[Archive] Bushido - The Way Of The Samurai (A Guide)

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[Archive] Bushido - The Way of The Samurai (A Guide)
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 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:40:39
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Bushido - The Way of The Samurai






Hello everyone! As part of the community here on FFXI AH, I would like to see every job have one of these comprehensive guides that help both mid range and high level players better understand their jobs, gear, and roles in end game Final Fantasy XI.

The goal of this guide is to help fellow players understand everything Samurai related.

There are several extremely knowledgable players on the forums (this one specifically as well) so I will be looking to them for input as well. Please feel free to add any important information and help me compile the best guide possible ^_^!





Section I - Samurai Overview

Warriors from the East. Demon Killers. Samurai are experts in wielding the Great Katana and manipulating Tactical Points, allowing the player to unleash a flurry of skills on their enemies quicker than any other class in Vana'diel.

Job Abilities



[Level 1] Meikyo Shisui
(1:00:00 recast - 30 second duration)

Grants the player 300 TP upon use. Allows all weapon skills used during the duration to cost 100 TP. The player is unable to gain any TP unless it is from Meditate or Items. Damage modifiers are based on Total TP at the time of executing the Weapon Skill, not based on TP Consumed (100).

The first Weaponskill used under Meiko Shisui will cost 100TP but will be calculated as a 300TP Weaponskill.
The second Weaponskill will again consume only 100TP but will be calculated as a 200TP Weaponskill.

Enhanced by Saotome Sune-Ate +2 (aug) reducing TP consumed by 25 under the effect of Meiko Shisui, however at least 100TP is still required to perform the Weaponskill.
- - - - - - - - - - -


[Level 5] Warding Circle
(5:00 recast - 3 minute duration)

Grants "Demon Killer" effect for all party members in range. When used as Samurai Main Job, this ability gives a 15% damage bonus/15% damage resistance against Demons.

Enhanced by Myochin Kabuto/+1 granting an additional 50% duration and 2% to respective bonuses
Myochin Kabuto/+1 is only needed upon activation.
- - - - - - - - - - -


[Level 15] Third Eye
(1:00 recast Seigan Down, 0:30 recast Seigan Up - 30 second duration/until removed)

Anticipates the next physical attack directed at you. With Seigan active, multiple attacks can be anticipated (higher chance to wear off the longer it is active). More on this later!
- - - - - - - - - - -


[Level 25] Hasso
(1:00 recast - 5:00 duration)

Grants a bonus to attack speed, accuracy, and STR stat when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -


[Level 30] Meditate
(3:00 recast - 0:15 duration)

Grants 20% TP per tick up to a maximum of 100 TP. When used as a sub, grants 12% TP per tick for a maximum of 60 TP. Can be enhanced heavily with gear.

Enhanced by Myochin Kabuto/+1 adding 1-2 ticks or 120-140 total TP gained

Enhanced by Saotome Kote/+1 adding an additional tick or 20 total TP gained

Enhanced by Saotome Kote +2/(aug) adding an additional 2-3 ticks or 40-60 total TP gained

When Myochin Kabuto/+1 is paired with Saotome Kote +2/(aug) the total TP gained is 180-200

Myochin Kabuto/Saotome Kote are only needed upon activation
- - - - - - - - - - -


[Level 35] Seigan
(1:00 recast - 5:00 duration)

Grants a bonus to "Third Eye" when using two-handed weapons, but increases recast and casting times.
- - - - - - - - - - -


[Level 40] Sekkanoki
(5:00 recast - 1:00 duration or until next Weapon Skill)

The next weapon skill used will cost 100 TP regardless of current total TP. Damage modifiers are based on the 100 TP used. TP Bonus weapons do not affect weapon skills used under the effect of Sekkanoki.


- - - - - - - - - - -


[Level 65] Konzen-ittai
(3:00 recast - 1:00 duration or until next Weapon Skill)

Readies enemy for a skillchain.

