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Warrior Job Adjustments - Answers to User Suggest.
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Serveur: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2011-08-18 10:59:48
Warrior only had 5 questions answered lol, uh oh
08-18-2011 04:45 PM | Camate | Community Rep | |
| Here is some feedback from the development team about warrior
Quote: Would like you to re-examine the ability that “allows warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.” After reading over all of your suggestions, we are continuing to carefully examine this including stat changes and other abilities. Based on the WAR concept, please continue to give your feedback on what abilities you’d like to see and other ideas.
Quote: Revamp the added effects of break-type weapon skills. For break-type weapon skills the added effects are set as a percentage, so regardless of the level it is possible to expect a static effect. However, Full Break has been set to lower capabilities by a static value and as such at higher levels the effect can feel weak.
We would like to make adjustments to this when we make revamps to weapon skills.
Quote: Add a break-type weapon skill with a new effect. We will look into this for when we add new weapon skills. I wonder what kind of new effect it will be for a break-type weapon skill…
Quote: Make it so warriors can use a wide range of weapons skills, such as daggers and guns. From the start warriors are the best compared to other jobs at using a wide variety of weapons and we will be look into adding these.
Quote: Do something about the warrior’s defensive aspect. Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only. |
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By Zeyphr 2011-08-18 11:02:38
I quite like the idea of more 'Break' weaponskills, would make it more situational like Power/Armour break, the rest just seems.. silly
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By Siren.Kalilla 2011-08-18 11:03:24
a warrior with a gun lol.... >.>
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Fairy.Aquilo
Serveur: Fairy
Game: FFXI
Posts: 84
By Fairy.Aquilo 2011-08-18 11:41:45
Lol "Blake Blake weapon skill"
i wounder if this will be Aoe??
Carbuncle.Sevourn
Serveur: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2011-08-18 11:41:51
everyone else got like 35 pages and wars get like half a paragraph >.>
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By Siren.Kalilla 2011-08-18 11:43:25
Carbuncle.Sevourn said: »everyone else got like 35 pages and wars get like half a paragraph >.> incoming nerf
wait I take it back :\
Carbuncle.Sevourn
Serveur: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2011-08-18 11:44:28
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Bismarck.Eburo
Serveur: Bismarck
Game: FFXI
Posts: 1377
By Bismarck.Eburo 2011-08-18 11:52:10
I actually lol'ed, when he said "Warriors want to use guns." I envisioned a gangster warrior with a PIECE.
Everyone wants guns.
Leviathan.Draylo
Serveur: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-08-18 11:52:55
How are you getting these? I'm looking at official forums and there are no new posts under dev tracker.
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By Siren.Kalilla 2011-08-18 11:55:17
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By Siren.Kalilla 2011-08-18 11:57:17
The dev tracker on the front page takes like 8-12 hours to update~
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2011-08-18 11:58:12
I want 0 delay with everyone weapon I equip, and infinite ammo for these new guns we get.
Serveur: Siren
Game: FFXI
Posts: 85
By Siren.Kittyhawk 2011-08-18 12:01:15
So.. where exactly did they get the idea that WARs want to use guns?
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By Siren.Kalilla 2011-08-18 12:03:18
I want 0 delay with everyone weapon I equip, and infinite ammo for these new guns we get. And the ammo has to explode with every hit knocking parts of the mob off of its body.
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Bismarck.Altar
Serveur: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-08-18 12:04:04
So.. where exactly did they get the idea that WARs want to use guns? Idiots on the official forums, most likely.
All I could ask for is an amber weaponskill for gaxe. and maybe some form of stun on a gaxe weaponskill
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Carbuncle.Sevourn
Serveur: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2011-08-18 12:05:08
amber weaponskill for gaxe
:oooooo
Fairy.Aquilo
Serveur: Fairy
Game: FFXI
Posts: 84
By Fairy.Aquilo 2011-08-18 12:05:21
The majority of the questions they respond to are sooo stupid.
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Serveur: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-08-18 12:14:11
The majority of the questions they respond to are sooo stupid.
The majority of people posting on the official forum are sooo stupid, is what I'd say. Read a few posts, left the forum, never looked back.
An amber WS for GAxe would be enough for me.
Phoenix.Fondue
Serveur: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-18 12:15:22
So.. where exactly did they get the idea that WARs want to use guns? Idiots on the official forums, most likely.
All I could ask for is an amber weaponskill for gaxe. and maybe some form of stun on a gaxe weaponskill
ukko's fury needs slow and stun
[+]
Serveur: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-08-18 12:18:57
So.. where exactly did they get the idea that WARs want to use guns? Idiots on the official forums, most likely.
All I could ask for is an amber weaponskill for gaxe. and maybe some form of stun on a gaxe weaponskill
ukko's fury needs slow and stun
And a chance to land Doom effect on mobs, NMs included!
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Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-18 12:51:48
The majority of the questions they respond to are sooo stupid.
The majority of people posting on the official forum are sooo stupid, is what I'd say. Read a few posts, left the forum, never looked back.
An amber WS for GAxe would be enough for me.
so you dont wish to share any ideas to buff your job? but you will complain about what other ppl would like added? seems silly to me.
im really not trying to be a jerk, rather trying to show you the error in not speaking up on the official forum. its there for a reason, so please chip in!
Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-18 12:53:05
So.. where exactly did they get the idea that WARs want to use guns? Idiots on the official forums, most likely.
