Hi folks,
We've now done enough of these DM II runs that I can honestly say there's enough consistent interest and participation to continue doing these every weekend. In fact, quite a few of the same players are joining in each time, which makes for great team dynamics as we all get to know one another better (as with most events).
I may up the ante this upcoming weekend and set things up for a [Difficult] DM II, which in a PUG, can be potentially challenging. That being said, up to this point, I've never scrutinized players' gear when inviting them into my runs. But due to the strict time conditions and a substantial increase in difficulty, I will most likely be ensuring that participants are geared well enough to provide consistent DPS/Support in the same way as if it were a [Normal] run.
NOTE: The lotting rules will also be slightly modified. In addition to the standard "1 /seacom item" rule, anything not in seacoms will be free-lot, as opposed to the previous rule where we just let items drop automatically. This change is to accomodate players who have expressed frustration in leaving the events empty-handed.
Also, a huge shout-out to those who have participated in most every run so far, and supporting the events with their time and patience.
Thanks!
Lastly, if for whatever reason it's determined that we simply don't have the firepower to handle a Difficult run, I have no qualms at all changing it back to Normal. I'd rather win a Normal run than lose a Difficult one. Just a heads up!