- - - - - - - - - - -


[Level 75 - Merit] Shikikoyo
(5:00 recast)

Share TP above 100 with a party member. The Samurai retains more TP with further merits.

- - - - - - - - - - -


[Level 75 - Merit] Blade Bash
(3:00 recast)

Delivers an attack that can stun the target and occasionally causes Plauge.

- - - - - - - - - - -


[Level 77] Sengikori
(3:00 recast - 1:00 duration or until next Weapon Skill)

Grants a bonus to skillchains and magic bursts initiated by your next Weapon Skill.

- - - - - - - - - - -


[Level 87] Hamanoha
(5:00 recast - 3:00 duration)

Lowers accuracy, evasion, magic accuracy, magic evasion, and TP Gain for Demons.

- - - - - - - - - - -


[Level 95] Hagakure
(3:00 recast - 1:00 duration or until next Weapon Skill)

Grants Save TP (40) and a TP Bonus (100) to your next Weapon Skill.
- - - - - - - - - - -




Traits


Resist Blind (grants a small resistance to blind)
Obtained at level 5 with increasing tiers at 25, 45, and 65

Store TP (Increases the amount of TP gained by each attack)
Obtained at level 10 with increasing tiers at 30, 50, 70, 90
Respective values are 10, 15, 20, 25, and 30

Zanshin (Occasionally grants an additional attack)
This is the defining Job Trait for Samurai and has 2 different functional effects which will be further explained in the Job Ability section
Obtained at level 20 with increasing tiers at 35, 50, 75, and 95
Respective values are 15%, 25%, 35%, 45%, and 50%

Demon Killer (Occasionally Intimidates demon's)
Killer Effects are incredibly potent when utilized, however due to the lack of effective gear to enhance the trait its largly a minor bonus. It is unkown if Samurai gets succesive tiers of this trait.

Skillchain Bonus (Increases the damage of skillchains created by the Samurai)
Obtained at level 78 with increasing tiers at 88 and 98
Respective values are 8%, 12%, and 16%

While Samurai is regarded as the master of skillchains with the ability to repeatedly skillchain with almost any weapon or job as well as itself in quick succession, Dancer gets 2 succesive tiers of this trait reaching 23% Skillchain damage bonus at level 97.



Merited Traits

(obtained at level 75)

Ikitoshen (increases the TP gained by a Zanshin attack)
Grants an additional 3 TP per merit before Store TP is added
Formula: Zanshin TP = [base weapon TP + (3 x Ikitoshen merits)] x Total Store TP
Assuming 437 delay (masamune/amano) [11.1 + (3 x 5)] x 1.88 = 49.068 Floored to 49
49 ADDITIONAL
Enhanced by Saotome Kabuto +2 (aug)
Adds 1% critical hit rate to Zanshin attacks per Ikitoshen merit

Also worth noting:

Ikkishoten may be useless unless it doubles your TP before sTP. 460 Delay gives 12 TP, exact same as 4/5 Ikki merits. If your delay is higher, you should do 5/5 merits or calculate how much extra sTP you need so you don't get stuck at just under 100 TP.
Thank you to Castanets/Ichito of Phoenix for this~


Overwhelm (obtained at level 75)
Grants a damage bonus to Weaponskills performed face to face
Adds a straight % to qualifying Weaponskills
5% per merit for the first 3 and 2% for the last 2 merits
Overwhelm is NOT present for Ranged Weaponskills regardless of orientation

--- HUGE Thanks To Jassik for the Trait Breakdown Section as well as help on the Job Ability Section---


Merits


Recommended merit build: 5/5 Store TP, 5/5 Meditate. 5/5 Overwhelm. 5/5 Ikishoten. Do 4/5 Ikis and 1/5 Blade Bash if your stunners are fail faces.

Group 1
Third Eye Recast - Shorten recast time by 2 seconds.
Warding Circel Recast - Shorten recast time by 10 seconds.
Store TP Effect - Increases amount of TP stored by 2.
Meditate Recast - Shortn recast time by 6 seconds.
Zanshin Attack Rate - Increases Zanshin attack rate by 1 percent.

