its a nice circle ability, but theres not too many mobs that fall into that beastiary aswell as having the jug to effectively use said JA as far as "end-game" goes far as i can recall
Treat is the same way as other circle abilities, extremely powerful against the right enemy. The jug itself doesn't matter, only the family the monster represents.
I regularly use Killer Instinct to great effect in end game. What fights are you talking about? its not really useful in divergence, that is true, but where are you making the cutoff for end game? Omen? Delve? Vagary? Skirmish? Ambuscade? Geas Fete? Unity?
its only not useful in divergence of this list.
Is it always useful? No. but I agree 100% w/ Saevel here.
Extremely powerful in the right setup, and its alot more flexible than the circle abilities from pld, sam, drk, and drg.
I love Killer Instinct as a Job ability. its an elegant solution and it encourages creative application, and its great for the party.
Really hoping Nukumi Gausape +2 gets WSD +5% and +3 gets WSD ++ 10% to synergise with the Killer effects augment and Killer instinct.
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Short of overhauling the debuff aspect of the jug pets i doubt anything will magically make it wanted everywhere, smn has its solid utility when its in a dps role, pup has its tank niche, bst meanwhile doesnt have too many options outside the above plus that -10% max hp down if i remember right
I don't think any job should be "wanted everywhere"
but I do wish jobs were viable everywhere... unfortunately thats a tall order.
I think its a problem how so much content requires geo, brd, cor in any dd party.
I think bst has a very nice collection of debuffs... if only we had ilvl of those other 8x which cannot get to 119.
I think adding the weevil pet w/out amnesia is a complete waste. I really don't see a situation to use it as an eva tank, although it has the best eva of any pet. Threestar lynn can already stun... so weevil doesn't add anything new at all. it can only have super niche uses, but I'm not sure it even has those.