Base Skill Level For T1 Synth?

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Base skill level for T1 synth?
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-14 09:44:29
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maxdecphoenix said: »
Just tried.
75 skill (no torque, no support), Khimaira Wristbands (90) -- beyond skill.
75 skill (torque, no support), K.Wrists (90) -- crit. fail.

They've changed something.

Thanks for following up! We figured it was ninja fixed, but we couldn't rule anything out without more data. Appreciate your time; I remember reading your original post, but I didn't have torques at that time to try it myself to see.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-11-14 09:53:29
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It's also possible that the reported synth level the original tester was using was incorrect. Funkzworkz went through the guild NPCs that he had access to for bgwiki a while ago and found that quite a few recipes had the wrong level even for the main synth.
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-14 10:00:11
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Could also be possible. Khimaira Wristbands are actually 91, for example. Which would explain why he couldn't do the synth without support, but could with the torque (if it were 90 you could have synthed it without support/torque).
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-11-14 10:02:31
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Funny you should mention that, because they are 91~!
http://wiki.bluegartr.com/bg/Leathercrafting#Veteran_.2891-100.29

That information is everywhere though, as far as I know. Also, his test wouldn't have worked if they were 90.
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-14 10:03:40
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It is; or at least it is now? Vx just pointed out to me that if it was 75>90 he should have been able to do it without support of any sort, so I had to look it up to be sure.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-11-14 10:26:16
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I kinda doubt it has been updated. He probably meant that was the max level he could synth and forgot to update it for the line with the torque.

This is as good as place as any to drop this:
http://wiki.bluegartr.com/bg/Byrth_/_Sandbox_/_Crafting_Example

We're considering a crafting re-work on bgwiki and I feel one of the first steps should be to transition all recipes to using one template so that people can simply copy and paste from individual item pages to the main synthesis page and vice versa. It will decrease the upkeep and make it easier to update as things come out. As such we need a way to display the information that looks good on both type of pages.

The specific formatting is not final (as in the lines, the tabs, and such), but I would like some feedback on the usefulness of it (and formatting if you care to). For instance, I like having the products on the left for the main crafting page because I typically look through by product. I do sometimes look through by craft level, but feel it's weird to include a whole column with just one number in it. Also, though it looks fine on the main craft page I wouldn't like the table to be 100% page width for the individual item pages. I think we can probably make it sort by craft level in an automated way, but haven't figured out exactly how yet.

Here are current template examples for comparison:
http://wiki.bluegartr.com/bg/Leathercrafting
vs.
http://wiki.bluegartr.com/bg/Lavalier


Edit:
Also, if you notice any errors in the recipes of the current template please let me know. Currently I have a script I run that converts the entire recipe page from the old template to the new template, so I'm also looking for potential errors in it.
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 Ragnarok.Fasaga
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By Ragnarok.Fasaga 2012-11-16 09:29:21
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sorry if this is obvious and not to sound like a dumbass but I am confused how its possible to HQ a 110 synth in something like goldsmithing. According to this thread you would need 121 goldsmithing skill to have a 1/16 chance @ HQ? For the crafts that don't have a +2 neck is that even possible?
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-16 16:03:52
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Ragnarok.Fasaga said: »
sorry if this is obvious and not to sound like a dumbass but I am confused how its possible to HQ a 110 synth in something like goldsmithing. According to this thread you would need 121 goldsmithing skill to have a 1/16 chance @ HQ? For the crafts that don't have a +2 neck is that even possible?

Without the neck pieces, we'd only be able to T1 109 caps and below, I believe. Woodworking is the same way, so I can get moglification +5 (ie. stall), apron +1, gloves +1, adv. support +3 for a total of +10.

So no, I don't believe it's currently possible to T1 110 crafts in Goldsmithing, Woodworking, Cloth or Cooking. :(

Edit: nevermind, Vx reminded me about the cooking katana. ;D
Edit 2: Also, you could still T0 HQ, but there's what, like a 1% chance? :(
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-16 16:11:13
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Perhaps I should clarify that you can still produce a HQ synth despite not being base+X skill levels above, but it's a lot more rare. It isn't IMPOSSIBLE to HQ something without being in the T1 range, it just becomes mathematically more likely, so to speak. Which is why you can produce HQ results on synths while skilling up; it's just really rare.
 Phoenix.Suji
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By Phoenix.Suji 2012-11-16 16:32:18
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Lakshmi.Byrth said: »
I feel one of the first steps should be to transition all recipes to using one template so that people can simply copy and paste from individual item pages to the main synthesis page and vice versa.
...
I think we can probably make it sort by craft level in an automated way, but haven't figured out exactly how yet.
I'm not familiar with the features/limitations of the BG wiki software but both of these things are automatable in at least one other wiki package.

Regarding the former, your master crafting index could be referencing/including marked up data from all of the individual item pages which would eliminate the need for any copy&paste. This could even enable you to have automated different formatting if the markup/referencing scheme allows you to retrieve synth properties individually.
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 Leviathan.Egonn
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By Leviathan.Egonn 2012-11-21 14:29:35
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Fenrir.Loraley said: »
Perhaps I should clarify that you can still produce a HQ synth despite not being base+X skill levels above, but it's a lot more rare. It isn't IMPOSSIBLE to HQ something without being in the T1 range, it just becomes mathematically more likely, so to speak. Which is why you can produce HQ results on synths while skilling up; it's just really rare.

My point is that I can skill up and T1 because I'm 115 and it's 104, while I'm still 103 base. No one has shown anything otherwise. That's all I needed to know.


Edit: Sorry about the confusion!
 Fenrir.Loraley
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By Fenrir.Loraley 2012-11-21 14:37:40
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Leviathan.Egonn said: »
Fenrir.Loraley said: »
Perhaps I should clarify that you can still produce a HQ synth despite not being base+X skill levels above, but it's a lot more rare. It isn't IMPOSSIBLE to HQ something without being in the T1 range, it just becomes mathematically more likely, so to speak. Which is why you can produce HQ results on synths while skilling up; it's just really rare.

My point is that I can skill up and T1 because I'm 115 and it's 104, while I'm still 103 base. No one has shown anything otherwise. That's all I needed to know.

Of course, I was responding to the question Ragnarok.Fasaga had asked. Apologies for the confusion.