Group 2
Shikikoyo - Shares TP above 100 with a party member. Supplement TP shared by 12%.
Blade Bash - Delivers an attack that can stun the target and occasionally cause plague. Requires a Great Katana. Increase plague duration by 15 seconds.
Ikishoten - Increases amount of TP gained with a Zanshin attack. Increase TP gained by 3.
Overwhelm - Grants a damage bonus to weapon skills performed face-to-face with an enemy. Increase damage bonus by 5% for the first three points, and by 2% for the final 2 points.




Section II - A Samurai's Role
What role does a Samurai fill in a party?


Damage Dealer
A Samurai's primary and most effective role is dealing high frequencies of damage. Samurais are considered one of the big three in the current end game in regards to DDs.

Samurai is extremely effective at outputting high bursts of damage with their various abilities and traits that allow them to use Weapon Skills more frequently than any other job. Most of your damage will come from spamming Shoha/Fudo/Kaiten.

Tank
Tanking in FFXI has become folklore at this point but can still be necessary in some low-man events.

With the proper gear sets, Samurai can be very effective as a tank with and without the use of Seigan/Third Eye. Seigan/Third Eye becomes even more effective with Unkai Kabuto/Saotome Haidate and other complimenting pieces of gear. More on this later.
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 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:41:03
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Section III - Equipment

As we all know, having the right equipment and weapons is largely the difference between winning and losing battles. Samurai has a multitude of different gear sets for all kinds of situations.

For everyone's benefit, I will be posting both mid-level and high-level sets.

Weapons

Which Great Katana should you wield? What are the best options? What if I can't get empy/relic/mythic? All options listed below....


Kogarasumaru
The end all Great Katana. Kogarasumaru is considered one of, if not the best weapons in the entire game. When used properly the Aftermath Level 3 absolutely obliterates anything in its path. Currently a very tall task to accomplish but definitely worth the effort if you can obtain this.

Masamune
Currently the easist obtainable "ultimate" weapon for Samurai - Masamune is one of the top 3 Great Katanas in the game. The STR Bonus and Occ. Deals Double aftermath are extremely effective and Tachi: Fudo is a weapon skill not to be underestimated.

Farming Cara Gems, CC Lanterns, and Isgebind Hearts can be done in a short amount of time to bring this to level 90. Recommended for any Samurai.

Amanomurakumo
Along with Masamune, Amanomurakumo is another Great Katana that is in the obtainable realm for Samurais. While it takes much longer than Masamune to get a base Amanomurakumo, it takes a lot less time/effort to bring this to level 95 where it becomes very competetive with Masamune.

Bringing Amano to 99 puts it over the top with the +40% Tachi: Kaiten Damage. Occasionally Deals 2.5 dmg on normal attacks is nothing to sneeze at either.

I will not get into the Amano v Masa topic as it has been beaten to a pulp. To put it simply: Masa or Amano 95/99 are both VERY good weapons. Do whichever makes you happy.

If you are really serious about Samurai, obtaining both Masamune and Amanomurakumo should be on your to-do list (currently on mine!).

Yoichinoyumi
For the die-hard Amano Samurais, Yoichinoyumi is THE OTHER weapon of choice. The combinaton of the two is downright ridiculous and all who have this combo swear by it. Both work together in that the Aftermaths overwrite better than Masamune/Yoichi.

Keeping at a distance from your enemies AoEs adds great utility to an already fearsome class. The things I have been hearing about Yoichi are making me eager to build one myself.

Do not underestimate the usefulness of an Amano/Yoichi Samurai in today's end game content.


Kantonotachi TP Bonus
The Magian Trial Great Katana that should be obtained if Koga/Masa/Amano are out of your reach.

The TP Bonus Kantonotachi is very servicable in most content and will only be outdone by Amano 90+/Masa 90+.