All I could ask for is an amber weaponskill for gaxe. and maybe some form of stun on a gaxe weaponskill
ukko's fury needs slow and stun
dont know if you were being sarcastic, but ukkos already adds slow to the mob.
Serveur: Shiva
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Posts: 23653
By Shiva.Flionheart 2011-08-18 12:57:36
I think it's about time WARs got to dual wield Great axes.
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By Siren.Kalilla 2011-08-18 13:13:59
The majority of the questions they respond to are sooo stupid.
The majority of people posting on the official forum are sooo stupid, is what I'd say. Read a few posts, left the forum, never looked back.
An amber WS for GAxe would be enough for me.
so you dont wish to share any ideas to buff your job? but you will complain about what other ppl would like added? seems silly to me.
im really not trying to be a jerk, rather trying to show you the error in not speaking up on the official forum. its there for a reason, so please chip in! The questions are already done, doesn't matter if he tells his opinion now lol. There is a reason they only answered 5 today I believe.
Phoenix.Fondue
Serveur: Phoenix
Game: FFXI
Posts: 2713
By Phoenix.Fondue 2011-08-18 13:16:35
didnt see anything about ridills being cool again :(
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Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-18 13:28:58
keep in mind they did respond 2-3 times about sch. and there is still another update to get from 95-99. i guess one could save they inquiries until then, but we know for a fact that they are listening.
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By Siren.Kalilla 2011-08-18 13:31:29
keep in mind they did respond 2-3 times about sch. and there is still another update to get from 95-99. i guess one could save they inquiries until then, but we know for a fact that they are listening. I wouldn't call it listening. Have you read all the job Q&A's? It seems to be that they are picking at random some topics that new players submitted just to fill in the time between now and the update. SE will do what SE wants to do, and if the idea sounds cool they'll take credit for it by not mentioning it in the Q&A :P
Bismarck.Altar
Serveur: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2011-08-18 13:37:15
so you dont wish to share any ideas to buff your job? but you will complain about what other ppl would like added? seems silly to me.
War really doesn't need much.
@ Fondue: Sam, Mnk, Drk are all comparable DDs to War (outside abyssea) and all get a form of stun. Doesn't seem like too much to ask.
Bahamut.Zellc
Serveur: Bahamut
Game: FFXI
Posts: 643
By Bahamut.Zellc 2011-08-18 13:42:56
The majority of the questions they respond to are sooo stupid.
The majority of people posting on the official forum are sooo stupid, is what I'd say. Read a few posts, left the forum, never looked back.
An amber WS for GAxe would be enough for me.
so you dont wish to share any ideas to buff your job? but you will complain about what other ppl would like added? seems silly to me.
im really not trying to be a jerk, rather trying to show you the error in not speaking up on the official forum. its there for a reason, so please chip in!
War really doesn't need much.
now see, i was thinking this, but i didnt say anything cause it seemed like the community wanted more. realistically, it has arguably the best ws in the game and great ja's to back it up. i agree with you, war would would not or does not need much. one of the small things is more versatility on defense which was already addressed in SE reply above.
Serveur: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2011-08-18 14:00:11
keep in mind they did respond 2-3 times about sch. and there is still another update to get from 95-99. i guess one could save they inquiries until then, but we know for a fact that they are listening.
I don't really feel there is much to add to WAR atm.
I'm expecting a TIII Crit Damage trait, and that alone should be pretty nice, even if it's just another 2% increase. We will surely get a T VI Resist Virus trait by 99, you can bet on that!
Perhaps a higher tier in Attack Bonus wouldn't be bad, but we already natively gain extra Attack with our lvl and skill increase.
The one thing I'd like to see improved is the TP Bonus to Savagery for party members, but I think that's just me. If we do get new Relic+2 or something though, who knows what a WAR mask+2 could do (probably just duration+)
Specifically for GA, I'd say an elemental WS in there wouldn't be bad, just for the sake of it. We have weaponskills that inflict para, blind, choke etc. Why not add one to GA that deals, idk, Gravity?
Edit: Sorry for the slow reply, camping Megalobugard..
Warrior only had 5 questions answered lol, uh oh
08-18-2011 04:45 PM | Camate | Community Rep | |
| Here is some feedback from the development team about warrior
Quote: Would like you to re-examine the ability that “allows warriors to change a weapon's damage type (slashing/blunt/piercing) during combat.” After reading over all of your suggestions, we are continuing to carefully examine this including stat changes and other abilities. Based on the WAR concept, please continue to give your feedback on what abilities you’d like to see and other ideas.
Quote: Revamp the added effects of break-type weapon skills. For break-type weapon skills the added effects are set as a percentage, so regardless of the level it is possible to expect a static effect. However, Full Break has been set to lower capabilities by a static value and as such at higher levels the effect can feel weak.
We would like to make adjustments to this when we make revamps to weapon skills.
Quote: Add a break-type weapon skill with a new effect. We will look into this for when we add new weapon skills. I wonder what kind of new effect it will be for a break-type weapon skill…
Quote: Make it so warriors can use a wide range of weapons skills, such as daggers and guns. From the start warriors are the best compared to other jobs at using a wide variety of weapons and we will be look into adding these.
Quote: Do something about the warrior’s defensive aspect. Currently, balance wise, it’s pretty difficult to add defensive properties to warrior as they have a huge arsenal of attack abilities. It might be possible to look into some sort of attack/defense trade-off, but we do not have any concrete adjustment plans for defense only. |
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