By Odin.Blazeoffury 2015-04-02 12:32:39
Copy and pasted from BG. Credit to Ejinn
Went to sleep last night after doing this all day instead of posting first without knowing for sure, but I think we have it nailed down how to pop Perfidien 100% of the time. Think of it like a hidden RoE objective in order to upgrade the color of your KI
Objectives to pop:
1) To get umbral hue, you have to kill 4-7 mobs with magic. Skillchain kills count, which is why we'd sometimes get umbral hue message in formor chamber. For this to count, the magic might have to be what the monster is weakest to. The monster also has to be claimed to count.
2) To get "an even darker shade of black" message, you need to kill 4-7 mobs with a magic burst'd spell. We did exclusively darkness SC with darkness based spells for MB killshot.
3) To get "indistinguishable from the dead of night!" message, you need to perform 4-6 or so double light(dark might count, but have not tested it) skillchains. Out of the 6-7 kills we did last night, it popped on the first double skillchain once, but all the rest took at least 5-6.
Notes:
•Once you meet objective 3, Perfidien will pop ontop of the person who entered, even if they are far away.
•The battle has a time limit. Perfidien will say something like "Why am I wasting my time with you" and he'll warp out. This happened to us when the person with KI was far away and we wasted time running back to them. Seems to be 7-8min time limit.
•When you pop Perfidien, you will lose your ashen KI, which means the same person can't spam ilevel130 over and over to farm this, but other people can still enter 130 for you.
•Once you beat Perfidien, you will gain an additional 15 minutes inside the zone, not 15min remaining as the message seemed to suggest.
•Perfidien will start out absorbing skillchain damage, then seemingly started doing 0 damage, then eventually started doing damage. Not sure what's triggering this, but a few times we swapped to Shoha only to kill without skillchains.
•Perfidien can level up multiple times and can be red/blue proc'd.