Spamming Shoha with this Great Katana can be quite deadly.

If nothing else, get this.

Murasamemaru
The Great Katana dropped from Voidwatch enemy Uptala. While this katana seems like nothing to get excited about at first, it needs to be realized that all weapon skills used with this weapon are considered non-elemental damage.

This can be extremely useful in things like Salvage where Cerberus becomes damage resistant and Hydra puts up a physical shield.

If you get it from Uptala, you can either pulse cell it for a nice chunk of cash or keep it for these niche situations. Career SAMs may want it for completion sake.

In my honest opinion, not worth buying 5 Pulse Cells @ 15m each unless you are swimming in gil and have Koga 99 Masa 99 Amano 99 and all Tenryu +1 already.


Kikugosaku
If for some reason all of the Great Katanas listed above are not an option for you, at the bare minimum you should be using this Great Katana.

Obtained from Orthrus in Abyssea Altepa, sports a high damage (111) high delay (480) making it easier to x-hit, STR +5 and Store TP +6. As an added bonus, Zanshin attacks will occasionally attack twice.

A respectable weapon, but there are several better options.

Soboro Sukehiro

Soboro Sukehiro is obtained from the cluster NM "Unstable Cluster" in Riverne - Site B01. It is a forced spawn by trading a Clustered Tar to the ??? in the back of the cave at (J-9).

Soboro has a very low damage of 40 but Occasionally attacks 2-3 times, making it somewhat useful in certain situations. Some SAMs (including myself) farmed this up very quickly and used it to skill up Great Katana in the baby-SAM years.

Other uses include SAMs with access to Yoichinoyumi but don't have Amano/Masa or staggering WS mobs in Dynamis.


Any other Great Katanas for Samurai are usually not worth wearing as they can be outdone by any of these weapons. Choose wisely!


This brings us to Gear Sets.

As I mentioned, I will list both mid-level and high-level sets for TP/Shoha WS for the sake of all who may use this guide.

As for Kaiten, Fudo, and the rest, I will list one set with possible swaps.



TP Mid-Level
ItemSet 291552
This set leaves you with a good amount of haste, Store TP, accuracy, and Zanshin boost.


TP High-Level
ItemSet 291553

Tenryu Tekko +1 are augmented with Double Atk + 2%

Possible Swaps include Phorcys Salade, Karieyh Moufles, Bullwhip Belt/Phos Belt NQ, Usukane Sune-ate(nq)/Ace's Leggings, Unkai Nodowa+Atheling Mantle

TP High-Level MAX Buffs

Masamune Users
ItemSet 292478

Amanomurakumo Users
ItemSet 284218

These sets have been tested here on this thread and it has been determined that it will pull ahead of the TP set above when under the following conditions:

4 BRD songs, Fighter's/Chaos Roll.


Shoha Mid-Level
ItemSet 291555
if Neo Nyzul Gear is available, use Phorcys Korazin, Phorcys Mitts.

Possible Swaps are Windbuffet Belt/Bier Belt +1, Ganesha's Mala/Justiciar's Torque, Unkai Kote +2, Mekira-oto NQ, Justice Torque.

Shoha High-Level
ItemSet 291556

Possible swaps are Karieyh Brayette, Karieyh Sollerets



Tachi: Kaiten
ItemSet 291096

Not much to change on this set other than Karieyh Brayette if Tenryu +1 isn't available, mekira head nq/+1 if you don't have shura head +1 and STR rings/earrings if you don't have the gil.

Shura Head +1 is augmented with Attack + x, WS Dmg + 3%, Skillchain DMG +3%.

May be adjusted in capped/non-capped attack/accuracy and buffed/non-buffed situations.

Set is showing capped attack. If attack is not capped, use Justiciar's Torque, Prosilio Belt, Karieyh Brayette, and Karieyh Sollerets.


Tachi: Fudo
ItemSet 291557
Very similair to the Kaiten set above.

