Fenrir.Terminus said:
I know 2000% of all statistics are made up, but I am convinced. :D Couple questions, though: 1. How much testing is that based on? 2. How constant are all of the other variables when you change one thing? (As you increased haste, did acc and att stay constant?) 3.Or is this based on math, not testing?
There is no testing, its basic mathmatics.
I have some formulas in the work that calculate percieved accuracy from OAT and haste buffs simliar to things like:
T*A*D/H = Outcome
T= time of fighting
A= Accuracy %
D= Double attack rate
H= Time per swing after haste
You can then compare the outcome of all those variables in a set ammount of time. You can also isolate different variables and see how they relate to one another. (in theory)
For example consider the following:
You merit pt for about an hour. You have 90% accuracy, 24% haste on gear, 7% double attack.
Your weapon delay is 528
T= 3600 seconds
A= 90% or .9
D= 1.07
H= 528-24% haste= 401.3/60= 6.7 seconds per swing
3600*.9*1.07/6.7 = 517.3 successful hits
Now lets see what the increase in damage is by adding 1% haste.
T= 3600
A= .9
D= 1.07
H= 528-25%= 396/60= 6.6 seconds per swing
3600*.9*1.07/6.6= 525.3 Successful hits.
Performance increase of 1% haste in regard to those other variables: 517.3/525.3= 1.52% more damage.
Lets see if accuracy stayed constant.
3600*1.07/6.6 = 583.6 possible hits
525.3/583.6= .8966% accuracy. It would seem that the factors took away from your average accuracy. However, because I'm taking these numbers out beyond 1/100th of a % in accuracy it could stil be 90%