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Summoner Update - Additional Information
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-08-24 16:43:39
08-24-2011 04:39 PM | Camate | Community Rep | |
| While fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.
Quote: Carbuncle: Soothing Ruby (Lv. 94)
Removes multiple status ailments from party members within area of effect. Depending on the level of your summoning magic skill, the number of status ailments removed will vary.
Currently the below is planned:
1-100: | 1 | 101-200: | 2 | 201-300: | 3 | 301-400: | 4 | 401-500: | 5 | 501~: | 6 (Imagining this to be the cap for the future) |
Quote: Ramuh: Shock Squall (Lv. 92)
Temporarily prevents all enemies within area of effect from acting. We are planning to set the enmity generated by this to be high.
We are also planning to make the effect duration have a certain range, but we are making adjustments to make it roughly double that of the magic spell “Stun.”
One more thing, please understand that Cait Sith and Atomos are planned for the future.
We will not be implementing every single bit of content planned for the future in the upcoming version update. We’d like to get a wide variety of feedback for all the types of information we bring you, whether they be solidified plans to be implemented immediately, plans only at the discussion phase, or things way out in the future, so we will try our best to give you a lot of information about future content. |
Update:
09-02-2011 02:56 PM | Bayohne | Community Rep | |
| The number of status ailments cured by "Soothing Ruby" was changed from a fixed number to a varying number based on summoning skill.
Regarding Shock Squall, the time until activation has been shortened to 1 second, and its duration and range have been extended. |
Phoenix.Eiryn
Serveur: Phoenix
Game: FFXI
Posts: 44
By Phoenix.Eiryn 2011-08-24 16:52:03
fap fap fap fap!
Not instant stun, but longer duration is hot!
Bismarck.Helel
Serveur: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2011-08-24 16:56:39
Sounds like they're saying Cait Sith and Atomos might not be released in the next update? If so, why did they focus on implementing these semi-useful abilities instead of implementing the new avatars? I'm sure SMNs would rather have had the avatars instead of stunga and esuna II.
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-08-24 16:58:00
sorry error in the OP, camate messed up when posting it lol. fixing it now
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10457
By Ramuh.Austar 2011-08-24 16:59:10
sorry error in the OP, camate messed up when posting it lol. fixing it now I was about to ask about that...
Bismarck.Hisagi
Serveur: Bismarck
Game: FFXI
Posts: 211
By Bismarck.Hisagi 2011-08-24 17:04:18
Sounds like they're saying Cait Sith and Atomos might not be released in the next update? If so, why did they focus on implementing these semi-useful abilities instead of implementing the new avatars? I'm sure SMNs would rather have had the avatars instead of stunga and esuna II. True strike and make them not like odin/alex
Serveur: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2011-08-24 17:04:25
Sounds like they're saying Cait Sith and Atomos might not be released in the next update? If so, why did they focus on implementing these semi-useful abilities instead of implementing the new avatars? I'm sure SMNs would rather have had the avatars instead of stunga and esuna II.
cuz it takes longer to program 2 pets fully for 95 levels than 2 abilitys. prolly postponed em so they can focus on em more so thier not broken
Serveur: Siren
Game: FFXI
Posts: 847
By Siren.Kunimatsu 2011-08-24 17:08:54
Aww was hoping for some info on the -BP delay JA D:
Serveur: Fenrir
Game: FFXI
Posts: 11680
By Fenrir.Nightfyre 2011-08-24 17:19:15
So basically, Shock Squall is Blitzstrahl but with no damage and a high enmity value.
...yay?
Serveur: Ramuh
Game: FFXI
Posts: 11972
By Ramuh.Laffter 2011-08-24 17:19:53
So basically, Shock Squall is Blitzstrahl but with no damage and a high enmity value.
...yay? And multi-target.
[+]
VIP
Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-09-02 15:17:57
I'm posting the update here since it is the same information, I'll also be adding this to the OP.
09-02-2011 02:56 PM | Bayohne | Community Rep | |
| The number of status ailments cured by "Soothing Ruby" was changed from a fixed number to a varying number based on summoning skill.
Regarding Shock Squall, the time until activation has been shortened to 1 second, and its duration and range have been extended. |
[+]
Bahamut.Mischief
Serveur: Bahamut
Game: FFXI
Posts: 55
By Bahamut.Mischief 2011-09-03 00:14:33
Tested out Shock Squall and...wow. Did it on a bunch of crawlers in Vunkerl, the stun lasted anywhere from 9-24 seconds. None of them were stunned for less than 9. Ran to gustaberg and tested it on Ushumgal; first Shock Squall lasted 16 seconds, the second lasted 10. Not bad, I'd say.
By the way, seems Ducal Guard is still broken on the test server (as in, it gives avatars -100% PDT). Either that, or those crawlers are just REALLY weak.
08-24-2011 04:39 PM | Camate | Community Rep | |
| While fine tuning is still being performed, the stats for abilities to be introduced in the upcoming version update have been pretty solidified, so here is some follow up information.
Quote: Carbuncle: Soothing Ruby (Lv. 94)
Removes multiple status ailments from party members within area of effect. Depending on the level of your summoning magic skill, the number of status ailments removed will vary.
Currently the below is planned:
1-100: | 1 | 101-200: | 2 | 201-300: | 3 | 301-400: | 4 | 401-500: | 5 | 501~: | 6 (Imagining this to be the cap for the future) |
Quote: Ramuh: Shock Squall (Lv. 92)
Temporarily prevents all enemies within area of effect from acting. We are planning to set the enmity generated by this to be high.
We are also planning to make the effect duration have a certain range, but we are making adjustments to make it roughly double that of the magic spell “Stun.”
One more thing, please understand that Cait Sith and Atomos are planned for the future.
We will not be implementing every single bit of content planned for the future in the upcoming version update. We’d like to get a wide variety of feedback for all the types of information we bring you, whether they be solidified plans to be implemented immediately, plans only at the discussion phase, or things way out in the future, so we will try our best to give you a lot of information about future content. |
Update:
09-02-2011 02:56 PM | Bayohne | Community Rep | |
| The number of status ailments cured by "Soothing Ruby" was changed from a fixed number to a varying number based on summoning skill.
Regarding Shock Squall, the time until activation has been shortened to 1 second, and its duration and range have been extended. |
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