May be adjusted in capped/non-capped attack/accuracy and buffed/non-buffed situations.

Set is showing capped attack. If attack is not capped, use Justiciar's Torque, Prosilio Belt, Karieyh Brayette, and Karieyh Sollerets.


Further Breakdown of Ele Neck/Belts:

~100 TP - Applies to both Fudo and Kaiten
Odin.Zelphes said:


300 TP - Fudo Only

Odin.Zelphes said:



VW Optimal TP Set
ItemSet 260419

Conditions to make this set really work to the best of its ability:

Atmacites Used: Deluges/Latitude/Valiant (Store TP +15, Haste + 8% (5 From Valiant, 3 From Latitude), TP Bonus + 50, and a bunch more)

See here for details on each atmacite: http://wiki.bluegartr.com/bg/Category:Atmacite

COR Buffs: Fighter's Roll

If a COR isn't available, Unkai Earring Subbed in will pull ahead.
Credit to Zelphes for posting this!



Yoichi Sam Section

-- TP Amano Aftermath Down --
ItemSet 288361

-- TP Amano Aftermath Up --
ItemSet 222265

-- Namas Arrow --
ItemSet 288855

Samurais utilizing Yoichinoyumi can be extremely powerful, especially for events like Legion and Odin v2.

The versatility of the Amano/Yoichi pairing allows for aftermath overwriting to work in your favor as well as keep you at distance from your enemies.

Highly buffed situations favor SAMs using Amano + Yoichi.


Credit to Taint for posting these sets!

Kogarasumaru Sets
Very big Thank You to Ejiin of Ragnarok for posting this AM3 Set.

Ragnarok.Ejiin said: »
ItemSet 289014

Koga AM3 assuming the exact same set, but changing around the head gear based on situation:
Monster & Buffs Head Hierarchy
Dynamis DC. March and Minuet x2 Phorcys 921.001, Usukane +1 919.932, Tenryu +1 917.908
ADL. Embrava, SV Minuets, Embrava and Fighter+Chaos Phorcys 979.297, Usukane +1 977.907, Tenryu +1 975.549
Qilin. March x2, Minuet x2 and Chaos+Fighter's Usukane +1 739.291, Phorcys 738.657, Tenryu +1 737.482
Ig-Alima. Embrava, Minuets, Chaos+Fighter's and Madrigal. Tenryu +1 405.708, Phorcys 400.806, Usukane +1 400.620

*All assume berserk and aggressor are up fulltime and 490 skill Boost-STR.

As you can see, all 3 options are extremely close in every situation, but I still believe my general rule of: "if you need acc or attack: Tenryu +1." and "If you are capped accuracy and attack: Phorcys." Not to discount Usukane +1, which is perfectly fine to use. I'd just hate to see someone make it only to find it isn't always #1.

Judging if you're attack capped during melee is another matter, as not everyone has a pocket 4 song bard for minuets, COR for chaos roll or RDM for Dia 3 on every mob they fight.


Seigan Tank Set

Third Eye Up:
ItemSet 290594

Third Eye Down:

Swap into Ogier's Breeches or a DD pants (Unkai Haidate/Phorcys Dirs for more haste) as per your preference

I want to take a minute and go over this section as I alluded to earlier in the guide. Seigan/Third Eye tanking, while a niche use, can be very powerful.

The above gear set gives a tremendous amount of counter rate with Seigan and Third Eye up. Unkai Kabuto and Saotome Haidate give ~+30% (according to some testing done on BG - will link to thread later) Counter Rate with Third Eye up.

By Utilizing some of the basic DD gear and throwing in some Damage Taken Minus and adding utility with Seigan, this is a great set and good for any serious SAM to build.

Keeps you alive, keeps a decent DD set in place, and keeps damaging the enemy with all the attacks you will be countering.

Possible Swaps Include Usukane Body NQ/+1, NQ Usukane Hands/Tenryu/Brego/Omodaka Gloves (going more a DD/Tank Hybrid now), Dark Rings are augmented with however much -PDT/-MDT you can muster.


