ticketing is announced and the ticket goes to the loot pool
- Tickets are different for each type of gear
- To obtain items via tickets, 3 of the same type of ticket must be turned in
- Tickets cannot be traded to other players
We separated tickets into different types to avoid players only farming areas with the easiest monsters to defeat or obtaining items from NMs that would not usually drop them.
Initially, we were considering allowing tickets to be traded or sold, but if this was implemented, tickets would be used for profit rather than to help other players. Since this does not fall in line with our original objective, in order to make it so tickets easily go to those players who really want an item and continuously participate, we have decided to allow only the members who participate in battle to transfer tickets.
To compensate, we were able to significantly reduce the number of necessary tickets to exchange for equipment and have set the number stated above.
Additionally, by having a the system announce that someone created a ticket, the player who created the ticket can then easily notify other members that they are free to lot on it or chose who to give it to.
Implementation of a system where weakening monsters is possible through paying a fee (Excluding the final chapter)
In order to aid those players to get past portions of content they are stuck on and also to make it possible to take on these battles with fewer party members, we will be implementing the below.
- Enfeebling items can be purchase with gil.
- Item purchases will be limited to a one-time use for a given period of time.
- It will be possible to stack enfeeble items.
- It will not be possible to trade enfeeble items to other players.
- Enfeeble items need to be traded to the Planar Rift prior to Voidwatch battles and converted into a key item.
- It will be possible to possess multiple key items.
- Whether you want to enfeeble the monster will be selectable when spawning the monster.
- If you choose to enfeeble the monster, the level of enfeebling can be selected.
- Enfeebling reduces the level of the monster.
- The amount of levels that can be lowered on a monster via key items will change based on zone.
We do not plan on making the cost for these enfeeble items extremely high. While it won’t be at a level of extreme ease either, we plan on making it somewhat in the middle.
There will also be limitations on the number purchasable in a given amount of time and though it will be slightly on the expensive side, there will not be any other different effects attributed to these items such as drop rate enhancements, etc.
By using multiple enfeeble items at the same time, it will be possible to lower the level of the monster and it will be possible to defeat the earlier chapter monsters with less than a single party.
We’ve set the items in this way in order to prevent making it critical to have for battles and also to prevent extremely efficient parties from battling the same monsters over and over again.
The above are the plans and adjustment planned scheduled for next version update.
We will first be implementing this on the test server and then perform the actual version update.
After this is complete, we will continue to make adjustments based on play conditions and feedback. | |
05-21-2012 02:10 PM | Mizuki Ito | Dev Team | |
| Thanks for all of your feedback on the ticket system. I’d like to give some follow-up information regarding this. (I’ve actually been discussing this in meetings.)
After looking into the specifications for this ticket system, as a result of continuous experimenting and testing while working on the feature for placing tickets into the treasure chest, we reached a conclusion that there would be a chance that a market tickets would develop even if it wasn’t possible to trade them and regardless of what system was adopted.
With this said, there is no meaning behind making them untradeable.
I believe there are pros and cons for both sides, but I am thinking that the best result would be to relegate this to you all and change it to a system where there is higher chance to help others and still make it so you can give tickets to others free of charge.
However, by making the tickets tradable, we will be changing the system so that more tickets are required to obtain equipment. It will also be necessary to fight the monster that drops the equipment and receive the title for defeat.
The below are the planned changes:
We also received a lot of feedback regarding the possibility of having a different item be created when you change a piece of equipment into a ticket.
This is a nice idea for both the ticket giver and the receiver creating a win-win situation, but since we ultimately decided to make tickets tradable, we felt that even without this idea the tickets will find their way to those who want them, so we decided to put this off for now. | |
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