Atmacites

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Atmacites
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By Azram 2012-06-15 20:16:47
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Which are the best atmacites for sam? Currently using Eminence, Coercion, and Persistance (sp).
 Phoenix.Eckeward
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By Phoenix.Eckeward 2012-06-17 06:24:45
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I'm not really into Voidwatch but these really turn me on.

Exhortation: HP+5% VIT+5 Skillchain damage +30% Sphere: "Regain"+2
Dark Designs: INT+10 Magic Accuracy+10 TP Bonus +50
Latitude: MND+5 "Subtle Blow"+10 TP Bonus +50 Haste +3%

But as I said, I'm no authority.^^
 Quetzalcoatl.Kenrusai
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By Quetzalcoatl.Kenrusai 2012-06-17 06:58:50
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No disrespect, but Exhortation is pretty bad to be honest, skillchain damage usually gets heavily resisted, atleast on the higher VoidWatches. Not to mention self-chaining is impossible, though can skillchain with others, still though. The TP bonus ones are nice, but depends on the weapon. I mean, I'm currently using the TP bonus GK till I finish amano. I wont benefit much at all, and the other options out there will be alot better.

On TP bonus I've just been using Coercion/Discipline/Latitude(mainly for the haste it offers so can adjust TP set accordingly) Lv.15

theres perhaps better combos, I'll take it more seriously once I finish Amano, since I'm using cruor for gil
 Phoenix.Eiryn
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By Phoenix.Eiryn 2012-06-17 07:26:45
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I use,

Coercion - STR+5 AGI+5 Accuracy+10 "Regain"+3

Depths - HP+15% STR+15 "Water Attack Bonus"+15 Sphere: "Double Attack"+2%

Provenance - Damage taken -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise

Before prov win I used,

Discipline - HP+10% All attributes +3 "Magic Def. Bonus"+10 "Save TP"+20


This combination gives me a nicely rounded stat/hp/dmg- buff. The regain really helps for proc'ing even more so than the save TP so that is why I tossed discipline when I got prov.
 Carbuncle.Xenhas
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By Carbuncle.Xenhas 2012-06-18 02:36:15
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Looking on input on the set up that I just made for VWNM.
Took me a while to get around to changing my atmacites, but this is what I've settled with at the moment.

Latitude - MND+5 "Subtle Blow"+10 TP Bonus +50 Haste +3%

Valiant - HP+10% All attributes +15 Accuracy+5 Haste+5%

Discipline - HP+10% All attributes +3 "Magic Def. Bonus"+10 "Save TP"+20

along with this tp set (20tp return sans aftermath + 20tp return from atmacite)

I'm currently working on getting Duplus grip and Tenryu Tekko +1.



I've been unsure about the last atmacite. It's ok when a COR is around(?) but I've mainly just been using it due to lack of cruor at the moment, along with the HP+10% and mdb being useful at times on my pathetic taru DD.

I've been wondering if discipline is still worth it (with miser's roll when COR x2) or if I should replace it with one of the following

Depths - HP+15% STR+15 "Water Attack Bonus"+15 Sphere: "Double Attack"+2%

Dark Design - INT+10 Magic Accuracy+10 TP Bonus +50

with a changed up tp set to still 5-hit.

Any suggestions or input would be great. (Sets are for uncapped att and spamming shoha)
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By Ericnuke 2012-06-18 11:29:10
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Coercian, discipline, and vailant are standard set for DD
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By Dragnorok 2012-06-18 12:04:33
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