PDT
ItemSet 291874

Depending on augments this can put you right at 50% PDT. A.K.A "ohsh*t" macro.

Possible swaps are a second Dark Ring, Ogier's Helm, Mollusca Mantle

MDT
ItemSet 291563

Other things to consider for both PDT/MDT Sets:
Shadow Ring, Defending Ring

Meditate Set

Meditate can be further enhanced by using two specific pieces of equipment:

ItemSet 291627

Each piece adds 20-40 extra TP each and should always be swapped in when using Meditate.
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 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:41:10
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Section IV - Sub Jobs
Sub Jobs.

Warrior: The sub job you should be using 95% of the time. The boosts to Attack from abilities like Berserk and Warcry and the accuracy bonus from Aggressor are tremendous. Double Attack Trait bonus is another huge plus.

Dark Knight: Currently not used but with the upcoming adjustments to /DRK and Last Resort, this MIGHT be the new subjob of choice.

Dancer: Niche use - Haste Samba and Curing yourself are always nice. Another proc job in Dynamis is useful if you are duoing. I wouldn't recommend soloing in Dynamis as SAM/DNC so this is an infrequent use.

Ninja: In the days of yesteryear, this was almost if not just as used as /WAR. Utsusemi tanking was at its pinnacle but has dropped off as of late in favor of killing everything fast enough so you don't die. Still could be useful in some solo/lowman situations.



Section V: Samurai, Store TP, and You
Store TP is one of the most important things to consider in your TP and even WS Sets. It becomes even more important when taking things like Amano Aftermath into consideration or when you are trying to maintain a xhit regardless of whether or not both of your Shoha hits land.

Here is a link to a calculator that you can use to assist you as well:
http://www.heckdesigns.com/demos/ffxi-calculators/stp.php

-------

Let's take a look at how we calculate Store TP.

Calculating a 5-Hit TP and WS set for low-mid level SAMs

Here is a google doc that will help you figure out your Store TP/5 Hit situations.

https://docs.google.com/file/d/0B-MmXb3WQK4GSXlab2lxSllJUEE/edit?usp=sharing
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 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:41:36
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Section VI - Utilizing Your Skills


Now that we have become comfortable with gear sets and basic Samurai mechanics, we should take a look at how we settle into our roles in everyday endgame content.

One of the questions that was brought up multiple times was "What is the best way to use my abilities to the fullest? How do I get the most out of Meikyo Shisui? Even with all the descriptions of the Job Abilities given I still don't know what to do and when to do it."

Let's take a look at some situations that come up fairly often.

Situation 1: Sitting on 300 TP. NM/Boss Fight about to begin.

Situation 2: Zerg Situation. Full Buffs. 300 TP. Meikyo Shisui Ready.

Situation 3: OH SHI- most of the alliance just wiped. I'm one of the only DDs still alive.

Situation 4: Blade Bash all the things!
 Ragnarok.Ashman
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By Ragnarok.Ashman 2013-03-04 13:43:47
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Ogier's head in both of those sets (pdt and mdt). Ogiers feet in that mdt. Looks good (im no sam though).
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 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:47:46
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Ragnarok.Ashman said: »
Ogier's head in both of those sets (pdt and mdt). Ogiers feet in that mdt. Looks good (im no sam though).

Thank you, sir. Knew I was forgetting something. Did this all in a bit of a hurry as well. Updated those sets.
 Ramuh.Yarly
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By Ramuh.Yarly 2013-03-04 13:49:48
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any low level tp sets? i'll probably never be able to farm the gil to get things like brego gloves and no one wants to farm the unkai set for me
 Odin.Hirokei
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By Odin.Hirokei 2013-03-04 13:49:51
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Melaco mittens would also be a cheaper alternative, with the same PDT.

