Quote:
Pray
Hello, very old WHM here.
Seeing that Cura and Cura II have never been used I'd like to propose a change. Maybe you guys should think about reintroducing Pray and/or Vigor. Like range attacks are forced each round, pray would be the same way. Player would have a delay like a melee's swing. Pray would heal for only a small amount, building up very gradually. Allowing WHM to store mp, if only for a little while. Pray and Vigor should have the distance and rules of cura, very short and very limiting. Self target only. This allows WHM to step forward into frontline while still remaining a mage. Since this JA would be would forced, those who wish to melee may continue to do so.
Just a suggestion~ Thanks
Hello, very old WHM here.
Seeing that Cura and Cura II have never been used I'd like to propose a change. Maybe you guys should think about reintroducing Pray and/or Vigor. Like range attacks are forced each round, pray would be the same way. Player would have a delay like a melee's swing. Pray would heal for only a small amount, building up very gradually. Allowing WHM to store mp, if only for a little while. Pray and Vigor should have the distance and rules of cura, very short and very limiting. Self target only. This allows WHM to step forward into frontline while still remaining a mage. Since this JA would be would forced, those who wish to melee may continue to do so.
Just a suggestion~ Thanks
From my original Post on SE's forums. It's a bit quieter there so I'll ask players here for their opinion.
My idea is more or less the method of healing in FFXI-2. Where each round healers prays and those in range gets a very small cure. For FFXI fights last longer so I would like the cure to gradually build if only but a little. As said above only a suggestion and opinion. Feel free to discuss~ Thanks