Edit: there are also dark/black earrings that can be quested in abyssea(forget which) with augments of 1-2 PDT. Also, Colossus's Earring.
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-03-04 13:49:53
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Quetzalcoatl.Krylon said: »
Did this all in a bit of a hurry as well.
Bad!
 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:50:57
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Ramuh.Yarly said: »
any low level tp sets? i'll probably never be able to farm the gil to get things like brego gloves and no one wants to farm the unkai set for me

The Mid Level TP Set I posted is mostly rare/ex outside Brego Gloves. Dusk Gloves are a very cheap alternative if those are out of your reach as well.
 Odin.Zelphes
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By Odin.Zelphes 2013-03-04 13:51:36
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Just want to add:

- Shoha sets needs Brutal/moonshade (tp bonus)

- Kaiten (assuming high-end) Duplus, omo-sunate

- Fudo needs rose strap (non regain situations) if using usu somen+1. And moonshade instead of STR earring
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 Odin.Zelphes
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By Odin.Zelphes 2013-03-04 13:54:13
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Oh and TP (high-end set) does not need phos+1 to cap haste, but HQ all the things right?
 Quetzalcoatl.Krylon
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By Quetzalcoatl.Krylon 2013-03-04 13:56:01
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Made your edits, Zel. Thank you.

And yes - HQ or go home? ^^
 Odin.Zelphes
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By Odin.Zelphes 2013-03-04 13:56:24
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Quetzalcoatl.Krylon said: »

Could use pdt earrings from Aby-vunklet (quested). Can get 1-2% PDT per black/darkness earring (easier reaching cap).
 Odin.Jassik
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By Odin.Jassik 2013-03-04 13:57:29
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I'd consider revising the recommended merits to include rounding off zanshin. Possibly better to go 5/5 on ikishoten with the way mobs rotate in the current zergfest. Depending on stp, you might shave a hit, the 2% overwhelm is hard to maintain.
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By Odin.Zelphes 2013-03-04 13:57:53
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I'd put omo-sunate in fudo set too
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By Quetzalcoatl.Krylon 2013-03-04 14:01:09
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Odin.Jassik said: »
I'd consider revising the recommended merits to include rounding off zanshin. Possibly better to go 5/5 on ikishoten with the way mobs rotate in the current zergfest. Depending on stp, you might shave a hit, the 2% overwhelm is hard to maintain.

I agree with everything you are saying, but stuff that really matters (ADL, Odin v2, Salvage v2, Legion) - shouldn't you be able to keep in front of the enemy?

I wouldn't mind losing a few % points on a parse in VW in favor of getting a boost in Legion and ADL.
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By Bismarck.Llewelyn 2013-03-04 14:03:33
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Would recommend Elemental Belt/Gorget in the Shoha mid-level set. Better and easier to obtain.
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By Phoenix.Icemn 2013-03-04 14:04:19
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Idk how I feel about light belt/gorget for Fudo, I used to use those but currently use Justiciar's torque and Prosilio belt. How do they compare? Always thought I did more with my current setup.
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By Bismarck.Llewelyn 2013-03-04 14:05:46
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Ele belt/gorget is for capped attack. Justiciar's/Prosilio uncapped.
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By Odin.Zelphes 2013-03-04 14:06:40
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Phoenix.Icemn said: »
Idk how I feel about light belt/gorget for Fudo, I used to use those but currently use Justiciar's torque and Prosilio belt. How do they compare? Always thought I did more with my current setup.

They have different uses, when ATK-capped ele neck/belt wins, if not justicar/prosilio
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By Phoenix.Icemn 2013-03-04 14:07:19
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Right, should add that....ooh LOL he did, sorry missed that part >.<;;; continue! And GJ so far.
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By Quetzalcoatl.Krylon 2013-03-04 14:07:55
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Bismarck.Llewelyn said: »
Would recommend Elemental Belt/Gorget in the Shoha mid-level set. Better and easier to obtain.

Noted and edited. Thanks.

Odin.Zelphes said: »
Phoenix.Icemn said: »
Idk how I feel about light belt/gorget for Fudo, I used to use those but currently use Justiciar's torque and Prosilio belt. How do they compare? Always thought I did more with my current setup.

They have different uses, when ATK-capped ele neck/belt wins, if not justicar/prosilio

Right. Maybe I should elaborate on the Attack Capped/Buffs/Unbuffed notes on the Kaiten/Fudo sets.
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By Odin.Jassik 2013-03-04 14:07:58
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Quetzalcoatl.Krylon said: »
Odin.Jassik said: »
I'd consider revising the recommended merits to include rounding off zanshin. Possibly better to go 5/5 on ikishoten with the way mobs rotate in the current zergfest. Depending on stp, you might shave a hit, the 2% overwhelm is hard to maintain.

I agree with everything you are saying, but stuff that really matters (ADL, Odin v2, Salvage v2, Legion) - shouldn't you be able to keep in front of the enemy?

I wouldn't mind losing a few % points on a parse in VW in favor of getting a boost in Legion and ADL.

Able to maybe, but probably don't want to be, adl for example has a conal death move, so you don't want people all standing in front trying to exploit overwhelm. The first 3 merits are worth a lot more, I'd lose 1 from overwhelm before ikitoshen in my build anyway. Ideally you'd fully merit both, but Blade bash is just too handy to give up.
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By Ramuh.Austar 2013-03-04 14:10:00
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Odin.Jassik said: »
Blade bash is just too handy to give up.
Blade bash sucks, get better stunners.
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By Phoenix.Icemn 2013-03-04 14:10:27
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Quetzalcoatl.Krylon said: »
Bismarck.Llewelyn said: »
Would recommend Elemental Belt/Gorget in the Shoha mid-level set. Better and easier to obtain.

Noted and edited. Thanks.

Odin.Zelphes said: »
Phoenix.Icemn said: »
Idk how I feel about light belt/gorget for Fudo, I used to use those but currently use Justiciar's torque and Prosilio belt. How do they compare? Always thought I did more with my current setup.

They have different uses, when ATK-capped ele neck/belt wins, if not justicar/prosilio

Right. Maybe I should elaborate on the Attack Capped/Buffs/Unbuffed notes on the Kaiten/Fudo sets.

Wait so you ninja edited that in? :O Knew I wasn't stupid enough to miss that >_>; made me /doubt myself. lol
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By Odin.Jassik 2013-03-04 14:14:44
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Ramuh.Austar said: »
Odin.Jassik said: »
Blade bash is just too handy to give up.
Blade bash sucks, get better stunners.

Not every event justifies stunners, and the plague effect is actually quite potent. I don't know who only uses Sam for events with dedicated stunners. Blade bash is worth a merit for 99% of the population, the other 1% don't need a guide.
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By Quetzalcoatl.Krylon 2013-03-04 14:15:11
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Phoenix.Icemn said: »
Quetzalcoatl.Krylon said: »
Bismarck.Llewelyn said: »
Would recommend Elemental Belt/Gorget in the Shoha mid-level set. Better and easier to obtain.

Noted and edited. Thanks.

Odin.Zelphes said: »
Phoenix.Icemn said: »
Idk how I feel about light belt/gorget for Fudo, I used to use those but currently use Justiciar's torque and Prosilio belt. How do they compare? Always thought I did more with my current setup.

They have different uses, when ATK-capped ele neck/belt wins, if not justicar/prosilio

Right. Maybe I should elaborate on the Attack Capped/Buffs/Unbuffed notes on the Kaiten/Fudo sets.

Wait so you ninja edited that in? :O Knew I wasn't stupid enough to miss that >_>; made me /doubt myself. lol


No lol it was there from the start. I'm saying maybe I should go into a little more detail on what it means =p
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By Phoenix.Icemn 2013-03-04 14:16:25
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Bah so I was just stupid enough to miss that lol :x
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